fixed single-step mode for wrap-around levels in EM engine
[rocksndiamonds.git] / src / engines.h
index bce3021715d77d8fdc907af876e3af33828c320d..826ad9644aff491e6194f09387742183fe59f0be 100644 (file)
@@ -4,7 +4,7 @@
 // (c) 1995-2014 by Artsoft Entertainment
 //                         Holger Schemel
 //                 info@artsoft.org
-//                 http://www.artsoft.org/
+//                 https://www.artsoft.org/
 // ----------------------------------------------------------------------------
 // engines.h
 // ============================================================================
 
 void UpdateEngineValues(int, int, int, int);
 
+boolean swapTiles_EM(boolean);
 boolean getTeamMode_EM(void);
+boolean isActivePlayer_EM(int);
 
 void PlayLevelSound_EM(int, int, int, int);
 void InitGraphicInfo_EM(void);
-void CheckSingleStepMode_EM(byte action[], int, boolean, boolean, boolean);
+boolean CheckSingleStepMode_EM(byte action[], int, boolean, boolean, boolean);
 
 void SetGfxAnimation_EM(struct GraphicInfo_EM *, int, int, int, int);
 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *, int, int, int, int);