case KSYM_Page_Up:
if (game_status == GAME_MODE_LEVELS)
- HandleChooseLevel(0,0, 0,-SCR_FIELDY, MB_MENU_MARK);
+ HandleChooseLevel(0,0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK);
else if (game_status == GAME_MODE_SETUP)
- HandleSetupScreen(0,0, 0,-SCR_FIELDY, MB_MENU_MARK);
+ HandleSetupScreen(0,0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK);
break;
case KSYM_Page_Down:
if (game_status == GAME_MODE_LEVELS)
- HandleChooseLevel(0,0, 0,SCR_FIELDY, MB_MENU_MARK);
+ HandleChooseLevel(0,0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK);
else if (game_status == GAME_MODE_SETUP)
- HandleSetupScreen(0,0, 0,SCR_FIELDY, MB_MENU_MARK);
+ HandleSetupScreen(0,0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK);
break;
#ifdef DEBUG
break;
case KSYM_Page_Up:
- HandleHallOfFame(0,0, 0,-SCR_FIELDY, MB_MENU_MARK);
+ HandleHallOfFame(0,0, 0, -1 * SCROLL_PAGE, MB_MENU_MARK);
break;
case KSYM_Page_Down:
- HandleHallOfFame(0,0, 0,SCR_FIELDY, MB_MENU_MARK);
+ HandleHallOfFame(0,0, 0, +1 * SCROLL_PAGE, MB_MENU_MARK);
break;
default: