rnd-20140514-3-src
[rocksndiamonds.git] / src / events.c
index 17c39c0407a887342dbdca3060dcaaf5dc1af68c..62d146fa2a508bd2998b9feec57258010fc48146 100644 (file)
@@ -364,7 +364,11 @@ void SleepWhileUnmapped()
 void HandleExposeEvent(ExposeEvent *event)
 {
 #if !defined(TARGET_SDL)
+#if 1
+  RedrawPlayfield();
+#else
   RedrawPlayfield(FALSE, event->x, event->y, event->width, event->height);
+#endif
   FlushDisplay();
 #endif
 }
@@ -1163,7 +1167,9 @@ void HandleButton(int mx, int my, int button, int button_nr)
     case GAME_MODE_PLAYING:
 #ifdef DEBUG
       if (button == MB_PRESSED && !motion_status && IN_GFX_FIELD_PLAY(mx, my))
-       DumpTile(LEVELX((mx - SX) / TILEX), LEVELY((my - SY) / TILEY));
+       DumpTile(LEVELX((mx - SX) / TILESIZE_VAR),
+                LEVELY((my - SY) / TILESIZE_VAR));
+        // DumpTile(LEVELX((mx - SX) / TILEX), LEVELY((my - SY) / TILEY));
 #endif
       break;