added centering levels that are smaller than the playfield (MM engine)
[rocksndiamonds.git] / src / engines.h
index f7b0001838eb5c8b20024f36a6279a73e7c3e7f3..f47cc62ae8e73a863a76c1902c20ccd43d6fcbb6 100644 (file)
@@ -58,7 +58,12 @@ boolean isNextAnimationFrame_SP(int, int);
 
 void SetDrawtoField(int);
 
+int el2img_mm(int);
+
+void CheckSingleStepMode_MM(boolean, boolean);
+
 void getGraphicSource(int, int, Bitmap **, int *, int *);
+void getMiniGraphicSource(int, Bitmap **, int *, int *);
 void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *);