ResetDelayCounter(&event_frame_delay);
// do not handle events for longer than standard frame delay period
ResetDelayCounter(&event_frame_delay);
// do not handle events for longer than standard frame delay period
// when showing title screens, hide mouse pointer (if not moved)
if (gfx.cursor_mode != CURSOR_NONE &&
// when showing title screens, hide mouse pointer (if not moved)
if (gfx.cursor_mode != CURSOR_NONE &&
if (gfx.cursor_mode != CURSOR_PLAYFIELD &&
cursor_inside_playfield &&
special_cursor_enabled &&
if (gfx.cursor_mode != CURSOR_PLAYFIELD &&
cursor_inside_playfield &&
special_cursor_enabled &&
static int joytest_last = 0;
int delay_value_first = GADGET_FRAME_DELAY_FIRST;
int delay_value = GADGET_FRAME_DELAY;
static int joytest_last = 0;
int delay_value_first = GADGET_FRAME_DELAY_FIRST;
int delay_value = GADGET_FRAME_DELAY;