rnd-19980906
[rocksndiamonds.git] / src / events.c
index cbf6e1da2fe9551137e2c827795085d4cb61e545..5f85101eb06ef4b6764c38034d140e0620b771f7 100644 (file)
 ***********************************************************/
 
 #include "events.h"
+#include "init.h"
 #include "screens.h"
 #include "tools.h"
 #include "game.h"
 #include "editor.h"
 #include "misc.h"
 #include "tape.h"
+#include "joystick.h"
 
 void EventLoop(void)
 {
@@ -39,8 +41,6 @@ void EventLoop(void)
          SleepWhileUnmapped();
          break;
        case ButtonPress:
-         HandleButtonEvent((XButtonEvent *) &event);
-         break;
        case ButtonRelease:
          HandleButtonEvent((XButtonEvent *) &event);
          break;
@@ -48,16 +48,15 @@ void EventLoop(void)
          HandleMotionEvent((XMotionEvent *) &event);
          break;
        case KeyPress:
-         HandleKeyEvent((XKeyEvent *) &event);
-         break;
        case KeyRelease:
          HandleKeyEvent((XKeyEvent *) &event);
          break;
        case FocusIn:
-         HandleFocusEvent(FOCUS_IN);
-         break;
        case FocusOut:
-         HandleFocusEvent(FOCUS_OUT);
+         HandleFocusEvent((XFocusChangeEvent *) &event);
+         break;
+        case ClientMessage:
+         HandleClientMessageEvent((XClientMessageEvent *) &event);
          break;
        default:
          break;
@@ -66,7 +65,7 @@ void EventLoop(void)
     else                       /* got no event, but don't be lazy... */
     {
       HandleNoXEvent();
-      Delay(10000);            /* don't use all CPU time when idle */
+      Delay(1000);             /* don't use all CPU time when idle */
     }
 
     XSync(display,FALSE);
@@ -99,10 +98,11 @@ void ClearEventQueue()
        key_joystick_mapping = 0;
        break;
       case FocusIn:
-       HandleFocusEvent(FOCUS_IN);
-       break;
       case FocusOut:
-       HandleFocusEvent(FOCUS_OUT);
+       HandleFocusEvent((XFocusChangeEvent *) &event);
+       break;
+      case ClientMessage:
+       HandleClientMessageEvent((XClientMessageEvent *) &event);
        break;
       default:
        break;
@@ -136,6 +136,9 @@ void SleepWhileUnmapped()
       case MapNotify:
        window_unmapped = FALSE;
        break;
+      case ClientMessage:
+       HandleClientMessageEvent((XClientMessageEvent *) &event);
+       break;
       default:
        break;
     }
@@ -150,21 +153,30 @@ void HandleExposeEvent(XExposeEvent *event)
   int x = event->x, y = event->y;
   int width = event->width, height = event->height;
 
-  XCopyArea(display,drawto,window,gc, x,y, width,height, x,y);
-
   if (direct_draw_on && game_status==PLAYING)
   {
     int xx,yy;
     int x1 = (x-SX)/TILEX, y1 = (y-SY)/TILEY;
     int x2 = (x-SX+width)/TILEX, y2 = (y-SY+height)/TILEY;
 
+    SetDrawtoField(DRAW_BACKBUFFER);
+
     for(xx=0;xx<SCR_FIELDX;xx++)
       for(yy=0;yy<SCR_FIELDY;yy++)
        if (xx>=x1 && xx<=x2 && yy>=y1 && yy<=y2)
          DrawScreenField(xx,yy);
-    DrawLevelElement(JX,JY,EL_SPIELFIGUR);
+    DrawPlayerField();
+
+    SetDrawtoField(DRAW_DIRECT);
   }
 
+  if (soft_scrolling_on && game_status==PLAYING)
+    XCopyArea(display,fieldbuffer,backbuffer,gc,
+             FX,FY, SXSIZE,SYSIZE,
+             SX,SY);
+
+  XCopyArea(display,drawto,window,gc, x,y, width,height, x,y);
+
   XFlush(display);
 }
 
@@ -196,17 +208,18 @@ void HandleKeyEvent(XKeyEvent *event)
   HandleKey(key, key_status);
 }
 
-void HandleFocusEvent(int focus_status)
+void HandleFocusEvent(XFocusChangeEvent *event)
 {
   static int old_joystick_status = -1;
 
-  if (focus_status==FOCUS_OUT)
+  if (event->type == FocusOut)
   {
     XAutoRepeatOn(display);
     old_joystick_status = joystick_status;
     joystick_status = JOYSTICK_OFF;
+    key_joystick_mapping = 0;
   }
-  else
+  else if (event->type == FocusIn)
   {
     if (game_status == PLAYING)
       XAutoRepeatOff(display);
@@ -215,6 +228,13 @@ void HandleFocusEvent(int focus_status)
   }
 }
 
+void HandleClientMessageEvent(XClientMessageEvent *event)
+{
+  if ((event->window == window) &&
+      (event->data.l[0] == XInternAtom(display, "WM_DELETE_WINDOW", FALSE)))
+    CloseAll();
+}
+
 void HandleButton(int mx, int my, int button)
 {
   static int old_mx = 0, old_my = 0;
@@ -265,9 +285,8 @@ void HandleButton(int mx, int my, int button)
   }
 }
 
-int Gamespeed = 4;
-int Movemethod = 0;
-int Movespeed[2] = { 10, 3 };
+int GameSpeed = 2;
+int MoveSpeed = 8;
 
 void HandleKey(KeySym key, int key_status)
 {
@@ -282,7 +301,9 @@ void HandleKey(KeySym key, int key_status)
     case XK_KP_Left:
 #endif
     case XK_KP_4:
+#ifndef MSDOS
     case XK_J:
+#endif
     case XK_j:
       joy |= JOY_LEFT;
       break;
@@ -291,7 +312,9 @@ void HandleKey(KeySym key, int key_status)
     case XK_KP_Right:
 #endif
     case XK_KP_6:
+#ifndef MSDOS
     case XK_K:
+#endif
     case XK_k:
       joy |= JOY_RIGHT;
       break;
@@ -300,7 +323,9 @@ void HandleKey(KeySym key, int key_status)
     case XK_KP_Up:
 #endif
     case XK_KP_8:
+#ifndef MSDOS
     case XK_I:
+#endif
     case XK_i:
       joy |= JOY_UP;
       break;
@@ -309,7 +334,9 @@ void HandleKey(KeySym key, int key_status)
     case XK_KP_Down:
 #endif
     case XK_KP_2:
+#ifndef MSDOS
     case XK_M:
+#endif
     case XK_m:
       joy |= JOY_DOWN;
       break;
@@ -337,27 +364,47 @@ void HandleKey(KeySym key, int key_status)
     case XK_KP_3:
       joy |= JOY_DOWN | JOY_RIGHT;
       break;
+#ifndef MSDOS
     case XK_S:                 /* Feld entfernen */
+#endif
     case XK_s:
       joy |= JOY_BUTTON_1 | JOY_LEFT;
       break;
+#ifndef MSDOS
     case XK_D:
+#endif
     case XK_d:
       joy |= JOY_BUTTON_1 | JOY_RIGHT;
       break;
+#ifndef MSDOS
     case XK_E:
+#endif
     case XK_e:
       joy |= JOY_BUTTON_1 | JOY_UP;
       break;
+#ifndef MSDOS
     case XK_X:
+#endif
     case XK_x:
       joy |= JOY_BUTTON_1 | JOY_DOWN;
       break;
     case XK_Shift_L:           /* Linker Feuerknopf */
+#ifndef MSDOS
+    case XK_Control_L:
+    case XK_Alt_L:
+    case XK_Meta_L:
+#endif
       joy |= JOY_BUTTON_1;
       break;
     case XK_Shift_R:           /* Rechter Feuerknopf */
+#ifndef MSDOS
+    case XK_Control_R:
+    case XK_Alt_R:
+    case XK_Meta_R:
+    case XK_Mode_switch:
+    case XK_Multi_key:
     case XK_B:                 /* (Bombe legen) */
+#endif
     case XK_b:
       joy |= JOY_BUTTON_2;
       break;
@@ -373,14 +420,22 @@ void HandleKey(KeySym key, int key_status)
       key_joystick_mapping &= ~joy;
 
     HandleJoystick();
-
-    if (game_status != PLAYING)
-      key_joystick_mapping = 0;
   }
 
+  if (game_status != PLAYING)
+    key_joystick_mapping = 0;
+
   if (key_status == KEY_RELEASED)
     return;
 
+  if (key==XK_Return && game_status==PLAYING && GameOver)
+  {
+    CloseDoor(DOOR_CLOSE_1);
+    game_status = MAINMENU;
+    DrawMainMenu();
+    return;
+  }
+
   if (key==XK_Escape && game_status!=MAINMENU) /* quick quit to MAINMENU */
   {
     CloseDoor(DOOR_CLOSE_1 | DOOR_NO_DELAY);
@@ -450,72 +505,116 @@ void HandleKey(KeySym key, int key_status)
        case XK_7:
        case XK_8:
        case XK_9:
-         Movespeed[Movemethod] = (Movemethod == 0 ? 4 : 0) + (key - XK_0);
-         printf("method == %d, speed == %d\n",
-                Movemethod, Movespeed[Movemethod]);
+         if (key == XK_0)
+           GameSpeed = 50;
+         else
+           GameSpeed = key - XK_0;
+         printf("GameSpeed == %d\n", GameSpeed);
          break;
 
        case XK_a:
-         Movemethod = !Movemethod;
-         printf("method == %d, speed == %d\n",
-                Movemethod, Movespeed[Movemethod]);
+         if (ScrollStepSize == TILEX/8)
+           ScrollStepSize = TILEX/4;
+         else
+           ScrollStepSize = TILEX/8;
+         printf("ScrollStepSize == %d\n", ScrollStepSize);
          break;
 
        case XK_f:
-         Gamespeed = 2;
-         printf("gamespeed == %d\n", Gamespeed);
+         ScrollStepSize = TILEX/8;
+         printf("ScrollStepSize == %d (1/8)\n", ScrollStepSize);
          break;
        case XK_g:
-         Gamespeed = 3;
-         printf("gamespeed == %d\n", Gamespeed);
+         ScrollStepSize = TILEX/4;
+         printf("ScrollStepSize == %d (1/4)\n", ScrollStepSize);
          break;
        case XK_h:
-         Gamespeed = 4;
-         printf("gamespeed == %d\n", Gamespeed);
+         ScrollStepSize = TILEX/2;
+         printf("ScrollStepSize == %d (1/2)\n", ScrollStepSize);
          break;
        case XK_l:
-         Gamespeed = 10;
-         printf("gamespeed == %d\n", Gamespeed);
+         ScrollStepSize = TILEX;
+         printf("ScrollStepSize == %d (1/1)\n", ScrollStepSize);
          break;
 
+#ifndef MSDOS
        case XK_Q:
+#endif
        case XK_q:
          Dynamite = 1000;
          break;
-#endif
 
        case XK_x:
-         /*
+
          {
-           int i,j,k, num_steps = 4, step_size = TILEX / num_steps;
+           int i,j,k, num_steps = 8, step_size = TILEX / num_steps;
+           static long scroll_delay=0;
+           long scroll_delay_value = 4*4 / num_steps;
+
+           printf("Scroll test\n");
 
-           for(i=0;i<10;i++)
+           for(i=0;i<3;i++)
            {
              for(j=0;j<SCR_FIELDX;j++)
              {
                for(k=0;k<num_steps;k++)
                {
                  int xxx = j*TILEX+k*step_size;
-
-                 XCopyArea(display,backbuffer,window,gc,
-                           REAL_SX+xxx,REAL_SY,
-                           FULL_SXSIZE-xxx,FULL_SYSIZE,
-                           REAL_SX,REAL_SY);
-                 XCopyArea(display,backbuffer,window,gc,
-                           REAL_SX,REAL_SY,
-                           xxx,FULL_SYSIZE,
-                           REAL_SX+FULL_SXSIZE-xxx,REAL_SY);
-
-                 XFlush(display);
-                 XSync(display,FALSE);
+                 int done = 0;
+
+                 while(!done)
+                 {
+                   if (DelayReached(&scroll_delay, scroll_delay_value))
+                   {
+                     XCopyArea(display,fieldbuffer,window,gc,
+                               SX+xxx,SY,
+                               SXSIZE-xxx,SYSIZE,
+                               SX,SY);
+                     XCopyArea(display,fieldbuffer,window,gc,
+                               SX,SY,
+                               xxx,SYSIZE,
+                               SX+SXSIZE-xxx,SY);
+  
+                     XFlush(display);
+                     XSync(display,FALSE);
+
+                     done = 1;
+                   }
+                   else
+                   {
+                     Delay(1000);
+                   }
+                 }
+  
+                 /*
+                 Delay(160000 / num_steps);
+                 */
+                 /*
                  Delay(120000 / num_steps);
+                 */
                }
              }
            }
          }
-         */
+
          break;
 
+       case XK_y:
+         {
+           printf("FX = %d, FY = %d\n", FX,FY);
+
+           XCopyArea(display,fieldbuffer,window,gc,
+                     0,0,
+                     MIN(WIN_XSIZE,FXSIZE),MIN(WIN_YSIZE,FYSIZE),
+                     0,0);
+           XFlush(display);
+           XSync(display,FALSE);
+           Delay(1000000);
+         }
+
+         break;
+#endif
+
        default:
          break;
       }
@@ -528,7 +627,7 @@ void HandleKey(KeySym key, int key_status)
 
 void HandleNoXEvent()
 {
-  if (button_status && game_status!=PLAYING)
+  if (button_status && game_status != PLAYING)
   {
     HandleButton(-1,-1,button_status);
     return;
@@ -568,6 +667,9 @@ void HandleJoystick()
   int dx       = (left ? -1    : right ? 1     : 0);
   int dy       = (up   ? -1    : down  ? 1     : 0);
 
+  if (game_status==PLAYING && (tape.playing || keyboard))
+    newbutton = ((joy & JOY_BUTTON) != 0);
+
   switch(game_status)
   {
     case MAINMENU:
@@ -577,7 +679,7 @@ void HandleJoystick()
       static long joystickmove_delay = 0;
 
       if (joystick && !button && !DelayReached(&joystickmove_delay,15))
-       break;
+       newbutton = dx = dy = 0;
 
       if (game_status==MAINMENU)
        HandleMainMenu(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
@@ -597,16 +699,6 @@ void HandleJoystick()
     {
       BOOL moved = FALSE, snapped = FALSE, bombed = FALSE;
 
-      if (tape.pausing)
-       joy = 0;
-
-      if (!joy)
-      {
-       DigField(0,0,0,0,DF_NO_PUSH);
-       SnapField(0,0);
-       break;
-      }
-
       if (GameOver && newbutton)
       {
        CloseDoor(DOOR_CLOSE_1);
@@ -615,24 +707,59 @@ void HandleJoystick()
        return;
       }
 
-      if (button1)
-       snapped = SnapField(dx,dy);
+      if (tape.pausing || PlayerGone)
+       joy = 0;
+
+      if (joy)
+      {
+       if (button1)
+         snapped = SnapField(dx,dy);
+       else
+       {
+         if (button2)
+           bombed = PlaceBomb();
+         moved = MoveFigure(dx,dy);
+       }
+
+       if (tape.recording && (moved || snapped || bombed))
+       {
+         if (bombed && !moved)
+           joy &= JOY_BUTTON;
+         TapeRecordAction(joy);
+       }
+       else if (tape.playing && snapped)
+         SnapField(0,0);                       /* stop snapping */
+      }
       else
       {
-       if (button2)
-         bombed = PlaceBomb();
-       moved = MoveFigure(dx,dy);
+       DigField(0,0,0,0,DF_NO_PUSH);
+       SnapField(0,0);
+       PlayerFrame = 0;
       }
 
-      if (tape.recording && (moved || snapped || bombed))
+      if (tape.playing && !tape.pausing && !joy && tape.counter<tape.length)
       {
-       if (bombed && !moved)
-         joy &= JOY_BUTTON;
-       TapeRecordAction(joy);
-      }
-      else if (tape.playing && snapped)
-       SnapField(0,0);                 /* stop snapping */
+       int next_joy =
+         tape.pos[tape.counter].joystickdata & (JOY_LEFT|JOY_RIGHT);
+
+       if (next_joy == JOY_LEFT || next_joy == JOY_RIGHT)
+       {
+         int dx = (next_joy == JOY_LEFT ? -1 : +1);
+
+         if (IN_LEV_FIELD(JX+dx,JY) && IS_PUSHABLE(Feld[JX+dx][JY]))
+         {
+           int el = Feld[JX+dx][JY];
+           int push_delay = (IS_SB_ELEMENT(el) || el==EL_SONDE ? 2 : 10);
 
+           if (tape.delay_played + push_delay >= tape.pos[tape.counter].delay)
+           {
+             PlayerMovDir = next_joy;
+             PlayerFrame = FrameCounter % 4;
+             PlayerPushing = TRUE;
+           }
+         }
+       }
+      }
       break;
     }
     default: