cursor_inside_playfield &&
DelayReached(&special_cursor_delay, special_cursor_delay_value))
{
- if (level.game_engine_type != GAME_ENGINE_TYPE_MM)
+ if (level.game_engine_type != GAME_ENGINE_TYPE_MM ||
+ tile_cursor.enabled)
SetMouseCursor(CURSOR_PLAYFIELD);
}
}
if (button && !motion_status)
TapeTogglePause(TAPE_TOGGLE_MANUAL);
}
+
+ SetTileCursorXY(lx, ly);
}
void SleepWhileUnmapped()