delay problems with lots of mouse motion events when mouse button
not pressed (X11 can handle this with 'PointerMotionHintMask') */
-int FilterMouseMotionEvents(const Event *event)
+/* event filter addition for SDL2: as SDL2 does not have a function to enable
+ or disable keyboard auto-repeat, filter repeated keyboard events instead */
+
+int FilterEvents(const Event *event)
{
MotionEvent *motion;
+#if defined(TARGET_SDL2)
+ /* skip repeated key press events if keyboard auto-repeat is disabled */
+ if (event->type == EVENT_KEYPRESS &&
+ event->key.repeat &&
+ !keyrepeat_status)
+ return 0;
+#endif
+
/* non-motion events are directly passed to event handler functions */
if (event->type != EVENT_MOTIONNOTIFY)
return 1;
if (button_status == MB_RELEASED &&
game_status != GAME_MODE_EDITOR && game_status != GAME_MODE_PLAYING)
return 0;
- else
- return 1;
+
+ return 1;
}
/* to prevent delay problems, skip mouse motion events if the very next
void HandleExposeEvent(ExposeEvent *event)
{
-#ifndef TARGET_SDL
+#if !defined(TARGET_SDL)
RedrawPlayfield(FALSE, event->x, event->y, event->width, event->height);
FlushDisplay();
#endif