{
if (strEqual(setup.touch.control_type, TOUCH_CONTROL_FOLLOW_FINGER))
HandleButtonOrFinger_FollowFinger(mx, my, button);
- else if (level.has_mouse_events && valid_mouse_event)
+ else if (game.use_mouse_events && valid_mouse_event)
SetPlayerMouseAction(mx, my, button);
}
}