{
if ((event->window == window) &&
(event->data.l[0] == XInternAtom(display, "WM_DELETE_WINDOW", FALSE)))
- CloseAll();
+ game_status = EXITGAME;
}
void HandleButton(int mx, int my, int button)
if (tape.pausing || AllPlayersGone)
joy = 0;
- HandleGameActions(joy);
+ /*
+ if (!network_player_action_stored)
+ SendToServer_MovePlayer(joy, 0);
+ */
+
+ HandleGameActions((byte)joy);
break;
default: