rnd-20060430-4-src
[rocksndiamonds.git] / src / events.c
index e8f205564eb968a174789767ac649db42ebe0b0e..134a5e73f536a54d9ac7288c7502df7a69a62ce5 100644 (file)
@@ -171,7 +171,9 @@ void EventLoop(void)
        has its own synchronization and is CPU friendly, too */
 
     if (game_status == GAME_MODE_PLAYING)
+    {
       HandleGameActions();
+    }
     else
     {
       SyncDisplay();
@@ -418,6 +420,10 @@ void HandleButton(int mx, int my, int button)
 
   switch(game_status)
   {
+    case GAME_MODE_TITLE:
+      HandleTitleScreen(mx,my, 0,0, button);
+      break;
+
     case GAME_MODE_MAIN:
       HandleMainMenu(mx,my, 0,0, button);
       break;
@@ -466,7 +472,7 @@ static boolean is_string_suffix(char *string, char *suffix)
   if (suffix_len > string_len)
     return FALSE;
 
-  return (strcmp(&string[string_len - suffix_len], suffix) == 0);
+  return (strEqual(&string[string_len - suffix_len], suffix));
 }
 
 #define MAX_CHEAT_INPUT_LEN    32
@@ -544,10 +550,7 @@ static void HandleKeysSpecial(Key key)
   {
 #ifdef DEBUG
     if (is_string_suffix(cheat_input, ".q"))
-      for (i = 0; i < MAX_INVENTORY_SIZE; i++)
-       if (local_player->inventory_size < MAX_INVENTORY_SIZE)
-         local_player->inventory_element[local_player->inventory_size++] =
-           EL_DYNAMITE;
+      DEBUG_SetMaximumDynamite();
 #endif
   }
   else if (game_status == GAME_MODE_EDITOR)
@@ -698,7 +701,7 @@ void HandleKey(Key key, int key_status)
       TapeTogglePause(TAPE_TOGGLE_MANUAL);
   }
 
-  if (game_status == GAME_MODE_PLAYING)
+  if (game_status == GAME_MODE_PLAYING && !network_playing)
   {
     int centered_player_nr_next = -999;
 
@@ -713,6 +716,12 @@ void HandleKey(Key key, int key_status)
     {
       game.centered_player_nr_next = centered_player_nr_next;
       game.set_centered_player = TRUE;
+
+      if (tape.recording)
+      {
+       tape.centered_player_nr_next = game.centered_player_nr_next;
+       tape.set_centered_player = TRUE;
+      }
     }
   }
 
@@ -730,6 +739,7 @@ void HandleKey(Key key, int key_status)
       HandleTypeName(0, key);
       break;
 
+    case GAME_MODE_TITLE:
     case GAME_MODE_MAIN:
     case GAME_MODE_LEVELS:
     case GAME_MODE_SETUP:
@@ -743,7 +753,9 @@ void HandleKey(Key key, int key_status)
        case KSYM_space:
 #endif
        case KSYM_Return:
-         if (game_status == GAME_MODE_MAIN)
+         if (game_status == GAME_MODE_TITLE)
+           HandleTitleScreen(0,0, 0,0, MB_MENU_CHOICE);
+         else if (game_status == GAME_MODE_MAIN)
            HandleMainMenu(0,0, 0,0, MB_MENU_CHOICE);
           else if (game_status == GAME_MODE_LEVELS)
             HandleChooseLevel(0,0, 0,0, MB_MENU_CHOICE);
@@ -754,7 +766,9 @@ void HandleKey(Key key, int key_status)
          break;
 
        case KSYM_Escape:
-          if (game_status == GAME_MODE_LEVELS)
+         if (game_status == GAME_MODE_TITLE)
+           HandleTitleScreen(0,0, 0,0, MB_MENU_LEAVE);
+          else if (game_status == GAME_MODE_LEVELS)
             HandleChooseLevel(0,0, 0,0, MB_MENU_LEAVE);
          else if (game_status == GAME_MODE_SETUP)
            HandleSetupScreen(0,0, 0,0, MB_MENU_LEAVE);
@@ -987,6 +1001,7 @@ void HandleJoystick()
 
   switch(game_status)
   {
+    case GAME_MODE_TITLE:
     case GAME_MODE_MAIN:
     case GAME_MODE_LEVELS:
     case GAME_MODE_SETUP:
@@ -998,7 +1013,9 @@ void HandleJoystick()
          !DelayReached(&joystickmove_delay, GADGET_FRAME_DELAY))
        newbutton = dx = dy = 0;
 
-      if (game_status == GAME_MODE_MAIN)
+      if (game_status == GAME_MODE_TITLE)
+       HandleTitleScreen(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
+      else if (game_status == GAME_MODE_MAIN)
        HandleMainMenu(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
       else if (game_status == GAME_MODE_LEVELS)
         HandleChooseLevel(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);