if (game_status != PLAYING)
{
XSync(display, FALSE);
- Delay(10000);
+ Delay(10);
}
}
}
else
{
- Delay(1000);
+ Delay(1);
}
}
/*
- Delay(160000 / num_steps);
+ Delay(160 / num_steps);
*/
/*
- Delay(120000 / num_steps);
+ Delay(120 / num_steps);
*/
}
}
0,0);
XFlush(display);
XSync(display,FALSE);
- Delay(1000000);
+ Delay(1000);
}
break;