added centering levels that are smaller than the playfield (MM engine)
[rocksndiamonds.git] / src / engines.h
index 03baeb8d5b55caeae3630f3fd489e88543fa3df8..f47cc62ae8e73a863a76c1902c20ccd43d6fcbb6 100644 (file)
@@ -60,6 +60,8 @@ void SetDrawtoField(int);
 
 int el2img_mm(int);
 
+void CheckSingleStepMode_MM(boolean, boolean);
+
 void getGraphicSource(int, int, Bitmap **, int *, int *);
 void getMiniGraphicSource(int, Bitmap **, int *, int *);
 void getSizedGraphicSource(int, int, int, Bitmap **, int *, int *);