fixed output of debug key actions
[rocksndiamonds.git] / src / events.c
index e770480d67a25c14b0b0e7f0bb3fd57172cba206..31d45abff4cc3946e05589270ad869d05765e3d4 100644 (file)
@@ -268,6 +268,15 @@ void HandleOtherEvents(Event *event)
       HandleJoystickEvent(event);
       break;
 
+#if defined(USE_DRAG_AND_DROP)
+    case SDL_DROPBEGIN:
+    case SDL_DROPCOMPLETE:
+    case SDL_DROPFILE:
+    case SDL_DROPTEXT:
+      HandleDropEvent(event);
+      break;
+#endif
+
     default:
       break;
   }
@@ -1518,6 +1527,127 @@ void HandleClientMessageEvent(ClientMessageEvent *event)
     CloseAllAndExit(0);
 }
 
+#if defined(USE_DRAG_AND_DROP)
+static boolean HandleDropFileEvent(char *filename)
+{
+  Error(ERR_DEBUG, "DROP FILE EVENT: '%s'", filename);
+
+  // check and extract dropped zip files into correct user data directory
+  if (!strSuffixLower(filename, ".zip"))
+  {
+    Error(ERR_WARN, "file '%s' not supported", filename);
+
+    return FALSE;
+  }
+
+  TreeInfo *tree_node = NULL;
+  int tree_type = GetZipFileTreeType(filename);
+  char *directory = TREE_USERDIR(tree_type);
+
+  if (directory == NULL)
+  {
+    Error(ERR_WARN, "zip file '%s' has invalid content!", filename);
+
+    return FALSE;
+  }
+
+  if (tree_type == TREE_TYPE_LEVEL_DIR &&
+      game_status == GAME_MODE_LEVELS &&
+      leveldir_current->node_parent != NULL)
+  {
+    // extract new level set next to currently selected level set
+    tree_node = leveldir_current;
+
+    // get parent directory of currently selected level set directory
+    directory = getLevelDirFromTreeInfo(leveldir_current->node_parent);
+
+    // use private level directory instead of top-level package level directory
+    if (strPrefix(directory, options.level_directory) &&
+       strEqual(leveldir_current->node_parent->fullpath, "."))
+      directory = getUserLevelDir(NULL);
+  }
+
+  // extract level or artwork set from zip file to target directory
+  char *top_dir = ExtractZipFileIntoDirectory(filename, directory, tree_type);
+
+  if (top_dir == NULL)
+  {
+    // error message already issued by "ExtractZipFileIntoDirectory()"
+
+    return FALSE;
+  }
+
+  // add extracted level or artwork set to tree info structure
+  AddTreeSetToTreeInfo(tree_node, directory, top_dir, tree_type);
+
+  // update menu screen (and possibly change current level set)
+  DrawScreenAfterAddingSet(top_dir, tree_type);
+
+  return TRUE;
+}
+
+static void HandleDropTextEvent(char *text)
+{
+  Error(ERR_DEBUG, "DROP TEXT EVENT: '%s'", text);
+}
+
+void HandleDropEvent(Event *event)
+{
+  static int files_succeeded = 0;
+  static int files_failed = 0;
+
+  switch (event->type)
+  {
+    case SDL_DROPBEGIN:
+    {
+      files_succeeded = 0;
+      files_failed = 0;
+
+      break;
+    }
+
+    case SDL_DROPFILE:
+    {
+      boolean success = HandleDropFileEvent(event->drop.file);
+
+      if (success)
+       files_succeeded++;
+      else
+       files_failed++;
+
+      break;
+    }
+
+    case SDL_DROPTEXT:
+    {
+      HandleDropTextEvent(event->drop.file);
+
+      break;
+    }
+
+    case SDL_DROPCOMPLETE:
+    {
+      // only show request dialog if no other request dialog already active
+      if (!game.request_active)
+      {
+       if (files_succeeded > 0 && files_failed > 0)
+         Request("New level or artwork set(s) added, "
+                 "but some dropped file(s) failed!", REQ_CONFIRM);
+       else if (files_succeeded > 0)
+         Request("New level or artwork set(s) added!", REQ_CONFIRM);
+       else if (files_failed > 0)
+         Request("Failed to process dropped file(s)!", REQ_CONFIRM);
+      }
+
+      break;
+    }
+  }
+
+  if (event->drop.file != NULL)
+    SDL_free(event->drop.file);
+}
+#endif
+
 void HandleButton(int mx, int my, int button, int button_nr)
 {
   static int old_mx = 0, old_my = 0;
@@ -1808,13 +1938,13 @@ boolean HandleKeysDebug(Key key, int key_status)
        SetVideoFrameDelay(GameFrameDelay);
 
        if (GameFrameDelay > ONE_SECOND_DELAY)
-         Error(ERR_DEBUG, "frame delay == %d ms", GameFrameDelay);
+         Error(ERR_INFO, "frame delay == %d ms", GameFrameDelay);
        else if (GameFrameDelay != 0)
-         Error(ERR_DEBUG, "frame delay == %d ms (max. %d fps / %d %%)",
+         Error(ERR_INFO, "frame delay == %d ms (max. %d fps / %d %%)",
                GameFrameDelay, ONE_SECOND_DELAY / GameFrameDelay,
                GAME_FRAME_DELAY * 100 / GameFrameDelay);
        else
-         Error(ERR_DEBUG, "frame delay == 0 ms (maximum speed)");
+         Error(ERR_INFO, "frame delay == 0 ms (maximum speed)");
 
        return TRUE;
       }
@@ -1827,14 +1957,14 @@ boolean HandleKeysDebug(Key key, int key_status)
     {
       options.debug = !options.debug;
 
-      Error(ERR_DEBUG, "debug mode %s",
+      Error(ERR_INFO, "debug mode %s",
            (options.debug ? "enabled" : "disabled"));
 
       return TRUE;
     }
     else if (key == KSYM_v)
     {
-      Error(ERR_DEBUG, "currently using game engine version %d",
+      Error(ERR_INFO, "currently using game engine version %d",
            game.engine_version);
 
       return TRUE;
@@ -1889,6 +2019,7 @@ void HandleKey(Key key, int key_status)
     for (pnr = 0; pnr < MAX_PLAYERS; pnr++)
     {
       byte key_action = 0;
+      byte key_snap_action = 0;
 
       if (setup.input[pnr].use_joystick)
        continue;
@@ -1904,15 +2035,33 @@ void HandleKey(Key key, int key_status)
       {
        ssi = setup.shortcut;
 
+       // also remember normal snap key when handling snap+direction keys
+       key_snap_action |= key_action & JOY_BUTTON_SNAP;
+
        for (i = 0; i < NUM_DIRECTIONS; i++)
+       {
          if (key == *key_info[i].key_snap)
-           key_action |= key_info[i].action | JOY_BUTTON_SNAP;
+         {
+           key_action      |= key_info[i].action | JOY_BUTTON_SNAP;
+           key_snap_action |= key_info[i].action;
+         }
+       }
       }
 
       if (key_status == KEY_PRESSED)
-       stored_player[pnr].action |= key_action;
+      {
+       stored_player[pnr].action      |= key_action;
+       stored_player[pnr].snap_action |= key_snap_action;
+      }
       else
-       stored_player[pnr].action &= ~key_action;
+      {
+       stored_player[pnr].action      &= ~key_action;
+       stored_player[pnr].snap_action &= ~key_snap_action;
+      }
+
+      // restore snap action if one of several pressed snap keys was released
+      if (stored_player[pnr].snap_action)
+       stored_player[pnr].action |= JOY_BUTTON_SNAP;
 
       if (tape.single_step && tape.recording && tape.pausing && !tape.use_mouse)
       {