if (key_status == KEY_PRESSED)
{
if (network_playing)
- local_player->potential_action |= key_action;
+ stored_player[pnr].potential_action |= key_action;
else
stored_player[pnr].action |= key_action;
}
else
{
if (network_playing)
- local_player->potential_action &= ~key_action;
+ stored_player[pnr].potential_action &= ~key_action;
else
stored_player[pnr].action &= ~key_action;
}
result |= joy_action;
if (network_playing)
- local_player->potential_action |= joy_action;
+ stored_player[i].potential_action = joy_action;
else
- stored_player[i].action |= joy_action;
+ stored_player[i].action = joy_action;
}
return result;