{
((MotionEvent *)event)->x -= video.screen_xoffset;
((MotionEvent *)event)->y -= video.screen_yoffset;
+
+ gfx.mouse_x = ((MotionEvent *)event)->x;
+ gfx.mouse_y = ((MotionEvent *)event)->y;
}
// non-motion events are directly passed to event handler functions
event->pressure);
#endif
+ runtime.uses_touch_device = TRUE;
+
if (game_status != GAME_MODE_PLAYING)
return;