rnd-19981204-2
[rocksndiamonds.git] / src / events.c
index 5fd56c0be23b556247a511e3621118d75428daec..2d8eca3e861657b6442169036ac88d5395f08934 100644 (file)
 #include "joystick.h"
 #include "network.h"
 
+/* values for key_status */
+#define KEY_NOT_PRESSED                FALSE
+#define KEY_RELEASED           FALSE
+#define KEY_PRESSED            TRUE
+
 void EventLoop(void)
 {
   while(1)
@@ -65,26 +70,6 @@ void EventLoop(void)
       Delay(10);
     }
 
-
-
-#if 0
-    else                       /* got no event, but don't be lazy... */
-    {
-      HandleNoXEvent();
-
-      /* don't use all CPU time when idle; the main loop while playing
-        has its own synchronization and is CPU friendly, too */
-
-      if (game_status != PLAYING)
-      {
-       XSync(display, FALSE);
-       Delay(10);
-      }
-    }
-#endif
-
-
-
     if (game_status == EXITGAME)
       return;
   }
@@ -189,7 +174,7 @@ void HandleExposeEvent(XExposeEvent *event)
   int x = event->x, y = event->y;
   int width = event->width, height = event->height;
 
-  if (setup.direct_draw_on && game_status==PLAYING)
+  if (setup.direct_draw && game_status==PLAYING)
   {
     int xx,yy;
     int x1 = (x-SX)/TILEX, y1 = (y-SY)/TILEY;
@@ -206,7 +191,7 @@ void HandleExposeEvent(XExposeEvent *event)
     SetDrawtoField(DRAW_DIRECT);
   }
 
-  if (setup.soft_scrolling_on && game_status == PLAYING)
+  if (setup.soft_scrolling && game_status == PLAYING)
   {
     int fx = FX, fy = FY;
 
@@ -273,9 +258,11 @@ void HandleFocusEvent(XFocusChangeEvent *event)
 
 void HandleClientMessageEvent(XClientMessageEvent *event)
 {
+#ifndef MSDOS
   if ((event->window == window) &&
       (event->data.l[0] == XInternAtom(display, "WM_DELETE_WINDOW", FALSE)))
     CloseAllAndExit(0);
+#endif
 }
 
 void HandleButton(int mx, int my, int button)
@@ -292,46 +279,23 @@ void HandleButton(int mx, int my, int button)
     old_mx = mx;
     old_my = my;
 
-    HandleVideoButtons(mx,my,button);
-    HandleSoundButtons(mx,my,button);
-    HandleGameButtons(mx,my,button);
-  }
-
-#ifdef DEBUG
-  if (game_status == PLAYING && !button)
-  {
-    int sx = (mx - SX) / TILEX;
-    int sy = (my - SY) / TILEY;
-
-    if (IN_VIS_FIELD(sx,sy))
-    {
-      int x = LEVELX(sx);
-      int y = LEVELY(sy);
-
-      printf("INFO: Feld[%d][%d] == %d\n", x,y, Feld[x][y]);
-      printf("      Store[%d][%d] == %d\n", x,y, Store[x][y]);
-      printf("      Store2[%d][%d] == %d\n", x,y, Store2[x][y]);
-      printf("      StorePlayer[%d][%d] == %d\n", x,y, StorePlayer[x][y]);
-      printf("      MovPos[%d][%d] == %d\n", x,y, MovPos[x][y]);
-      printf("      MovDir[%d][%d] == %d\n", x,y, MovDir[x][y]);
-      printf("      MovDelay[%d][%d] == %d\n", x,y, MovDelay[x][y]);
-      printf("\n");
-    }
+    HandleVideoButtons(mx,my, button);
+    HandleSoundButtons(mx,my, button);
+    HandleGameButtons(mx,my, button);
   }
-#endif
 
   switch(game_status)
   {
     case MAINMENU:
-      HandleMainMenu(mx,my,0,0,button);
+      HandleMainMenu(mx,my, 0,0, button);
       break;
 
     case TYPENAME:
-      HandleTypeName(0,XK_Return);
+      HandleTypeName(0, XK_Return);
       break;
 
     case CHOOSELEVEL:
-      HandleChooseLevel(mx,my,0,0,button);
+      HandleChooseLevel(mx,my, 0,0, button);
       break;
 
     case HALLOFFAME:
@@ -339,7 +303,7 @@ void HandleButton(int mx, int my, int button)
       break;
 
     case LEVELED:
-      LevelEd(mx,my,button);
+      LevelEd(mx,my, button);
       break;
 
     case HELPSCREEN:
@@ -347,21 +311,36 @@ void HandleButton(int mx, int my, int button)
       break;
 
     case SETUP:
-      HandleSetupScreen(mx,my,0,0,button);
+      HandleSetupScreen(mx,my, 0,0, button);
       break;
 
     case SETUPINPUT:
-      HandleSetupInputScreen(mx,my,0,0,button);
+      HandleSetupInputScreen(mx,my, 0,0, button);
       break;
 
     case PLAYING:
-
-      /* --> NoXEvent() will follow */
-
-      /*
-      HandleGameActions(0);
-      */
-
+#ifdef DEBUG
+      if (button == MB_RELEASED)
+      {
+       int sx = (mx - SX) / TILEX;
+       int sy = (my - SY) / TILEY;
+
+       if (IN_VIS_FIELD(sx,sy))
+       {
+         int x = LEVELX(sx);
+         int y = LEVELY(sy);
+
+         printf("INFO: Feld[%d][%d] == %d\n", x,y, Feld[x][y]);
+         printf("      Store[%d][%d] == %d\n", x,y, Store[x][y]);
+         printf("      Store2[%d][%d] == %d\n", x,y, Store2[x][y]);
+         printf("      StorePlayer[%d][%d] == %d\n", x,y, StorePlayer[x][y]);
+         printf("      MovPos[%d][%d] == %d\n", x,y, MovPos[x][y]);
+         printf("      MovDir[%d][%d] == %d\n", x,y, MovDir[x][y]);
+         printf("      MovDelay[%d][%d] == %d\n", x,y, MovDelay[x][y]);
+         printf("\n");
+       }
+      }
+#endif
       break;
 
     default:
@@ -407,19 +386,9 @@ void HandleKey(KeySym key, int key_status)
          key_action |= key_info[i].action;
 
       if (key_status == KEY_PRESSED)
-      {
-       if (network_playing)
-         local_player->action |= key_action;
-       else
-         stored_player[pnr].action |= key_action;
-      }
+       stored_player[pnr].action |= key_action;
       else
-      {
-       if (network_playing)
-         local_player->action &= ~key_action;
-       else
-         stored_player[pnr].action &= ~key_action;
-      }
+       stored_player[pnr].action &= ~key_action;
     }
   }
   else
@@ -431,148 +400,6 @@ void HandleKey(KeySym key, int key_status)
        joy |= key_info[i].action;
   }
 
-
-#if 0
-
-
-  /* Map cursor keys to joystick directions */
-
-  switch(key)
-  {
-    case XK_Left:              /* normale Richtungen */
-#ifdef XK_KP_Left
-    case XK_KP_Left:
-#endif
-    case XK_KP_4:
-#ifndef MSDOS
-    case XK_J:
-#endif
-    case XK_j:
-      joy |= JOY_LEFT;
-      break;
-
-    case XK_Right:
-#ifdef XK_KP_Right
-    case XK_KP_Right:
-#endif
-    case XK_KP_6:
-#ifndef MSDOS
-    case XK_K:
-#endif
-    case XK_k:
-      joy |= JOY_RIGHT;
-      break;
-
-    case XK_Up:
-#ifdef XK_KP_Up
-    case XK_KP_Up:
-#endif
-    case XK_KP_8:
-#ifndef MSDOS
-    case XK_I:
-#endif
-    case XK_i:
-      joy |= JOY_UP;
-      break;
-
-    case XK_Down:
-#ifdef XK_KP_Down
-    case XK_KP_Down:
-#endif
-    case XK_KP_2:
-#ifndef MSDOS
-    case XK_M:
-#endif
-    case XK_m:
-      joy |= JOY_DOWN;
-      break;
-
-#ifdef XK_KP_Home
-    case XK_KP_Home:           /* Diagonalrichtungen */
-#endif
-    case XK_KP_7:
-      joy |= JOY_UP | JOY_LEFT;
-      break;
-
-#ifdef XK_KP_Page_Up
-    case XK_KP_Page_Up:
-#endif
-    case XK_KP_9:
-      joy = JOY_UP | JOY_RIGHT;
-      break;
-
-#ifdef XK_KP_End
-    case XK_KP_End:
-#endif
-    case XK_KP_1:
-      joy |= JOY_DOWN | JOY_LEFT;
-      break;
-
-#ifdef XK_KP_Page_Down
-    case XK_KP_Page_Down:
-#endif
-    case XK_KP_3:
-      joy |= JOY_DOWN | JOY_RIGHT;
-      break;
-
-#ifndef MSDOS
-    case XK_S:                 /* Feld entfernen */
-#endif
-    case XK_s:
-      joy |= JOY_BUTTON_1 | JOY_LEFT;
-      break;
-
-#ifndef MSDOS
-    case XK_D:
-#endif
-    case XK_d:
-      joy |= JOY_BUTTON_1 | JOY_RIGHT;
-      break;
-
-#ifndef MSDOS
-    case XK_E:
-#endif
-    case XK_e:
-      joy |= JOY_BUTTON_1 | JOY_UP;
-      break;
-
-#ifndef MSDOS
-    case XK_X:
-#endif
-    case XK_x:
-      joy |= JOY_BUTTON_1 | JOY_DOWN;
-      break;
-
-    case XK_Shift_L:           /* Linker Feuerknopf */
-#ifndef MSDOS
-    case XK_Control_L:
-    case XK_Alt_L:
-    case XK_Meta_L:
-#endif
-      joy |= JOY_BUTTON_1;
-      break;
-
-    case XK_Shift_R:           /* Rechter Feuerknopf */
-#ifndef MSDOS
-    case XK_Control_R:
-    case XK_Alt_R:
-    case XK_Meta_R:
-    case XK_Mode_switch:
-    case XK_Multi_key:
-    case XK_B:                 /* (Bombe legen) */
-#endif
-    case XK_b:
-      joy |= JOY_BUTTON_2;
-      break;
-
-    default:
-      break;
-  }
-
-
-#endif
-
-
   if (joy)
   {
     if (key_status == KEY_PRESSED)
@@ -589,7 +416,7 @@ void HandleKey(KeySym key, int key_status)
   if (key_status == KEY_RELEASED)
     return;
 
-  if (key==XK_Return && game_status==PLAYING && AllPlayersGone)
+  if (key == XK_Return && game_status == PLAYING && AllPlayersGone)
   {
     CloseDoor(DOOR_CLOSE_1);
     game_status = MAINMENU;
@@ -597,7 +424,8 @@ void HandleKey(KeySym key, int key_status)
     return;
   }
 
-  if (key==XK_Escape && game_status!=MAINMENU) /* quick quit to MAINMENU */
+  /* allow quick escape to the main menu with the Escape key */
+  if (key == XK_Escape && game_status != MAINMENU)
   {
     CloseDoor(DOOR_CLOSE_1 | DOOR_NO_DELAY);
     game_status = MAINMENU;
@@ -605,13 +433,21 @@ void HandleKey(KeySym key, int key_status)
     return;
   }
 
-  if (game_status==PLAYING && (tape.playing || tape.pausing))
+
+
+#ifndef DEBUG
+
+  if (game_status == PLAYING && (tape.playing || tape.pausing))
     return;
 
+#endif
+
+
+
   switch(game_status)
   {
     case TYPENAME:
-      HandleTypeName(0,key);
+      HandleTypeName(0, key);
       break;
 
     case MAINMENU:
@@ -621,14 +457,14 @@ void HandleKey(KeySym key, int key_status)
       switch(key)
       {
        case XK_Return:
-         if (game_status==MAINMENU)
-           HandleMainMenu(0,0,0,0,MB_MENU_CHOICE);
-          else if (game_status==CHOOSELEVEL)
-            HandleChooseLevel(0,0,0,0,MB_MENU_CHOICE);
-         else if (game_status==SETUP)
-           HandleSetupScreen(0,0,0,0,MB_MENU_CHOICE);
-         else if (game_status==SETUPINPUT)
-           HandleSetupInputScreen(0,0,0,0,MB_MENU_CHOICE);
+         if (game_status == MAINMENU)
+           HandleMainMenu(0,0, 0,0, MB_MENU_CHOICE);
+          else if (game_status == CHOOSELEVEL)
+            HandleChooseLevel(0,0, 0,0, MB_MENU_CHOICE);
+         else if (game_status == SETUP)
+           HandleSetupScreen(0,0, 0,0, MB_MENU_CHOICE);
+         else if (game_status == SETUPINPUT)
+           HandleSetupInputScreen(0,0, 0,0, MB_MENU_CHOICE);
          break;
 
        default:
@@ -675,7 +511,12 @@ void HandleKey(KeySym key, int key_status)
        case XK_8:
        case XK_9:
          if (key == XK_0)
-           GameFrameDelay = 500;
+         {
+           if (GameFrameDelay == 500)
+             GameFrameDelay = GAME_FRAME_DELAY;
+           else
+             GameFrameDelay = 500;
+         }
          else
            GameFrameDelay = (key - XK_0) * 10;
          printf("Game speed == %d%% (%d ms delay between two frames)\n",
@@ -724,80 +565,6 @@ void HandleKey(KeySym key, int key_status)
 
 #if 0
 
-       case XK_x:
-
-         {
-           int i,j,k, num_steps = 8, step_size = TILEX / num_steps;
-           static long scroll_delay=0;
-           long scroll_delay_value = 4*4 / num_steps;
-
-           printf("Scroll test\n");
-
-           for(i=0;i<3;i++)
-           {
-             for(j=0;j<SCR_FIELDX;j++)
-             {
-               for(k=0;k<num_steps;k++)
-               {
-                 int xxx = j*TILEX+k*step_size;
-                 int done = 0;
-
-                 while(!done)
-                 {
-                   if (DelayReached(&scroll_delay, scroll_delay_value))
-                   {
-                     XCopyArea(display,fieldbuffer,window,gc,
-                               SX+xxx,SY,
-                               SXSIZE-xxx,SYSIZE,
-                               SX,SY);
-                     XCopyArea(display,fieldbuffer,window,gc,
-                               SX,SY,
-                               xxx,SYSIZE,
-                               SX+SXSIZE-xxx,SY);
-  
-                     XFlush(display);
-                     XSync(display,FALSE);
-
-                     done = 1;
-                   }
-                   else
-                   {
-                     Delay(1);
-                   }
-                 }
-  
-                 /*
-                 Delay(160 / num_steps);
-                 */
-                 /*
-                 Delay(120 / num_steps);
-                 */
-               }
-             }
-           }
-         }
-
-         break;
-
-       case XK_y:
-         /*
-         {
-           printf("FX = %d, FY = %d\n", FX,FY);
-
-           XCopyArea(display,fieldbuffer,window,gc,
-                     0,0,
-                     MIN(WIN_XSIZE,FXSIZE),MIN(WIN_YSIZE,FYSIZE),
-                     0,0);
-           XFlush(display);
-           XSync(display,FALSE);
-           Delay(1000);
-         }
-         */
-
-         printf("direct_draw_on == %d\n", setup.direct_draw_on);
-
-         break;
-
        case XK_z:
          {
            int i;
@@ -813,20 +580,6 @@ void HandleKey(KeySym key, int key_status)
            printf("\n");
          }
 
-         break;
-
-       case XK_t:
-         {
-           char *color[] = { "yellow", "red", "green", "blue" };
-
-           do
-             TestPlayer = (TestPlayer + 1) % MAX_PLAYERS;
-           while(!stored_player[TestPlayer].active);
-
-           printf("TestPlayer = %d (%s player)\n",
-                  TestPlayer, color[TestPlayer]);
-         }
-
          break;
 #endif
 #endif
@@ -845,41 +598,52 @@ void HandleNoXEvent()
 {
   if (button_status && game_status != PLAYING)
   {
-    HandleButton(-1,-1,button_status);
+    HandleButton(-1,-1, button_status);
     return;
   }
 
+#ifndef MSDOS
   if (options.network)
     HandleNetworking();
+#endif
 
-  switch(game_status)
-  {
-    case MAINMENU:
-    case CHOOSELEVEL:
-    case HALLOFFAME:
-    case HELPSCREEN:
-    case SETUP:
-    case SETUPINPUT:
-      HandleJoystick();
-      break;
+  HandleJoystick();
 
-    case PLAYING:
-      HandleJoystick();
+  if (game_status == PLAYING)
+    HandleGameActions();
+}
 
-      /*
-      HandleGameActions(0);
+static int HandleJoystickForAllPlayers()
+{
+  int i;
+  int result = 0;
+
+  for (i=0; i<MAX_PLAYERS; i++)
+  {
+    byte joy_action = 0;
+
+    /*
+    if (!setup.input[i].use_joystick)
+      continue;
       */
 
-      break;
+    joy_action = Joystick(i);
+    result |= joy_action;
 
-    default:
-      break;
+
+    if (!setup.input[i].use_joystick)
+      continue;
+
+
+    stored_player[i].action = joy_action;
   }
+
+  return result;
 }
 
 void HandleJoystick()
 {
-  int joystick = Joystick();
+  int joystick = HandleJoystickForAllPlayers();
   int keyboard = key_joystick_mapping;
   int joy      = (joystick | keyboard);
   int left     = joy & JOY_LEFT;
@@ -887,7 +651,7 @@ void HandleJoystick()
   int up       = joy & JOY_UP;
   int down     = joy & JOY_DOWN;
   int button   = joy & JOY_BUTTON;
-  int newbutton        = (JoystickButton() == JOY_BUTTON_NEW_PRESSED);
+  int newbutton        = (AnyJoystickButton() == JOY_BUTTON_NEW_PRESSED);
   int dx       = (left ? -1    : right ? 1     : 0);
   int dy       = (up   ? -1    : down  ? 1     : 0);
 
@@ -898,9 +662,9 @@ void HandleJoystick()
     case SETUP:
     case SETUPINPUT:
     {
-      static long joystickmove_delay = 0;
+      static unsigned long joystickmove_delay = 0;
 
-      if (joystick && !button && !DelayReached(&joystickmove_delay,150))
+      if (joystick && !button && !DelayReached(&joystickmove_delay, 150))
        newbutton = dx = dy = 0;
 
       if (game_status==MAINMENU)
@@ -935,17 +699,6 @@ void HandleJoystick()
        return;
       }
 
-      /*
-      if (tape.pausing || AllPlayersGone)
-      {
-       int i;
-
-       for (i=0; i<MAX_PLAYERS; i++)
-         stored_player[i].action = 0;
-      }
-      */
-
-      HandleGameActions();
       break;
 
     default: