removed unused code for FPS slowdown
[rocksndiamonds.git] / src / events.c
index 42277b02e6c1947d5e0176b11657638aa68a7e49..041c49b4e13b54d0314a111cf00773e817b95800 100644 (file)
@@ -407,9 +407,6 @@ void HandleButtonEvent(ButtonEvent *event)
 
 void HandleMotionEvent(MotionEvent *event)
 {
-  if (!PointerInWindow(window))
-    return;    /* window and pointer are on different screens */
-
   if (button_status == MB_RELEASED && game_status != GAME_MODE_EDITOR)
     return;
 
@@ -1554,28 +1551,6 @@ void HandleKey(Key key, int key_status)
          }
          break;
 
-#if 0
-       case KSYM_s:
-         if (!global.fps_slowdown)
-         {
-           global.fps_slowdown = TRUE;
-           global.fps_slowdown_factor = 2;
-           printf("fps slowdown enabled -- display only every 2nd frame\n");
-         }
-         else if (global.fps_slowdown_factor == 2)
-         {
-           global.fps_slowdown_factor = 4;
-           printf("fps slowdown enabled -- display only every 4th frame\n");
-         }
-         else
-         {
-           global.fps_slowdown = FALSE;
-           global.fps_slowdown_factor = 1;
-           printf("fps slowdown disabled\n");
-         }
-         break;
-#endif
-
        case KSYM_v:
          printf("::: currently using game engine version %d\n",
                 game.engine_version);