{
switch (event->code)
{
+ case USEREVENT_ANIM_DELAY_ACTION:
+ case USEREVENT_ANIM_EVENT_ACTION:
+ // execute action functions until matching action was found
+ if (DoKeysymAction(event->value1) ||
+ DoGadgetAction(event->value1) ||
+ DoScreenAction(event->value1))
+ return;
+ break;
+
default:
break;
}
return;
}
- if (HandleGlobalAnimClicks(-1, -1, (key == KSYM_space ||
- key == KSYM_Return ||
- key == KSYM_Escape), TRUE))
+ // some key events are handled like clicks for global animations
+ boolean click = (key == KSYM_space ||
+ key == KSYM_Return ||
+ key == KSYM_Escape);
+
+ if (click && HandleGlobalAnimClicks(-1, -1, MB_LEFTBUTTON, TRUE))
{
// do not handle this key event anymore
if (key != KSYM_Escape) // always allow ESC key to be handled