key_action |= key_info[i].action;
if (key_status == KEY_PRESSED)
- {
- if (network_playing)
- stored_player[pnr].potential_action |= key_action;
- else
- stored_player[pnr].action |= key_action;
- }
+ stored_player[pnr].action |= key_action;
else
- {
- if (network_playing)
- stored_player[pnr].potential_action &= ~key_action;
- else
- stored_player[pnr].action &= ~key_action;
- }
+ stored_player[pnr].action &= ~key_action;
}
}
else
continue;
joy_action = Joystick(i);
-
result |= joy_action;
- if (network_playing)
- stored_player[i].potential_action = joy_action;
- else
- stored_player[i].action = joy_action;
+ stored_player[i].action = joy_action;
}
return result;