removed empty (obsolete) functions to init/do/stop toon animations
[rocksndiamonds.git] / src / events.c
index 675abca8f9b086f3ca01178a9de1142e548bb64a..2d6e7f85287ad4d00588f208b5c7696d807ab63d 100644 (file)
@@ -460,10 +460,13 @@ void HandleWindowEvent(WindowEvent *event)
        event_name, event->data1, event->data2);
 #endif
 
+#if 0
+  // (not needed, as the screen gets redrawn every 20 ms anyway)
   if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED ||
       event->event == SDL_WINDOWEVENT_RESIZED ||
       event->event == SDL_WINDOWEVENT_EXPOSED)
     SDLRedrawWindow();
+#endif
 
   if (event->event == SDL_WINDOWEVENT_RESIZED && !video.fullscreen_enabled)
   {
@@ -1620,15 +1623,6 @@ void HandleNoEvent()
   {
     case GAME_MODE_MAIN:
       DrawPreviewLevelAnimation();
-      DoAnimation();
-      break;
-
-    case GAME_MODE_LEVELS:
-    case GAME_MODE_LEVELNR:
-    case GAME_MODE_SETUP:
-    case GAME_MODE_INFO:
-    case GAME_MODE_SCORES:
-      DoAnimation();
       break;
 
     case GAME_MODE_EDITOR: