if (game_status != PLAYING)
{
XSync(display, FALSE);
- Delay(10000);
+ Delay(10);
}
}
case XK_8:
case XK_9:
if (key == XK_0)
- GameSpeed = 50;
+ GameSpeed = 500;
else
- GameSpeed = key - XK_0;
+ GameSpeed = (key - XK_0) * 10;
printf("GameSpeed == %d\n", GameSpeed);
break;
}
else
{
- Delay(1000);
+ Delay(1);
}
}
/*
- Delay(160000 / num_steps);
+ Delay(160 / num_steps);
*/
/*
- Delay(120000 / num_steps);
+ Delay(120 / num_steps);
*/
}
}
0,0);
XFlush(display);
XSync(display,FALSE);
- Delay(1000000);
+ Delay(1000);
}
break;