rnd-19980926
[rocksndiamonds.git] / src / events.c
index edce9a9c4ac35ae3a8026938199847e2e3f24c10..039be790270c51f9eb82c11990f3d6986d67d1be 100644 (file)
@@ -65,12 +65,18 @@ void EventLoop(void)
     else                       /* got no event, but don't be lazy... */
     {
       HandleNoXEvent();
-      Delay(1000);             /* don't use all CPU time when idle */
-    }
 
-    XSync(display,FALSE);
+      /* don't use all CPU time when idle; the main loop while playing
+        has its own synchronization and is CPU friendly, too */
+
+      if (game_status != PLAYING)
+      {
+       XSync(display, FALSE);
+       Delay(10);
+      }
+    }
 
-    if (game_status==EXITGAME)
+    if (game_status == EXITGAME)
       return;
   }
 }
@@ -165,15 +171,22 @@ void HandleExposeEvent(XExposeEvent *event)
       for(yy=0;yy<SCR_FIELDY;yy++)
        if (xx>=x1 && xx<=x2 && yy>=y1 && yy<=y2)
          DrawScreenField(xx,yy);
-    DrawPlayerField();
+    DrawPlayerField(JX,JY);
 
     SetDrawtoField(DRAW_DIRECT);
   }
 
-  if (soft_scrolling_on && game_status==PLAYING)
+  if (soft_scrolling_on && game_status == PLAYING)
+  {
+    int fx = FX, fy = FY;
+
+    fx += (local_player->MovDir & (MV_LEFT|MV_RIGHT) ? ScreenMovPos : 0);
+    fy += (local_player->MovDir & (MV_UP|MV_DOWN)    ? ScreenMovPos : 0);
+
     XCopyArea(display,fieldbuffer,backbuffer,gc,
-             FX,FY, SXSIZE,SYSIZE,
+             fx,fy, SXSIZE,SYSIZE,
              SX,SY);
+  }
 
   XCopyArea(display,drawto,window,gc, x,y, width,height, x,y);
 
@@ -278,16 +291,13 @@ void HandleButton(int mx, int my, int button)
       HandleSetupScreen(mx,my,0,0,button);
       break;
     case PLAYING:
-      HandleGameActions();
+      HandleGameActions(0);
       break;
     default:
       break;
   }
 }
 
-int GameSpeed = 2;
-int MoveSpeed = 8;
-
 void HandleKey(KeySym key, int key_status)
 {
   int joy = 0;
@@ -506,10 +516,11 @@ void HandleKey(KeySym key, int key_status)
        case XK_8:
        case XK_9:
          if (key == XK_0)
-           GameSpeed = 50;
+           GameFrameDelay = 500;
          else
-           GameSpeed = key - XK_0;
-         printf("GameSpeed == %d\n", GameSpeed);
+           GameFrameDelay = (key - XK_0) * 10;
+         printf("Game speed == %d%% (%d ms delay between two frames)\n",
+                GAME_FRAME_DELAY * 100 / GameFrameDelay, GameFrameDelay);
          break;
 
        case XK_a:
@@ -541,7 +552,7 @@ void HandleKey(KeySym key, int key_status)
        case XK_Q:
 #endif
        case XK_q:
-         Dynamite = 1000;
+         local_player->dynamite = 1000;
          break;
 
        case XK_x:
@@ -582,15 +593,15 @@ void HandleKey(KeySym key, int key_status)
                    }
                    else
                    {
-                     Delay(1000);
+                     Delay(1);
                    }
                  }
   
                  /*
-                 Delay(160000 / num_steps);
+                 Delay(160 / num_steps);
                  */
                  /*
-                 Delay(120000 / num_steps);
+                 Delay(120 / num_steps);
                  */
                }
              }
@@ -609,30 +620,7 @@ void HandleKey(KeySym key, int key_status)
                      0,0);
            XFlush(display);
            XSync(display,FALSE);
-           Delay(1000000);
-         }
-
-         break;
-
-       case XK_z:
-         {
-           static int test_picture_pos = 0;
-
-           printf("test picture %d\n", test_picture_pos);
-
-           XCopyArea(display,test_pix[test_picture_pos],window,gc,
-                     0,0, 100,100,
-                     0,0);
-           /*
-           XCopyArea(display,test_clipmask[test_picture_pos],window,gc,
-                     0,0, 100,100,
-                     100,0);
-                     */
-           XFlush(display);
-           XSync(display,FALSE);
-           Delay(1000000);
-
-           test_picture_pos = (test_picture_pos + 1) % test_picture_count;
+           Delay(1000);
          }
 
          break;
@@ -667,7 +655,11 @@ void HandleNoXEvent()
       break;
     case PLAYING:
       HandleJoystick();
-      HandleGameActions();
+
+      /*
+      HandleGameActions(0);
+      */
+
       break;
     default:
       break;
@@ -684,15 +676,10 @@ void HandleJoystick()
   int up       = joy & JOY_UP;
   int down     = joy & JOY_DOWN;
   int button   = joy & JOY_BUTTON;
-  int button1  = joy & JOY_BUTTON_1;
-  int button2  = joy & JOY_BUTTON_2;
   int newbutton        = (JoystickButton() == JOY_BUTTON_NEW_PRESSED);
   int dx       = (left ? -1    : right ? 1     : 0);
   int dy       = (up   ? -1    : down  ? 1     : 0);
 
-  if (game_status==PLAYING && (tape.playing || keyboard))
-    newbutton = ((joy & JOY_BUTTON) != 0);
-
   switch(game_status)
   {
     case MAINMENU:
@@ -712,15 +699,18 @@ void HandleJoystick()
        HandleSetupScreen(0,0,dx,dy,newbutton ? MB_MENU_CHOICE : MB_MENU_MARK);
       break;
     }
+
     case HALLOFFAME:
       HandleHallOfFame(!newbutton);
       break;
+
     case HELPSCREEN:
       HandleHelpScreen(!newbutton);
       break;
+
     case PLAYING:
-    {
-      BOOL moved = FALSE, snapped = FALSE, bombed = FALSE;
+      if (tape.playing || keyboard)
+       newbutton = ((joy & JOY_BUTTON) != 0);
 
       if (GameOver && newbutton)
       {
@@ -733,58 +723,9 @@ void HandleJoystick()
       if (tape.pausing || PlayerGone)
        joy = 0;
 
-      if (joy)
-      {
-       if (button1)
-         snapped = SnapField(dx,dy);
-       else
-       {
-         if (button2)
-           bombed = PlaceBomb();
-         moved = MoveFigure(dx,dy);
-       }
-
-       if (tape.recording && (moved || snapped || bombed))
-       {
-         if (bombed && !moved)
-           joy &= JOY_BUTTON;
-         TapeRecordAction(joy);
-       }
-       else if (tape.playing && snapped)
-         SnapField(0,0);                       /* stop snapping */
-      }
-      else
-      {
-       DigField(0,0,0,0,DF_NO_PUSH);
-       SnapField(0,0);
-       PlayerFrame = 0;
-      }
-
-      if (tape.playing && !tape.pausing && !joy && tape.counter<tape.length)
-      {
-       int next_joy =
-         tape.pos[tape.counter].joystickdata & (JOY_LEFT|JOY_RIGHT);
-
-       if (next_joy == JOY_LEFT || next_joy == JOY_RIGHT)
-       {
-         int dx = (next_joy == JOY_LEFT ? -1 : +1);
-
-         if (IN_LEV_FIELD(JX+dx,JY) && IS_PUSHABLE(Feld[JX+dx][JY]))
-         {
-           int el = Feld[JX+dx][JY];
-           int push_delay = (IS_SB_ELEMENT(el) || el==EL_SONDE ? 2 : 10);
-
-           if (tape.delay_played + push_delay >= tape.pos[tape.counter].delay)
-           {
-             PlayerMovDir = next_joy;
-             PlayerFrame = FrameCounter % 4;
-             PlayerPushing = TRUE;
-           }
-         }
-       }
-      }
+      HandleGameActions(joy);
       break;
-    }
+
     default:
       break;
   }