improved tile selection cursor for MM game engine
[rocksndiamonds.git] / src / events.c
index f4311bfdee435c6701cc11f3feb8d2342d501cd6..2594f131037a9094af67cf36f5950acb2038fca3 100644 (file)
@@ -43,6 +43,7 @@ static boolean stop_processing_events = FALSE;
 
 
 // forward declarations for internal use
+static void ClearTouchInfo(void);
 static void HandleNoEvent(void);
 static void HandleEventActions(void);
 
@@ -407,6 +408,7 @@ void ClearEventQueue(void)
        button_status = MB_RELEASED;
        break;
 
+      case EVENT_FINGERRELEASE:
       case EVENT_KEYRELEASE:
        ClearPlayerAction();
        break;
@@ -442,6 +444,10 @@ void ClearPlayerAction(void)
     stored_player[i].snap_action = 0;
   }
 
+  // simulate finger release events for still pressed virtual buttons
+  overlay.grid_button_action = JOY_NO_ACTION;
+
+  ClearTouchInfo();
   ClearJoystickState();
   ClearPlayerMouseAction();
 }
@@ -667,19 +673,10 @@ void HandleWindowEvent(WindowEvent *event)
        // check if screen orientation has changed (should always be true here)
        if (nr != GRID_ACTIVE_NR())
        {
-         int x, y;
-
          if (game_status == GAME_MODE_SETUP)
            RedrawSetupScreenAfterScreenRotation(nr);
 
-         nr = GRID_ACTIVE_NR();
-
-         overlay.grid_xsize = setup.touch.grid_xsize[nr];
-         overlay.grid_ysize = setup.touch.grid_ysize[nr];
-
-         for (x = 0; x < MAX_GRID_XSIZE; x++)
-           for (y = 0; y < MAX_GRID_YSIZE; y++)
-             overlay.grid_button[x][y] = setup.touch.grid_button[nr][x][y];
+         SetOverlayGridSizeAndButtons();
        }
       }
     }
@@ -698,6 +695,24 @@ static struct
   byte action;
 } touch_info[NUM_TOUCH_FINGERS];
 
+static void SetTouchInfo(int pos, SDL_FingerID finger_id, int counter,
+                        Key key, byte action)
+{
+  touch_info[pos].touched = (action != JOY_NO_ACTION);
+  touch_info[pos].finger_id = finger_id;
+  touch_info[pos].counter = counter;
+  touch_info[pos].key = key;
+  touch_info[pos].action = action;
+}
+
+static void ClearTouchInfo(void)
+{
+  int i;
+
+  for (i = 0; i < NUM_TOUCH_FINGERS; i++)
+    SetTouchInfo(i, 0, 0, 0, JOY_NO_ACTION);
+}
+
 static void HandleFingerEvent_VirtualButtons(FingerEvent *event)
 {
   int x = event->x * overlay.grid_xsize;
@@ -807,11 +822,7 @@ static void HandleFingerEvent_VirtualButtons(FingerEvent *event)
        }
       }
 
-      touch_info[i].touched = TRUE;
-      touch_info[i].finger_id = event->fingerId;
-      touch_info[i].counter = Counter();
-      touch_info[i].key = key;
-      touch_info[i].action = grid_button_action;
+      SetTouchInfo(i, event->fingerId, Counter(), key, grid_button_action);
     }
     else
     {
@@ -823,11 +834,7 @@ static void HandleFingerEvent_VirtualButtons(FingerEvent *event)
              getKeyNameFromKey(touch_info[i].key), "KEY_RELEASED", i);
       }
 
-      touch_info[i].touched = FALSE;
-      touch_info[i].finger_id = 0;
-      touch_info[i].counter = 0;
-      touch_info[i].key = 0;
-      touch_info[i].action = JOY_NO_ACTION;
+      SetTouchInfo(i, 0, 0, 0, JOY_NO_ACTION);
     }
   }
 }
@@ -1883,6 +1890,10 @@ static void HandleKeysSpecial(Key key)
     {
       global.show_frames_per_second = !global.show_frames_per_second;
     }
+    else if (strSuffix(cheat_input, ":xsn"))
+    {
+      tile_cursor.xsn_debug = TRUE;
+    }
   }
   else if (game_status == GAME_MODE_PLAYING)
   {