HandleKeyEvent((KeyEvent *) &event);
break;
+ case EVENT_USER:
+ HandleUserEvent((UserEvent *) &event);
+ break;
+
default:
HandleOtherEvents(&event);
break;
{
switch (event->type)
{
- case EVENT_CLIENTMESSAGE:
- HandleClientMessageEvent((ClientMessageEvent *) event);
- break;
-
case SDL_CONTROLLERBUTTONDOWN:
case SDL_CONTROLLERBUTTONUP:
// for any game controller button event, disable overlay buttons
HandleDropEvent(event);
break;
+ case EVENT_QUIT:
+ CloseAllAndExit(0);
+ break;
+
default:
break;
}
HandleKey(key, key_status);
}
-void HandleClientMessageEvent(ClientMessageEvent *event)
-{
- if (CheckCloseWindowEvent(event))
- CloseAllAndExit(0);
-}
-
static int HandleDropFileEvent(char *filename)
{
Error(ERR_DEBUG, "DROP FILE EVENT: '%s'", filename);
SDL_free(event->drop.file);
}
+void HandleUserEvent(UserEvent *event)
+{
+ switch (event->code)
+ {
+ default:
+ break;
+ }
+}
+
void HandleButton(int mx, int my, int button, int button_nr)
{
static int old_mx = 0, old_my = 0;
return;
}
- if (HandleGlobalAnimClicks(-1, -1, (key == KSYM_space ||
- key == KSYM_Return ||
- key == KSYM_Escape), TRUE))
+ // some key events are handled like clicks for global animations
+ boolean click = (key == KSYM_space ||
+ key == KSYM_Return ||
+ key == KSYM_Escape);
+
+ if (click && HandleGlobalAnimClicks(-1, -1, MB_LEFTBUTTON, TRUE))
{
// do not handle this key event anymore
if (key != KSYM_Escape) // always allow ESC key to be handled