rnd-19980810
[rocksndiamonds.git] / src / events.c
index 63856e59f6480535de10aa9de2440577df04db7c..69b67685b87b95f7503fdd6a75843f12fc531076 100644 (file)
@@ -265,6 +265,7 @@ void HandleButton(int mx, int my, int button)
 int Gamespeed = 4;
 int Movemethod = 0;
 int Movespeed[2] = { 10, 3 };
+char *Movespeed_text[2] = { "asynchron", "syncron" };
 
 void HandleKey(KeySym key, int key_status)
 {
@@ -351,9 +352,15 @@ void HandleKey(KeySym key, int key_status)
       joy |= JOY_BUTTON_1 | JOY_DOWN;
       break;
     case XK_Shift_L:           /* Linker Feuerknopf */
+    case XK_Control_L:
+    case XK_Alt_L:
+    case XK_Meta_L:
       joy |= JOY_BUTTON_1;
       break;
     case XK_Shift_R:           /* Rechter Feuerknopf */
+    case XK_Control_R:
+    case XK_Alt_R:
+    case XK_Meta_R:
     case XK_B:                 /* (Bombe legen) */
     case XK_b:
       joy |= JOY_BUTTON_2;
@@ -456,14 +463,16 @@ void HandleKey(KeySym key, int key_status)
        case XK_8:
        case XK_9:
          Movespeed[Movemethod] = (Movemethod == 0 ? 4 : 0) + (key - XK_0);
-         printf("method == %d, speed == %d\n",
-                Movemethod, Movespeed[Movemethod]);
+         printf("method == %d, speed == %d (%s)\n",
+                Movemethod, Movespeed[Movemethod],
+                Movespeed_text[Movemethod]);
          break;
 
        case XK_a:
          Movemethod = !Movemethod;
-         printf("method == %d, speed == %d\n",
-                Movemethod, Movespeed[Movemethod]);
+         printf("method == %d, speed == %d (%s)\n",
+                Movemethod, Movespeed[Movemethod],
+                Movespeed_text[Movemethod]);
          break;
 
        case XK_f:
@@ -490,9 +499,13 @@ void HandleKey(KeySym key, int key_status)
 #endif
 
        case XK_x:
-         /*
+
          {
-           int i,j,k, num_steps = 4, step_size = TILEX / num_steps;
+           int i,j,k, num_steps = 16, step_size = TILEX / num_steps;
+           static long scroll_delay=0;
+           long scroll_delay_value = 4*4 / num_steps;
+
+           printf("Scroll test\n");
 
            for(i=0;i<10;i++)
            {
@@ -501,24 +514,43 @@ void HandleKey(KeySym key, int key_status)
                for(k=0;k<num_steps;k++)
                {
                  int xxx = j*TILEX+k*step_size;
-
-                 XCopyArea(display,backbuffer,window,gc,
-                           REAL_SX+xxx,REAL_SY,
-                           FULL_SXSIZE-xxx,FULL_SYSIZE,
-                           REAL_SX,REAL_SY);
-                 XCopyArea(display,backbuffer,window,gc,
-                           REAL_SX,REAL_SY,
-                           xxx,FULL_SYSIZE,
-                           REAL_SX+FULL_SXSIZE-xxx,REAL_SY);
-
-                 XFlush(display);
-                 XSync(display,FALSE);
+                 int done = 0;
+
+                 while(!done)
+                 {
+                   if (DelayReached(&scroll_delay, scroll_delay_value))
+                   {
+                     XCopyArea(display,backbuffer,window,gc,
+                               SX+xxx,SY,
+                               SXSIZE-xxx,SYSIZE,
+                               SX,SY);
+                     XCopyArea(display,backbuffer,window,gc,
+                               SX,SY,
+                               xxx,SYSIZE,
+                               SX+SXSIZE-xxx,SY);
+  
+                     XFlush(display);
+                     XSync(display,FALSE);
+
+                     done = 1;
+                   }
+                   else
+                   {
+                     Delay(1000);
+                   }
+                 }
+  
+                 /*
+                 Delay(160000 / num_steps);
+                 */
+                 /*
                  Delay(120000 / num_steps);
+                 */
                }
              }
            }
          }
-         */
+
          break;
 
        default:
@@ -613,6 +645,13 @@ void HandleJoystick()
        return;
       }
 
+
+
+      if (PlayerMovPos)
+       ScrollFigure(0);
+
+
+
       if (tape.pausing || PlayerGone)
        joy = 0;