#include "editor.h"
#include "files.h"
#include "tape.h"
-#include "joystick.h"
#include "network.h"
/* values for key_status */
int i;
KeyboardAutoRepeatOn();
- old_joystick_status = joystick_status;
- joystick_status = JOYSTICK_OFF;
+ old_joystick_status = joystick.status;
+ joystick.status = JOYSTICK_NOT_AVAILABLE;
/* simulate key release events for still pressed keys */
key_joystick_mapping = 0;
KeyboardAutoRepeatOff();
}
if (old_joystick_status != -1)
- joystick_status = old_joystick_status;
+ joystick.status = old_joystick_status;
}
}