case XK_8:
case XK_9:
if (key == XK_0)
- GameSpeed = 500;
+ GameFrameDelay = 500;
else
- GameSpeed = (key - XK_0) * 10;
- printf("GameSpeed == %d\n", GameSpeed);
+ GameFrameDelay = (key - XK_0) * 10;
+ printf("Game speed == %d%% (%d ms delay between two frames)\n",
+ GAME_FRAME_DELAY * 100 / GameFrameDelay, GameFrameDelay);
break;
case XK_a: