fixed single-step mode for wrap-around levels in EM engine
[rocksndiamonds.git] / src / engines.h
index 6a6dd4a73b9bd1cca0ca7c6dc62a4807597d2c77..826ad9644aff491e6194f09387742183fe59f0be 100644 (file)
@@ -4,7 +4,7 @@
 // (c) 1995-2014 by Artsoft Entertainment
 //                         Holger Schemel
 //                 info@artsoft.org
-//                 http://www.artsoft.org/
+//                 https://www.artsoft.org/
 // ----------------------------------------------------------------------------
 // engines.h
 // ============================================================================
@@ -33,7 +33,7 @@ boolean isActivePlayer_EM(int);
 
 void PlayLevelSound_EM(int, int, int, int);
 void InitGraphicInfo_EM(void);
-void CheckSingleStepMode_EM(byte action[], int, boolean, boolean, boolean);
+boolean CheckSingleStepMode_EM(byte action[], int, boolean, boolean, boolean);
 
 void SetGfxAnimation_EM(struct GraphicInfo_EM *, int, int, int, int);
 void getGraphicSourceObjectExt_EM(struct GraphicInfo_EM *, int, int, int, int);