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fixed inconsistent global animation state after event actions
[rocksndiamonds.git]
/
src
/
events.c
diff --git
a/src/events.c
b/src/events.c
index 11fd28f40035daab17fc49caf6e05a0995b8262c..17f528e9415aadc78f26f411a7d550e5292c2553 100644
(file)
--- a/
src/events.c
+++ b/
src/events.c
@@
-1607,6
+1607,14
@@
void HandleUserEvent(UserEvent *event)
{
switch (event->code)
{
{
switch (event->code)
{
+ case USEREVENT_ANIM_EVENT_ACTION:
+ // execute action functions until matching action was found
+ if (DoKeysymAction(event->value1) ||
+ DoGadgetAction(event->value1) ||
+ DoScreenAction(event->value1))
+ return;
+ break;
+
default:
break;
}
default:
break;
}