added functions to get current player position for all game engines
[rocksndiamonds.git] / src / engines.h
index d1181edb375496a38b51eda8556cf59830c4a660..ab6c38fd033edef5ab8c3ee2dcc5b8e6e40da192 100644 (file)
 /* ========================================================================= */
 
 extern void SetBitmaps_EM(Bitmap **);
-extern void UpdateEngineValues(int, int);
+extern void UpdateEngineValues(int, int, int, int);
 
 extern boolean getTeamMode_EM();
 extern int getGameFrameDelay_EM(int);
 
 extern void PlayLevelSound_EM(int, int, int, int);
 extern void InitGraphicInfo_EM(void);
-extern void CheckSingleStepMode_EM(byte action[], int, boolean, boolean);
+extern void CheckSingleStepMode_EM(byte action[], int,
+                                  boolean, boolean, boolean);
 
 void SetGfxAnimation_EM(struct GraphicInfo_EM *, int, int, int, int);
 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *, int, int, int, int);