case XK_7:
case XK_8:
case XK_9:
- /*
- MoveSpeed = key - XK_0;
- printf("speed == %d\n", MoveSpeed);
- break;
- */
-
if (key == XK_0)
GameSpeed = 50;
else
break;
case XK_a:
- if (ScrollSteps == TILEX/4)
- ScrollSteps = TILEX/8;
+ if (ScrollStepSize == TILEX/8)
+ ScrollStepSize = TILEX/4;
else
- ScrollSteps = TILEX/4;
+ ScrollStepSize = TILEX/8;
+ printf("ScrollStepSize == %d\n", ScrollStepSize);
break;
case XK_f:
- GameSpeed = 2;
- printf("GameSpeed == %d\n", GameSpeed);
+ ScrollStepSize = TILEX/8;
+ printf("ScrollStepSize == %d (1/8)\n", ScrollStepSize);
break;
case XK_g:
- GameSpeed = 3;
- printf("GameSpeed == %d\n", GameSpeed);
+ ScrollStepSize = TILEX/4;
+ printf("ScrollStepSize == %d (1/4)\n", ScrollStepSize);
break;
case XK_h:
- GameSpeed = 4;
- printf("GameSpeed == %d\n", GameSpeed);
+ ScrollStepSize = TILEX/2;
+ printf("ScrollStepSize == %d (1/2)\n", ScrollStepSize);
break;
case XK_l:
- GameSpeed = 50;
- printf("GameSpeed == %d\n", GameSpeed);
+ ScrollStepSize = TILEX;
+ printf("ScrollStepSize == %d (1/1)\n", ScrollStepSize);
break;
case XK_Q: