added tile selection cursor for playing MM levels with keyboard or joystick
[rocksndiamonds.git] / src / events.c
index 8d1fb9749eb0364fc6872aeac23abeed12124b69..65b20da1cb634a22e5a6cc1e4c8ce39fdd8a1e9e 100644 (file)
@@ -482,6 +482,9 @@ void HandleButtonEvent(ButtonEvent *event)
        event->x, event->y);
 #endif
 
+  // for any mouse button event, disable playfield tile cursor
+  SetTileCursorEnabled(FALSE);
+
 #if defined(HAS_SCREEN_KEYBOARD)
   if (video.shifted_up)
     event->y += video.shifted_up_pos;
@@ -646,191 +649,162 @@ static struct
   Key key;
 } touch_info[NUM_TOUCH_FINGERS];
 
-void HandleFingerEvent(FingerEvent *event)
+void HandleFingerEvent_VirtualButtons(FingerEvent *event)
 {
-  static Key motion_key_x = KSYM_UNDEFINED;
-  static Key motion_key_y = KSYM_UNDEFINED;
-  static Key button_key = KSYM_UNDEFINED;
-  static float motion_x1, motion_y1;
-  static float button_x1, button_y1;
-  static SDL_FingerID motion_id = -1;
-  static SDL_FingerID button_id = -1;
-  int move_trigger_distance_percent = setup.touch.move_distance;
-  int drop_trigger_distance_percent = setup.touch.drop_distance;
-  float move_trigger_distance = (float)move_trigger_distance_percent / 100;
-  float drop_trigger_distance = (float)drop_trigger_distance_percent / 100;
-  float event_x = event->x;
-  float event_y = event->y;
-
-#if DEBUG_EVENTS_FINGER
-  Error(ERR_DEBUG, "FINGER EVENT: finger was %s, touch ID %lld, finger ID %lld, x/y %f/%f, dx/dy %f/%f, pressure %f",
-       event->type == EVENT_FINGERPRESS ? "pressed" :
-       event->type == EVENT_FINGERRELEASE ? "released" : "moved",
-       event->touchId,
-       event->fingerId,
-       event->x, event->y,
-       event->dx, event->dy,
-       event->pressure);
-#endif
-
-  if (game_status != GAME_MODE_PLAYING)
-    return;
+  float ypos = 1.0 - 1.0 / 3.0 * video.display_width / video.display_height;
+  float event_x = (event->x);
+  float event_y = (event->y - ypos) / (1 - ypos);
+  Key key = (event_x > 0         && event_x < 1.0 / 6.0 &&
+            event_y > 2.0 / 3.0 && event_y < 1 ?
+            setup.input[0].key.snap :
+            event_x > 1.0 / 6.0 && event_x < 1.0 / 3.0 &&
+            event_y > 2.0 / 3.0 && event_y < 1 ?
+            setup.input[0].key.drop :
+            event_x > 7.0 / 9.0 && event_x < 8.0 / 9.0 &&
+            event_y > 0         && event_y < 1.0 / 3.0 ?
+            setup.input[0].key.up :
+            event_x > 6.0 / 9.0 && event_x < 7.0 / 9.0 &&
+            event_y > 1.0 / 3.0 && event_y < 2.0 / 3.0 ?
+            setup.input[0].key.left :
+            event_x > 8.0 / 9.0 && event_x < 1 &&
+            event_y > 1.0 / 3.0 && event_y < 2.0 / 3.0 ?
+            setup.input[0].key.right :
+            event_x > 7.0 / 9.0 && event_x < 8.0 / 9.0 &&
+            event_y > 2.0 / 3.0 && event_y < 1 ?
+            setup.input[0].key.down :
+            KSYM_UNDEFINED);
+  int key_status = (event->type == EVENT_FINGERRELEASE ? KEY_RELEASED :
+                   KEY_PRESSED);
+  char *key_status_name = (key_status == KEY_RELEASED ? "KEY_RELEASED" :
+                          "KEY_PRESSED");
+  int i;
 
-  if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
-    return;
+  // for any touch input event, enable overlay buttons (if activated)
+  SetOverlayEnabled(TRUE);
 
-  if (strEqual(setup.touch.control_type, TOUCH_CONTROL_OFF))
-    return;
+  Error(ERR_DEBUG, "::: key '%s' was '%s' [fingerId: %lld]",
+       getKeyNameFromKey(key), key_status_name, event->fingerId);
 
-  if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
+  // check if we already know this touch event's finger id
+  for (i = 0; i < NUM_TOUCH_FINGERS; i++)
   {
-    int key_status = (event->type == EVENT_FINGERRELEASE ? KEY_RELEASED :
-                     KEY_PRESSED);
-    float ypos = 1.0 - 1.0 / 3.0 * video.display_width / video.display_height;
-
-    event_y = (event_y - ypos) / (1 - ypos);
-
-    Key key = (event_x > 0         && event_x < 1.0 / 6.0 &&
-              event_y > 2.0 / 3.0 && event_y < 1 ?
-              setup.input[0].key.snap :
-              event_x > 1.0 / 6.0 && event_x < 1.0 / 3.0 &&
-              event_y > 2.0 / 3.0 && event_y < 1 ?
-              setup.input[0].key.drop :
-              event_x > 7.0 / 9.0 && event_x < 8.0 / 9.0 &&
-              event_y > 0         && event_y < 1.0 / 3.0 ?
-              setup.input[0].key.up :
-              event_x > 6.0 / 9.0 && event_x < 7.0 / 9.0 &&
-              event_y > 1.0 / 3.0 && event_y < 2.0 / 3.0 ?
-              setup.input[0].key.left :
-              event_x > 8.0 / 9.0 && event_x < 1 &&
-              event_y > 1.0 / 3.0 && event_y < 2.0 / 3.0 ?
-              setup.input[0].key.right :
-              event_x > 7.0 / 9.0 && event_x < 8.0 / 9.0 &&
-              event_y > 2.0 / 3.0 && event_y < 1 ?
-              setup.input[0].key.down :
-              KSYM_UNDEFINED);
-
-    char *key_status_name = (key_status == KEY_RELEASED ? "KEY_RELEASED" :
-                            "KEY_PRESSED");
-    int i;
-
-    // for any touch input event, enable overlay buttons (if activated)
-    SetOverlayEnabled(TRUE);
-
-    Error(ERR_DEBUG, "::: key '%s' was '%s' [fingerId: %lld]",
-         getKeyNameFromKey(key), key_status_name, event->fingerId);
-
-    // check if we already know this touch event's finger id
-    for (i = 0; i < NUM_TOUCH_FINGERS; i++)
+    if (touch_info[i].touched &&
+       touch_info[i].finger_id == event->fingerId)
     {
-      if (touch_info[i].touched &&
-         touch_info[i].finger_id == event->fingerId)
-      {
-       // Error(ERR_DEBUG, "MARK 1: %d", i);
+      // Error(ERR_DEBUG, "MARK 1: %d", i);
 
-       break;
-      }
+      break;
     }
+  }
 
-    if (i >= NUM_TOUCH_FINGERS)
+  if (i >= NUM_TOUCH_FINGERS)
+  {
+    if (key_status == KEY_PRESSED)
     {
-      if (key_status == KEY_PRESSED)
-      {
-       int oldest_pos = 0, oldest_counter = touch_info[0].counter;
+      int oldest_pos = 0, oldest_counter = touch_info[0].counter;
 
-       // unknown finger id -- get new, empty slot, if available
-       for (i = 0; i < NUM_TOUCH_FINGERS; i++)
+      // unknown finger id -- get new, empty slot, if available
+      for (i = 0; i < NUM_TOUCH_FINGERS; i++)
+      {
+       if (touch_info[i].counter < oldest_counter)
        {
-         if (touch_info[i].counter < oldest_counter)
-         {
-           oldest_pos = i;
-           oldest_counter = touch_info[i].counter;
+         oldest_pos = i;
+         oldest_counter = touch_info[i].counter;
 
-           // Error(ERR_DEBUG, "MARK 2: %d", i);
-         }
-
-         if (!touch_info[i].touched)
-         {
-           // Error(ERR_DEBUG, "MARK 3: %d", i);
-
-           break;
-         }
+         // Error(ERR_DEBUG, "MARK 2: %d", i);
        }
 
-       if (i >= NUM_TOUCH_FINGERS)
+       if (!touch_info[i].touched)
        {
-         // all slots allocated -- use oldest slot
-         i = oldest_pos;
+         // Error(ERR_DEBUG, "MARK 3: %d", i);
 
-         // Error(ERR_DEBUG, "MARK 4: %d", i);
+         break;
        }
       }
-      else
-      {
-       // release of previously unknown key (should not happen)
 
-       if (key != KSYM_UNDEFINED)
-       {
-         HandleKey(key, KEY_RELEASED);
+      if (i >= NUM_TOUCH_FINGERS)
+      {
+       // all slots allocated -- use oldest slot
+       i = oldest_pos;
 
-         Error(ERR_DEBUG, "=> key == '%s', key_status == '%s' [slot %d] [1]",
-               getKeyNameFromKey(key), "KEY_RELEASED", i);
-       }
+       // Error(ERR_DEBUG, "MARK 4: %d", i);
       }
     }
-
-    if (i < NUM_TOUCH_FINGERS)
+    else
     {
-      if (key_status == KEY_PRESSED)
-      {
-       if (touch_info[i].key != key)
-       {
-         if (touch_info[i].key != KSYM_UNDEFINED)
-         {
-           HandleKey(touch_info[i].key, KEY_RELEASED);
+      // release of previously unknown key (should not happen)
 
-           Error(ERR_DEBUG, "=> key == '%s', key_status == '%s' [slot %d] [2]",
-                 getKeyNameFromKey(touch_info[i].key), "KEY_RELEASED", i);
-         }
-
-         if (key != KSYM_UNDEFINED)
-         {
-           HandleKey(key, KEY_PRESSED);
-
-           Error(ERR_DEBUG, "=> key == '%s', key_status == '%s' [slot %d] [3]",
-                 getKeyNameFromKey(key), "KEY_PRESSED", i);
-         }
-       }
+      if (key != KSYM_UNDEFINED)
+      {
+       HandleKey(key, KEY_RELEASED);
 
-       touch_info[i].touched = TRUE;
-       touch_info[i].finger_id = event->fingerId;
-       touch_info[i].counter = Counter();
-       touch_info[i].key = key;
+       Error(ERR_DEBUG, "=> key == '%s', key_status == '%s' [slot %d] [1]",
+             getKeyNameFromKey(key), "KEY_RELEASED", i);
       }
-      else
+    }
+  }
+
+  if (i < NUM_TOUCH_FINGERS)
+  {
+    if (key_status == KEY_PRESSED)
+    {
+      if (touch_info[i].key != key)
       {
        if (touch_info[i].key != KSYM_UNDEFINED)
        {
          HandleKey(touch_info[i].key, KEY_RELEASED);
 
-         Error(ERR_DEBUG, "=> key == '%s', key_status == '%s' [slot %d] [4]",
+         Error(ERR_DEBUG, "=> key == '%s', key_status == '%s' [slot %d] [2]",
                getKeyNameFromKey(touch_info[i].key), "KEY_RELEASED", i);
        }
 
-       touch_info[i].touched = FALSE;
-       touch_info[i].finger_id = 0;
-       touch_info[i].counter = 0;
-       touch_info[i].key = 0;
+       if (key != KSYM_UNDEFINED)
+       {
+         HandleKey(key, KEY_PRESSED);
+
+         Error(ERR_DEBUG, "=> key == '%s', key_status == '%s' [slot %d] [3]",
+               getKeyNameFromKey(key), "KEY_PRESSED", i);
+       }
       }
+
+      touch_info[i].touched = TRUE;
+      touch_info[i].finger_id = event->fingerId;
+      touch_info[i].counter = Counter();
+      touch_info[i].key = key;
     }
+    else
+    {
+      if (touch_info[i].key != KSYM_UNDEFINED)
+      {
+       HandleKey(touch_info[i].key, KEY_RELEASED);
 
-    return;
-  }
+       Error(ERR_DEBUG, "=> key == '%s', key_status == '%s' [slot %d] [4]",
+             getKeyNameFromKey(touch_info[i].key), "KEY_RELEASED", i);
+      }
 
-  if (!strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
-    return;
+      touch_info[i].touched = FALSE;
+      touch_info[i].finger_id = 0;
+      touch_info[i].counter = 0;
+      touch_info[i].key = 0;
+    }
+  }
+}
 
-  // use touch direction control
+void HandleFingerEvent_WipeGestures(FingerEvent *event)
+{
+  static Key motion_key_x = KSYM_UNDEFINED;
+  static Key motion_key_y = KSYM_UNDEFINED;
+  static Key button_key = KSYM_UNDEFINED;
+  static float motion_x1, motion_y1;
+  static float button_x1, button_y1;
+  static SDL_FingerID motion_id = -1;
+  static SDL_FingerID button_id = -1;
+  int move_trigger_distance_percent = setup.touch.move_distance;
+  int drop_trigger_distance_percent = setup.touch.drop_distance;
+  float move_trigger_distance = (float)move_trigger_distance_percent / 100;
+  float drop_trigger_distance = (float)drop_trigger_distance_percent / 100;
+  float event_x = event->x;
+  float event_y = event->y;
 
   if (event->type == EVENT_FINGERPRESS)
   {
@@ -965,101 +939,210 @@ void HandleFingerEvent(FingerEvent *event)
   }
 }
 
+void HandleFingerEvent(FingerEvent *event)
+{
+#if DEBUG_EVENTS_FINGER
+  Error(ERR_DEBUG, "FINGER EVENT: finger was %s, touch ID %lld, finger ID %lld, x/y %f/%f, dx/dy %f/%f, pressure %f",
+       event->type == EVENT_FINGERPRESS ? "pressed" :
+       event->type == EVENT_FINGERRELEASE ? "released" : "moved",
+       event->touchId,
+       event->fingerId,
+       event->x, event->y,
+       event->dx, event->dy,
+       event->pressure);
+#endif
+
+  if (game_status != GAME_MODE_PLAYING)
+    return;
+
+  if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+    return;
+
+  if (strEqual(setup.touch.control_type, TOUCH_CONTROL_VIRTUAL_BUTTONS))
+    HandleFingerEvent_VirtualButtons(event);
+  else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
+    HandleFingerEvent_WipeGestures(event);
+}
+
 #endif
 
-static void HandleButtonOrFinger_MM(int mx, int my, int button)
+static void HandleButtonOrFinger_WipeGestures_MM(int mx, int my, int button)
 {
   static int old_mx = 0, old_my = 0;
   static int last_button = MB_LEFTBUTTON;
   static boolean touched = FALSE;
   static boolean tapped = FALSE;
 
-  if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
+  // screen tile was tapped (but finger not touching the screen anymore)
+  // (this point will also be reached without receiving a touch event)
+  if (tapped && !touched)
+  {
+    SetPlayerMouseAction(old_mx, old_my, MB_RELEASED);
+
+    tapped = FALSE;
+  }
+
+  // stop here if this function was not triggered by a touch event
+  if (button == -1)
+    return;
+
+  if (button == MB_PRESSED && IN_GFX_FIELD_PLAY(mx, my))
   {
-    // screen tile was tapped (but finger not touching the screen anymore)
-    // (this point will also be reached without receiving a touch event)
-    if (tapped && !touched)
+    // finger started touching the screen
+
+    touched = TRUE;
+    tapped = TRUE;
+
+    if (!motion_status)
     {
-      SetPlayerMouseAction(old_mx, old_my, MB_RELEASED);
+      old_mx = mx;
+      old_my = my;
 
-      tapped = FALSE;
+      ClearPlayerMouseAction();
+
+      Error(ERR_DEBUG, "---------- TOUCH ACTION STARTED ----------");
     }
+  }
+  else if (button == MB_RELEASED && touched)
+  {
+    // finger stopped touching the screen
 
-    // stop here if this function was not triggered by a touch event
-    if (button == -1)
-      return;
+    touched = FALSE;
+
+    if (tapped)
+      SetPlayerMouseAction(old_mx, old_my, last_button);
+    else
+      SetPlayerMouseAction(old_mx, old_my, MB_RELEASED);
+
+    Error(ERR_DEBUG, "---------- TOUCH ACTION STOPPED ----------");
+  }
+
+  if (touched)
+  {
+    // finger moved while touching the screen
+
+    int old_x = getLevelFromScreenX(old_mx);
+    int old_y = getLevelFromScreenY(old_my);
+    int new_x = getLevelFromScreenX(mx);
+    int new_y = getLevelFromScreenY(my);
 
-    if (button == MB_PRESSED && IN_GFX_FIELD_PLAY(mx, my))
+    if (new_x != old_x || new_y != old_y)
+      tapped = FALSE;
+
+    if (new_x != old_x)
     {
-      // finger started touching the screen
+      // finger moved left or right from (horizontal) starting position
 
-      touched = TRUE;
-      tapped = TRUE;
+      int button_nr = (new_x < old_x ? MB_LEFTBUTTON : MB_RIGHTBUTTON);
 
-      if (!motion_status)
-      {
-       old_mx = mx;
-       old_my = my;
+      SetPlayerMouseAction(old_mx, old_my, button_nr);
 
-       ClearPlayerMouseAction();
+      last_button = button_nr;
 
-       Error(ERR_DEBUG, "---------- TOUCH ACTION STARTED ----------");
-      }
+      Error(ERR_DEBUG, "---------- TOUCH ACTION: ROTATING ----------");
     }
-    else if (button == MB_RELEASED && touched)
+    else
     {
-      // finger stopped touching the screen
-
-      touched = FALSE;
+      // finger stays at or returned to (horizontal) starting position
 
-      if (tapped)
-       SetPlayerMouseAction(old_mx, old_my, last_button);
-      else
-       SetPlayerMouseAction(old_mx, old_my, MB_RELEASED);
+      SetPlayerMouseAction(old_mx, old_my, MB_RELEASED);
 
-      Error(ERR_DEBUG, "---------- TOUCH ACTION STOPPED ----------");
+      Error(ERR_DEBUG, "---------- TOUCH ACTION PAUSED ----------");
     }
+  }
+}
+
+static void HandleButtonOrFinger_FollowFinger_MM(int mx, int my, int button)
+{
+  static int old_mx = 0, old_my = 0;
+  static int last_button = MB_LEFTBUTTON;
+  static boolean touched = FALSE;
+  static boolean tapped = FALSE;
+
+  // screen tile was tapped (but finger not touching the screen anymore)
+  // (this point will also be reached without receiving a touch event)
+  if (tapped && !touched)
+  {
+    SetPlayerMouseAction(old_mx, old_my, MB_RELEASED);
+
+    tapped = FALSE;
+  }
+
+  // stop here if this function was not triggered by a touch event
+  if (button == -1)
+    return;
 
-    if (touched)
+  if (button == MB_PRESSED && IN_GFX_FIELD_PLAY(mx, my))
+  {
+    // finger started touching the screen
+
+    touched = TRUE;
+    tapped = TRUE;
+
+    if (!motion_status)
     {
-      // finger moved while touching the screen
+      old_mx = mx;
+      old_my = my;
+
+      ClearPlayerMouseAction();
+
+      Error(ERR_DEBUG, "---------- TOUCH ACTION STARTED ----------");
+    }
+  }
+  else if (button == MB_RELEASED && touched)
+  {
+    // finger stopped touching the screen
 
-      int old_x = getLevelFromScreenX(old_mx);
-      int old_y = getLevelFromScreenY(old_my);
-      int new_x = getLevelFromScreenX(mx);
-      int new_y = getLevelFromScreenY(my);
+    touched = FALSE;
 
-      if (new_x != old_x || new_y != old_y)
-       tapped = FALSE;
+    if (tapped)
+      SetPlayerMouseAction(old_mx, old_my, last_button);
+    else
+      SetPlayerMouseAction(old_mx, old_my, MB_RELEASED);
 
-      if (new_x != old_x)
-      {
-       // finger moved left or right from (horizontal) starting position
+    Error(ERR_DEBUG, "---------- TOUCH ACTION STOPPED ----------");
+  }
 
-       int button_nr = (new_x < old_x ? MB_LEFTBUTTON : MB_RIGHTBUTTON);
+  if (touched)
+  {
+    // finger moved while touching the screen
 
-       SetPlayerMouseAction(old_mx, old_my, button_nr);
+    int old_x = getLevelFromScreenX(old_mx);
+    int old_y = getLevelFromScreenY(old_my);
+    int new_x = getLevelFromScreenX(mx);
+    int new_y = getLevelFromScreenY(my);
+
+    if (new_x != old_x || new_y != old_y)
+    {
+      // finger moved away from starting position
 
+      int button_nr = getButtonFromTouchPosition(old_x, old_y, mx, my);
+
+      // quickly alternate between clicking and releasing for maximum speed
+      if (FrameCounter % 2 == 0)
+       button_nr = MB_RELEASED;
+
+      SetPlayerMouseAction(old_mx, old_my, button_nr);
+
+      if (button_nr)
        last_button = button_nr;
 
-       Error(ERR_DEBUG, "---------- TOUCH ACTION: ROTATING ----------");
-      }
-      else
-      {
-       // finger stays at or returned to (horizontal) starting position
+      tapped = FALSE;
 
-       SetPlayerMouseAction(old_mx, old_my, MB_RELEASED);
+      Error(ERR_DEBUG, "---------- TOUCH ACTION: ROTATING ----------");
+    }
+    else
+    {
+      // finger stays at or returned to starting position
 
-       Error(ERR_DEBUG, "---------- TOUCH ACTION PAUSED ----------");
-      }
+      SetPlayerMouseAction(old_mx, old_my, MB_RELEASED);
+
+      Error(ERR_DEBUG, "---------- TOUCH ACTION PAUSED ----------");
     }
   }
-  else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER))
-  {
-  }
 }
 
-static void HandleButtonOrFinger(int mx, int my, int button)
+static void HandleButtonOrFinger_FollowFinger(int mx, int my, int button)
 {
   static int old_mx = 0, old_my = 0;
   static Key motion_key_x = KSYM_UNDEFINED;
@@ -1071,22 +1154,6 @@ static void HandleButtonOrFinger(int mx, int my, int button)
   static int last_player_x = -1;
   static int last_player_y = -1;
 
-  if (game_status != GAME_MODE_PLAYING)
-    return;
-
-  if (strEqual(setup.touch.control_type, TOUCH_CONTROL_OFF))
-    return;
-
-  if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
-  {
-    HandleButtonOrFinger_MM(mx, my, button);
-
-    return;
-  }
-
-  if (!strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER))
-    return;
-
   if (button == MB_PRESSED && IN_GFX_FIELD_PLAY(mx, my))
   {
     touched = TRUE;
@@ -1237,6 +1304,25 @@ static void HandleButtonOrFinger(int mx, int my, int button)
   }
 }
 
+static void HandleButtonOrFinger(int mx, int my, int button)
+{
+  if (game_status != GAME_MODE_PLAYING)
+    return;
+
+  if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+  {
+    if (strEqual(setup.touch.control_type, TOUCH_CONTROL_WIPE_GESTURES))
+      HandleButtonOrFinger_WipeGestures_MM(mx, my, button);
+    else if (strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER))
+      HandleButtonOrFinger_FollowFinger_MM(mx, my, button);
+  }
+  else
+  {
+    if (strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER))
+      HandleButtonOrFinger_FollowFinger(mx, my, button);
+  }
+}
+
 #if defined(TARGET_SDL2)
 
 static boolean checkTextInputKeyModState()
@@ -1775,6 +1861,10 @@ void HandleKey(Key key, int key_status)
        if (key_status == KEY_PRESSED && key_action & KEY_ACTION)
          TapeTogglePause(TAPE_TOGGLE_MANUAL);
       }
+
+      // for MM style levels, handle in-game keyboard input in HandleJoystick()
+      if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+       joy |= key_action;
     }
   }
   else
@@ -2083,6 +2173,37 @@ void HandleEventActions()
   }
 }
 
+static void HandleTileCursor(int dx, int dy, int button)
+{
+  if (!dx || !button)
+    ClearPlayerMouseAction();
+
+  if (!dx && !dy)
+    return;
+
+  if (button)
+  {
+    SetPlayerMouseAction(tile_cursor.x, tile_cursor.y,
+                        (dx < 0 ? MB_LEFTBUTTON :
+                         dx > 0 ? MB_RIGHTBUTTON : MB_RELEASED));
+  }
+  else
+  {
+    int old_xpos = tile_cursor.xpos;
+    int old_ypos = tile_cursor.ypos;
+    int new_xpos = old_xpos;
+    int new_ypos = old_ypos;
+
+    if (IN_LEV_FIELD(old_xpos + dx, old_ypos))
+      new_xpos = old_xpos + dx;
+
+    if (IN_LEV_FIELD(old_xpos, old_ypos + dy))
+      new_ypos = old_ypos + dy;
+
+    SetTileCursorTargetXY(new_xpos, new_ypos);
+  }
+}
+
 static int HandleJoystickForAllPlayers()
 {
   int i;
@@ -2118,9 +2239,13 @@ static int HandleJoystickForAllPlayers()
 
 void HandleJoystick()
 {
+  static unsigned int joytest_delay = 0;
+  static unsigned int joytest_delay_value = GADGET_FRAME_DELAY;
+  static int joytest_last = 0;
   int joystick = HandleJoystickForAllPlayers();
   int keyboard = key_joystick_mapping;
   int joy      = (joystick | keyboard);
+  int joytest   = joystick;
   int left     = joy & JOY_LEFT;
   int right    = joy & JOY_RIGHT;
   int up       = joy & JOY_UP;
@@ -2136,6 +2261,31 @@ void HandleJoystick()
     return;
   }
 
+  if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+  {
+    // when playing MM style levels, also use delay for keyboard events
+    if (game_status == GAME_MODE_PLAYING)
+      joytest |= keyboard;
+
+    // for any joystick or keyboard event, enable playfield tile cursor
+    if (dx || dy || button)
+      SetTileCursorEnabled(TRUE);
+  }
+
+  if (joytest && !button && !DelayReached(&joytest_delay, joytest_delay_value))
+  {
+    /* delay joystick/keyboard actions if axes/keys continually pressed */
+    newbutton = dx = dy = 0;
+  }
+  else
+  {
+    /* first start with longer delay, then continue with shorter delay */
+    joytest_delay_value =
+      (joytest != joytest_last ? GADGET_FRAME_DELAY_FIRST : GADGET_FRAME_DELAY);
+  }
+
+  joytest_last = joytest;
+
   switch (game_status)
   {
     case GAME_MODE_TITLE:
@@ -2144,26 +2294,8 @@ void HandleJoystick()
     case GAME_MODE_LEVELNR:
     case GAME_MODE_SETUP:
     case GAME_MODE_INFO:
+    case GAME_MODE_SCORES:
     {
-      static unsigned int joystickmove_delay = 0;
-      static unsigned int joystickmove_delay_value = GADGET_FRAME_DELAY;
-      static int joystick_last = 0;
-
-      if (joystick && !button &&
-         !DelayReached(&joystickmove_delay, joystickmove_delay_value))
-      {
-       /* delay joystick actions if buttons/axes continually pressed */
-       newbutton = dx = dy = 0;
-      }
-      else
-      {
-       /* start with longer delay, then continue with shorter delay */
-       if (joystick != joystick_last)
-         joystickmove_delay_value = GADGET_FRAME_DELAY_FIRST;
-       else
-         joystickmove_delay_value = GADGET_FRAME_DELAY;
-      }
-
       if (game_status == GAME_MODE_TITLE)
        HandleTitleScreen(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
       else if (game_status == GAME_MODE_MAIN)
@@ -2176,16 +2308,12 @@ void HandleJoystick()
        HandleSetupScreen(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
       else if (game_status == GAME_MODE_INFO)
        HandleInfoScreen(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
-
-      joystick_last = joystick;
+      else if (game_status == GAME_MODE_SCORES)
+       HandleHallOfFame(0,0,dx,dy, newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
 
       break;
     }
 
-    case GAME_MODE_SCORES:
-      HandleHallOfFame(0, 0, dx, dy, !newbutton);
-      break;
-
     case GAME_MODE_PLAYING:
       if (tape.playing || keyboard)
        newbutton = ((joy & JOY_BUTTON) != 0);
@@ -2203,6 +2331,9 @@ void HandleJoystick()
          TapeTogglePause(TAPE_TOGGLE_MANUAL);
       }
 
+      if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+       HandleTileCursor(dx, dy, button);
+
       break;
 
     default: