rnd-20060111-1-src
[rocksndiamonds.git] / src / events.c
index 19c47763e05236c491659fbd15d9b772ecf204f1..410c34c28864a56a07725b3acf1aef253194899e 100644 (file)
@@ -53,13 +53,42 @@ int FilterMouseMotionEvents(const Event *event)
   }
 
   /* skip mouse motion events without pressed button outside level editor */
-  if (button_status == MB_RELEASED && game_status != GAME_MODE_EDITOR &&
-      game_status != GAME_MODE_PLAYING)
+  if (button_status == MB_RELEASED &&
+      game_status != GAME_MODE_EDITOR && game_status != GAME_MODE_PLAYING)
     return 0;
   else
     return 1;
 }
 
+/* to prevent delay problems, skip mouse motion events if the very next
+   event is also a mouse motion event (and therefore effectively only
+   handling the last of a row of mouse motion events in the event queue) */
+
+boolean SkipPressedMouseMotionEvent(const Event *event)
+{
+  /* nothing to do if the current event is not a mouse motion event */
+  if (event->type != EVENT_MOTIONNOTIFY)
+    return FALSE;
+
+  /* only skip motion events with pressed button outside level editor */
+  if (button_status == MB_RELEASED ||
+      game_status == GAME_MODE_EDITOR || game_status == GAME_MODE_PLAYING)
+    return FALSE;
+
+  if (PendingEvent())
+  {
+    Event next_event;
+
+    PeekEvent(&next_event);
+
+    /* if next event is also a mouse motion event, skip the current one */
+    if (next_event.type == EVENT_MOTIONNOTIFY)
+      return TRUE;
+  }
+
+  return FALSE;
+}
+
 /* this is only really needed for non-SDL targets to filter unwanted events;
    when using SDL with properly installed event filter, this function can be
    replaced with a simple "NextEvent()" call, but it doesn't hurt either */
@@ -68,9 +97,17 @@ static boolean NextValidEvent(Event *event)
 {
   while (PendingEvent())
   {
+    boolean handle_this_event = FALSE;
+
     NextEvent(event);
 
     if (FilterMouseMotionEvents(event))
+      handle_this_event = TRUE;
+
+    if (SkipPressedMouseMotionEvent(event))
+      handle_this_event = FALSE;
+
+    if (handle_this_event)
       return TRUE;
   }
 
@@ -85,7 +122,7 @@ void EventLoop(void)
     {
       Event event;
 
-      if (NextValidEvent(&event))
+      while (NextValidEvent(&event))
       {
        switch(event.type)
        {
@@ -112,7 +149,7 @@ void EventLoop(void)
     else
     {
       /* when playing, display a special mouse pointer inside the playfield */
-      if (game_status == GAME_MODE_PLAYING)
+      if (game_status == GAME_MODE_PLAYING && !tape.pausing)
       {
        if (!playfield_cursor_set && cursor_inside_playfield &&
            DelayReached(&playfield_cursor_delay, 1000))
@@ -291,10 +328,8 @@ void HandleMotionEvent(MotionEvent *event)
   if (!PointerInWindow(window))
     return;    /* window and pointer are on different screens */
 
-#if 1
   if (button_status == MB_RELEASED && game_status != GAME_MODE_EDITOR)
     return;
-#endif
 
   motion_status = TRUE;
 
@@ -347,6 +382,7 @@ void HandleFocusEvent(FocusChangeEvent *event)
       Delay(100);
       KeyboardAutoRepeatOffUnlessAutoplay();
     }
+
     if (old_joystick_status != -1)
       joystick.status = old_joystick_status;
   }
@@ -399,6 +435,7 @@ void HandleButton(int mx, int my, int button)
       break;
 
     case GAME_MODE_EDITOR:
+      HandleLevelEditorIdle();
       break;
 
     case GAME_MODE_INFO:
@@ -411,36 +448,8 @@ void HandleButton(int mx, int my, int button)
 
     case GAME_MODE_PLAYING:
 #ifdef DEBUG
-      if (button == MB_RELEASED)
-      {
-       if (IN_GFX_SCREEN(mx, my))
-       {
-         int sx = (mx - SX) / TILEX;
-         int sy = (my - SY) / TILEY;
-         int x = LEVELX(sx);
-         int y = LEVELY(sy);
-
-         printf("INFO: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y);
-
-         if (!IN_LEV_FIELD(x, y))
-           break;
-
-         printf("      Feld[%d][%d] == %d ('%s')\n", x,y, Feld[x][y],
-                element_info[Feld[x][y]].token_name);
-         printf("      Back[%d][%d] == %d\n", x,y, Back[x][y]);
-         printf("      Store[%d][%d] == %d\n", x,y, Store[x][y]);
-         printf("      Store2[%d][%d] == %d\n", x,y, Store2[x][y]);
-         printf("      StorePlayer[%d][%d] == %d\n", x,y, StorePlayer[x][y]);
-         printf("      MovPos[%d][%d] == %d\n", x,y, MovPos[x][y]);
-         printf("      MovDir[%d][%d] == %d\n", x,y, MovDir[x][y]);
-         printf("      MovDelay[%d][%d] == %d\n", x,y, MovDelay[x][y]);
-         printf("      ChangeDelay[%d][%d] == %d\n", x,y, ChangeDelay[x][y]);
-         printf("      GfxElement[%d][%d] == %d\n", x,y, GfxElement[x][y]);
-         printf("      GfxAction[%d][%d] == %d\n", x,y, GfxAction[x][y]);
-         printf("      GfxFrame[%d][%d] == %d\n", x,y, GfxFrame[x][y]);
-         printf("\n");
-       }
-      }
+      if (button == MB_PRESSED && !motion_status && IN_GFX_SCREEN(mx, my))
+       DumpTile(LEVELX((mx - SX) / TILEX), LEVELY((my - SY) / TILEY));
 #endif
       break;
 
@@ -462,7 +471,7 @@ static boolean is_string_suffix(char *string, char *suffix)
 
 #define MAX_CHEAT_INPUT_LEN    32
 
-static void HandleKeysCheating(Key key)
+static void HandleKeysSpecial(Key key)
 {
   static char cheat_input[2 * MAX_CHEAT_INPUT_LEN + 1] = "";
   char letter = getCharFromKey(key);
@@ -487,23 +496,72 @@ static void HandleKeysCheating(Key key)
   printf("::: '%s' [%d]\n", cheat_input, cheat_input_len);
 #endif
 
-#if 1
-  if (is_string_suffix(cheat_input, ":insert solution tape"))
-    InsertSolutionTape();
-#else
-  if (is_string_suffix(cheat_input, ":ist"))
-    InsertSolutionTape();
-#endif
-
+  if (game_status == GAME_MODE_MAIN)
+  {
+    if (is_string_suffix(cheat_input, ":insert-solution-tape") ||
+       is_string_suffix(cheat_input, ":ist"))
+    {
+      InsertSolutionTape();
+    }
+    else if (is_string_suffix(cheat_input, ":reload-graphics") ||
+            is_string_suffix(cheat_input, ":rg"))
+    {
+      ReloadCustomArtwork(1 << ARTWORK_TYPE_GRAPHICS);
+      DrawMainMenu();
+    }
+    else if (is_string_suffix(cheat_input, ":reload-sounds") ||
+            is_string_suffix(cheat_input, ":rs"))
+    {
+      ReloadCustomArtwork(1 << ARTWORK_TYPE_SOUNDS);
+      DrawMainMenu();
+    }
+    else if (is_string_suffix(cheat_input, ":reload-music") ||
+            is_string_suffix(cheat_input, ":rm"))
+    {
+      ReloadCustomArtwork(1 << ARTWORK_TYPE_MUSIC);
+      DrawMainMenu();
+    }
+    else if (is_string_suffix(cheat_input, ":reload-artwork") ||
+            is_string_suffix(cheat_input, ":ra"))
+    {
+      ReloadCustomArtwork(1 << ARTWORK_TYPE_GRAPHICS |
+                         1 << ARTWORK_TYPE_SOUNDS |
+                         1 << ARTWORK_TYPE_MUSIC);
+      DrawMainMenu();
+    }
+    else if (is_string_suffix(cheat_input, ":dump-level") ||
+            is_string_suffix(cheat_input, ":dl"))
+    {
+      DumpLevel(&level);
+    }
+    else if (is_string_suffix(cheat_input, ":dump-tape") ||
+            is_string_suffix(cheat_input, ":dt"))
+    {
+      DumpTape(&tape);
+    }
+  }
+  else if (game_status == GAME_MODE_PLAYING)
+  {
 #ifdef DEBUG
-  else if (is_string_suffix(cheat_input, ":dump tape"))
-    DumpTape(&tape);
-  else if (is_string_suffix(cheat_input, ".q"))
-    for (i = 0; i < MAX_INVENTORY_SIZE; i++)
-      if (local_player->inventory_size < MAX_INVENTORY_SIZE)
-       local_player->inventory_element[local_player->inventory_size++] =
-         EL_DYNAMITE;
+    if (is_string_suffix(cheat_input, ".q"))
+      for (i = 0; i < MAX_INVENTORY_SIZE; i++)
+       if (local_player->inventory_size < MAX_INVENTORY_SIZE)
+         local_player->inventory_element[local_player->inventory_size++] =
+           EL_DYNAMITE;
 #endif
+  }
+  else if (game_status == GAME_MODE_EDITOR)
+  {
+    if (is_string_suffix(cheat_input, ":dump-brush") ||
+       is_string_suffix(cheat_input, ":DB"))
+    {
+      DumpBrush();
+    }
+    else if (is_string_suffix(cheat_input, ":DDB"))
+    {
+      DumpBrush_Small();
+    }
+  }
 }
 
 void HandleKey(Key key, int key_status)
@@ -523,14 +581,14 @@ void HandleKey(Key key, int key_status)
     { &custom_key.up,    DEFAULT_KEY_UP,    JOY_UP       },
     { &custom_key.down,  DEFAULT_KEY_DOWN,  JOY_DOWN     },
     { &custom_key.snap,  DEFAULT_KEY_SNAP,  JOY_BUTTON_1 },
-    { &custom_key.bomb,  DEFAULT_KEY_BOMB,  JOY_BUTTON_2 }
+    { &custom_key.drop,  DEFAULT_KEY_DROP,  JOY_BUTTON_2 }
   };
 
   if (game_status == GAME_MODE_PLAYING)
   {
     /* only needed for single-step tape recording mode */
     static boolean clear_button_2[MAX_PLAYERS] = { FALSE,FALSE,FALSE,FALSE };
-    static boolean bomb_placed[MAX_PLAYERS] = { FALSE,FALSE,FALSE,FALSE };
+    static boolean element_dropped[MAX_PLAYERS] = { FALSE,FALSE,FALSE,FALSE };
     int pnr;
 
     for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
@@ -568,13 +626,13 @@ void HandleKey(Key key, int key_status)
          if (key_action & KEY_MOTION)
          {
            if (stored_player[pnr].action & KEY_BUTTON_2)
-             bomb_placed[pnr] = TRUE;
+             element_dropped[pnr] = TRUE;
          }
        }
        else if (key_status == KEY_RELEASED &&
                 (key_action & KEY_BUTTON_2))
        {
-         if (!bomb_placed[pnr])
+         if (!element_dropped[pnr])
          {
            TapeTogglePause(TAPE_TOGGLE_AUTOMATIC);
 
@@ -582,7 +640,7 @@ void HandleKey(Key key, int key_status)
            clear_button_2[pnr] = TRUE;
          }
 
-         bomb_placed[pnr] = FALSE;
+         element_dropped[pnr] = FALSE;
        }
       }
       else if (tape.recording && tape.pausing && (key_action & KEY_ACTION))
@@ -614,16 +672,23 @@ void HandleKey(Key key, int key_status)
   if (key_status == KEY_RELEASED)
     return;
 
-  if ((key == KSYM_Return || key == setup.shortcut.toggle_pause) &&
-      game_status == GAME_MODE_PLAYING && AllPlayersGone)
+  if (game_status == GAME_MODE_PLAYING && AllPlayersGone &&
+      (key == KSYM_Return || key == setup.shortcut.toggle_pause))
   {
     CloseDoor(DOOR_CLOSE_1);
     game_status = GAME_MODE_MAIN;
     DrawMainMenu();
+
+    return;
+  }
+
+  if (game_status == GAME_MODE_MAIN && key == setup.shortcut.toggle_pause)
+  {
+    StartGameActions(options.network, setup.autorecord, NEW_RANDOMIZE);
+
     return;
   }
 
-  /* special key shortcuts */
   if (game_status == GAME_MODE_MAIN || game_status == GAME_MODE_PLAYING)
   {
     if (key == setup.shortcut.save_game)
@@ -632,10 +697,10 @@ void HandleKey(Key key, int key_status)
       TapeQuickLoad();
     else if (key == setup.shortcut.toggle_pause)
       TapeTogglePause(TAPE_TOGGLE_MANUAL);
-
-    HandleKeysCheating(key);
   }
 
+  HandleKeysSpecial(key);
+
   if (HandleGadgetsKeyInput(key))
   {
     if (key != KSYM_Escape)    /* always allow ESC key to be handled */
@@ -654,6 +719,7 @@ void HandleKey(Key key, int key_status)
     case GAME_MODE_INFO:
       switch(key)
       {
+       case KSYM_space:
        case KSYM_Return:
          if (game_status == GAME_MODE_MAIN)
            HandleMainMenu(0,0, 0,0, MB_MENU_CHOICE);
@@ -700,6 +766,7 @@ void HandleKey(Key key, int key_status)
     case GAME_MODE_SCORES:
       switch(key)
       {
+       case KSYM_space:
        case KSYM_Return:
        case KSYM_Escape:
          game_status = GAME_MODE_MAIN;
@@ -789,32 +856,6 @@ void HandleKey(Key key, int key_status)
          }
          break;
 
-#if 0
-       case KSYM_a:
-         if (ScrollStepSize == TILEX/8)
-           ScrollStepSize = TILEX/4;
-         else
-           ScrollStepSize = TILEX/8;
-         printf("ScrollStepSize == %d\n", ScrollStepSize);
-         break;
-#endif
-
-#if 0
-       case KSYM_m:
-         if (MoveSpeed == 8)
-         {
-           MoveSpeed = 4;
-           ScrollStepSize = TILEX/4;
-         }
-         else
-         {
-           MoveSpeed = 8;
-           ScrollStepSize = TILEX/8;
-         }
-         printf("MoveSpeed == %d\n", MoveSpeed);
-         break;
-#endif
-
        case KSYM_f:
          ScrollStepSize = TILEX/8;
          printf("ScrollStepSize == %d (1/8)\n", ScrollStepSize);
@@ -835,25 +876,10 @@ void HandleKey(Key key, int key_status)
          printf("ScrollStepSize == %d (1/1)\n", ScrollStepSize);
          break;
 
-#if 0
-
-       case KSYM_z:
-         {
-           int i;
-
-           for (i = 0; i < MAX_PLAYERS; i++)
-           {
-             printf("Player %d:\n", i);
-             printf("  jx == %d, jy == %d\n",
-                    stored_player[i].jx, stored_player[i].jy);
-             printf("  last_jx == %d, last_jy == %d\n",
-                    stored_player[i].last_jx, stored_player[i].last_jy);
-           }
-           printf("\n");
-         }
-
+       case KSYM_v:
+         printf("::: currently using game engine version %d\n",
+                game.engine_version);
          break;
-#endif
 #endif
 
        default:
@@ -881,7 +907,7 @@ void HandleNoEvent()
     return;
   }
 
-#if defined(PLATFORM_UNIX)
+#if defined(NETWORK_AVALIABLE)
   if (options.network)
     HandleNetworking();
 #endif