updated contact info in source file headers
[rocksndiamonds.git] / src / events.c
index f1d9ad1125046821b51c8e390a320825be948b80..709ad4535c132ea4343f0c19abc630f030f60f4d 100644 (file)
@@ -1,15 +1,13 @@
-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back!               *
-*----------------------------------------------------------*
-* (c) 1995-2006 Artsoft Entertainment                      *
-*               Holger Schemel                             *
-*               Detmolder Strasse 189                      *
-*               33604 Bielefeld                            *
-*               Germany                                    *
-*               e-mail: info@artsoft.org                   *
-*----------------------------------------------------------*
-* events.c                                                 *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+//                         Holger Schemel
+//                 info@artsoft.org
+//                 http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// events.c
+// ============================================================================
 
 #include "libgame/libgame.h"
 
@@ -175,6 +173,13 @@ void EventLoop(void)
          case EVENT_TEXTINPUT:
            HandleTextEvent((TextEvent *) &event);
            break;
+
+         case SDL_APP_WILLENTERBACKGROUND:
+         case SDL_APP_DIDENTERBACKGROUND:
+         case SDL_APP_WILLENTERFOREGROUND:
+         case SDL_APP_DIDENTERFOREGROUND:
+           HandlePauseResumeEvent((PauseResumeEvent *) &event);
+           break;
 #endif
 
          case EVENT_KEYPRESS:
@@ -363,10 +368,6 @@ void SleepWhileUnmapped()
 
 void HandleExposeEvent(ExposeEvent *event)
 {
-#if !defined(TARGET_SDL)
-  RedrawPlayfield(FALSE, event->x, event->y, event->width, event->height);
-  FlushDisplay();
-#endif
 }
 
 void HandleButtonEvent(ButtonEvent *event)
@@ -539,10 +540,12 @@ void HandleFingerEvent(FingerEvent *event)
   static Key button_key = KSYM_UNDEFINED;
   static float motion_x1, motion_y1;
   static float button_x1, button_y1;
-  static SDL_FingerID motion_id = 0;
-  static SDL_FingerID button_id = 0;
-  int trigger_distance_percent = 1;    // percent of touchpad width/height
-  float trigger_distance = (float)trigger_distance_percent / 100;
+  static SDL_FingerID motion_id = -1;
+  static SDL_FingerID button_id = -1;
+  int move_trigger_distance_percent = 2;   // percent of touchpad width/height
+  int drop_trigger_distance_percent = 5;   // percent of touchpad width/height
+  float move_trigger_distance = (float)move_trigger_distance_percent / 100;
+  float drop_trigger_distance = (float)drop_trigger_distance_percent / 100;
   float event_x = event->x;
   float event_y = event->y;
 
@@ -562,7 +565,13 @@ void HandleFingerEvent(FingerEvent *event)
   if (game_status != GAME_MODE_PLAYING)
     return;
 
-  if (1)
+#if 1
+  if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
+#else
+  boolean use_virtual_button_control = FALSE;
+
+  if (use_virtual_button_control)
+#endif
   {
     int key_status = (event->type == EVENT_FINGERRELEASE ? KEY_RELEASED :
                      KEY_PRESSED);
@@ -714,6 +723,8 @@ void HandleFingerEvent(FingerEvent *event)
     return;
   }
 
+  // use touch direction control
+
   if (event->type == EVENT_FINGERPRESS)
   {
     if (event_x > 1.0 / 3.0)
@@ -750,7 +761,7 @@ void HandleFingerEvent(FingerEvent *event)
   {
     if (event->fingerId == motion_id)
     {
-      motion_id = 0;
+      motion_id = -1;
 
       if (motion_key_x != KSYM_UNDEFINED)
        HandleKey(motion_key_x, KEY_RELEASED);
@@ -764,7 +775,7 @@ void HandleFingerEvent(FingerEvent *event)
     }
     else if (event->fingerId == button_id)
     {
-      button_id = 0;
+      button_id = -1;
 
       if (button_key != KSYM_UNDEFINED)
        HandleKey(button_key, KEY_RELEASED);
@@ -787,16 +798,16 @@ void HandleFingerEvent(FingerEvent *event)
                              event_y > motion_y1 ? setup.input[0].key.down :
                              KSYM_UNDEFINED);
 
-      if (distance_x < trigger_distance / 2 ||
+      if (distance_x < move_trigger_distance / 2 ||
          distance_x < distance_y)
        new_motion_key_x = KSYM_UNDEFINED;
 
-      if (distance_y < trigger_distance / 2 ||
+      if (distance_y < move_trigger_distance / 2 ||
          distance_y < distance_x)
        new_motion_key_y = KSYM_UNDEFINED;
 
-      if (distance_x > trigger_distance ||
-         distance_y > trigger_distance)
+      if (distance_x > move_trigger_distance ||
+         distance_y > move_trigger_distance)
       {
        if (new_motion_key_x != motion_key_x)
        {
@@ -828,8 +839,8 @@ void HandleFingerEvent(FingerEvent *event)
       float distance_x = ABS(event_x - button_x1);
       float distance_y = ABS(event_y - button_y1);
 
-      if (distance_x < trigger_distance / 2 &&
-         distance_y > trigger_distance)
+      if (distance_x < drop_trigger_distance / 2 &&
+         distance_y > drop_trigger_distance)
       {
        if (button_key == setup.input[0].key.snap)
          HandleKey(button_key, KEY_RELEASED);
@@ -970,6 +981,19 @@ void HandleTextEvent(TextEvent *event)
     HandleKey(key, KEY_RELEASED);
   }
 }
+
+void HandlePauseResumeEvent(PauseResumeEvent *event)
+{
+  if (event->type == SDL_APP_WILLENTERBACKGROUND)
+  {
+    Mix_PauseMusic();
+  }
+  else if (event->type == SDL_APP_DIDENTERFOREGROUND)
+  {
+    Mix_ResumeMusic();
+  }
+}
+
 #endif
 
 void HandleKeyEvent(KeyEvent *event)
@@ -1153,7 +1177,9 @@ void HandleButton(int mx, int my, int button, int button_nr)
     case GAME_MODE_PLAYING:
 #ifdef DEBUG
       if (button == MB_PRESSED && !motion_status && IN_GFX_FIELD_PLAY(mx, my))
-       DumpTile(LEVELX((mx - SX) / TILEX), LEVELY((my - SY) / TILEY));
+       DumpTile(LEVELX((mx - SX) / TILESIZE_VAR),
+                LEVELY((my - SY) / TILESIZE_VAR));
+        // DumpTile(LEVELX((mx - SX) / TILEX), LEVELY((my - SY) / TILEY));
 #endif
       break;
 
@@ -1463,8 +1489,10 @@ void HandleKey(Key key, int key_status)
   if (key_status == KEY_RELEASED)
     return;
 
-  if ((key == KSYM_Return || key == KSYM_KP_Enter) &&
-      (GetKeyModState() & KMOD_Alt) && video.fullscreen_available)
+  if ((key == KSYM_F11 ||
+       ((key == KSYM_Return ||
+        key == KSYM_KP_Enter) && (GetKeyModState() & KMOD_Alt))) &&
+      video.fullscreen_available)
   {
     setup.fullscreen = !setup.fullscreen;
 
@@ -1480,8 +1508,12 @@ void HandleKey(Key key, int key_status)
     return;
   }
 
-  if ((key == KSYM_minus || key == KSYM_plus || key == KSYM_0) &&
-      (GetKeyModState() & KMOD_Alt) && video.window_scaling_available &&
+  if ((key == KSYM_minus ||
+       key == KSYM_plus ||
+       key == KSYM_0) &&
+      ((GetKeyModState() & KMOD_Control) ||
+       (GetKeyModState() & KMOD_Alt)) &&
+      video.window_scaling_available &&
       !video.fullscreen_enabled)
   {
     if (key == KSYM_0)