+
+#ifdef DEBUG
+ if (game_status == GAME_MODE_PLAYING || !setup.debug.frame_delay_game_only)
+ {
+ boolean mod_key_pressed = ((GetKeyModState() & KMOD_Control) ||
+ (GetKeyModState() & KMOD_Alt) ||
+ (GetKeyModState() & KMOD_Meta));
+
+ for (i = 0; i < NUM_DEBUG_FRAME_DELAY_KEYS; i++)
+ {
+ if (key == setup.debug.frame_delay_key[i] &&
+ (mod_key_pressed || !setup.debug.frame_delay_use_mod_key))
+ {
+ GameFrameDelay = (GameFrameDelay != setup.debug.frame_delay[i] ?
+ setup.debug.frame_delay[i] : GAME_FRAME_DELAY);
+
+ if (!setup.debug.frame_delay_game_only)
+ MenuFrameDelay = GameFrameDelay;
+
+ SetVideoFrameDelay(GameFrameDelay);
+
+ if (GameFrameDelay > ONE_SECOND_DELAY)
+ Error(ERR_DEBUG, "frame delay == %d ms", GameFrameDelay);
+ else if (GameFrameDelay != 0)
+ Error(ERR_DEBUG, "frame delay == %d ms (max. %d fps / %d %%)",
+ GameFrameDelay, ONE_SECOND_DELAY / GameFrameDelay,
+ GAME_FRAME_DELAY * 100 / GameFrameDelay);
+ else
+ Error(ERR_DEBUG, "frame delay == 0 ms (maximum speed)");
+
+ break;
+ }
+ }
+ }
+#endif