#define ENGINES_H
#include "libgame/libgame.h"
+
#include "game_em/export.h"
#include "game_sp/export.h"
extern void UpdateEngineValues(int, int);
extern void DrawAllGameValues(int, int, int, int, int);
+#if 1
+extern boolean getTeamMode_EM();
+#else
extern int getNumActivePlayers_EM();
+#endif
extern int getGameFrameDelay_EM(int);
extern void PlayLevelSound_EM(int, int, int, int);