added key shortcut to dump identifiers for all gadgets on current screen
[rocksndiamonds.git] / src / events.c
index dd3e88af8721f49039488aba261eb8bc3f51c9ea..22cfdcd12ebadba2d7084591f3d6ec9bac91ab12 100644 (file)
@@ -1675,6 +1675,11 @@ static void HandleKeysSpecial(Key key)
     {
       InsertSolutionTape();
     }
+    else if (is_string_suffix(cheat_input, ":play-solution-tape") ||
+            is_string_suffix(cheat_input, ":pst"))
+    {
+      PlaySolutionTape();
+    }
     else if (is_string_suffix(cheat_input, ":reload-graphics") ||
             is_string_suffix(cheat_input, ":rg"))
     {
@@ -1755,6 +1760,14 @@ static void HandleKeysSpecial(Key key)
       DumpBrush_Small();
     }
   }
+
+  /* special key shortcuts for all game modes */
+  if (is_string_suffix(cheat_input, ":dump-gadget-ids") ||
+      is_string_suffix(cheat_input, ":dgi") ||
+      is_string_suffix(cheat_input, ":DGI"))
+  {
+    DumpGadgetIdentifiers();
+  }
 }
 
 void HandleKeysDebug(Key key)
@@ -2418,24 +2431,38 @@ void HandleJoystick()
 void HandleSpecialGameControllerButtons(Event *event)
 {
 #if defined(TARGET_SDL2)
+  int key_status;
+  Key key;
+
   switch (event->type)
   {
     case SDL_CONTROLLERBUTTONDOWN:
-      if (event->cbutton.button == SDL_CONTROLLER_BUTTON_START)
-       HandleKey(KSYM_space, KEY_PRESSED);
-      else if (event->cbutton.button == SDL_CONTROLLER_BUTTON_BACK)
-       HandleKey(KSYM_Escape, KEY_PRESSED);
-
+      key_status = KEY_PRESSED;
       break;
 
     case SDL_CONTROLLERBUTTONUP:
-      if (event->cbutton.button == SDL_CONTROLLER_BUTTON_START)
-       HandleKey(KSYM_space, KEY_RELEASED);
-      else if (event->cbutton.button == SDL_CONTROLLER_BUTTON_BACK)
-       HandleKey(KSYM_Escape, KEY_RELEASED);
+      key_status = KEY_RELEASED;
+      break;
 
+    default:
+      return;
+  }
+
+  switch (event->cbutton.button)
+  {
+    case SDL_CONTROLLER_BUTTON_START:
+      key = KSYM_space;
+      break;
+
+    case SDL_CONTROLLER_BUTTON_BACK:
+      key = KSYM_Escape;
       break;
+
+    default:
+      return;
   }
+
+  HandleKey(key, key_status);
 #endif
 }