if (game_status == GAME_MODE_PLAYING)
return FALSE;
+ // ignore raw keys as text input when not in text input mode
+ if (KSYM_RAW(key) && !textinput_status)
+ return FALSE;
+
// else handle all printable keys as text input
return KSYM_PRINTABLE(key);
}
{
DumpTape(&tape);
}
+ else if (strSuffix(cheat_input, ":undo-tape") ||
+ strSuffix(cheat_input, ":ut"))
+ {
+ UndoTape();
+ }
else if (strSuffix(cheat_input, ":fix-tape") ||
strSuffix(cheat_input, ":ft"))
{