HandleSetupScreen(mx, my, 0, 0, button);
break;
+#if defined(TARGET_SDL2)
case GAME_MODE_PLAYING:
HandleFollowFinger(mx, my, button);
+#endif
#ifdef DEBUG
if (button == MB_PRESSED && !motion_status && IN_GFX_FIELD_PLAY(mx, my) &&
HandleLevelEditorIdle();
break;
+#if defined(TARGET_SDL2)
case GAME_MODE_PLAYING:
HandleFollowFinger(-1, -1, -1);
break;
+#endif
default:
break;