added clearing event queue after fading and after door/envelope requests
[rocksndiamonds.git] / src / events.c
index 7972d1b53e0ddf37bd1973383675e25b414cd3ae..12477eea9ff14658ce7809b718a463329a35acee 100644 (file)
@@ -2222,10 +2222,8 @@ void HandleEventActions()
     HandleJoystick();
   }
 
-#if defined(NETWORK_AVALIABLE)
   if (network.enabled)
     HandleNetworking();
-#endif
 
   switch (game_status)
   {