break;
case GAME_MODE_PSEUDO_TYPENAME:
- HandleTypeName(0, KSYM_Return);
+ HandleTypeName(KSYM_Return);
break;
case GAME_MODE_LEVELS:
switch (game_status)
{
case GAME_MODE_PSEUDO_TYPENAME:
- HandleTypeName(0, key);
+ HandleTypeName(key);
break;
case GAME_MODE_TITLE: