added centering levels that are smaller than the playfield (MM engine)
[rocksndiamonds.git] / src / editor.h
index f996701424c6b6046fd6c68f4637a73c17b5daf2..b39d676552900e6d43c9f15c59c0269f54324abb 100644 (file)
@@ -1,34 +1,30 @@
-/***********************************************************
-*  Rocks'n'Diamonds -- McDuffin Strikes Back!              *
-*----------------------------------------------------------*
-*  (c) 1995-98 Artsoft Entertainment                       *
-*              Holger Schemel                              *
-*              Oststrasse 11a                              *
-*              33604 Bielefeld                             *
-*              phone: ++49 +521 290471                     *
-*              email: aeglos@valinor.owl.de                *
-*----------------------------------------------------------*
-*  editor.h                                                *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+//                         Holger Schemel
+//                 info@artsoft.org
+//                 http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// editor.h
+// ============================================================================
 
 #ifndef EDITOR_H
 #define EDITOR_H
 
 #include "main.h"
 
-/* number of element button columns and rows in the edit window */
-#define MAX_ELEM_X             4
-#define MAX_ELEM_Y             10
-
-extern int element_shift;
-extern int editor_element[];
-extern int elements_in_list;
-
-void InitLevelEditorGadgets();
+void CreateLevelEditorGadgets();
+void FreeLevelEditorGadgets();
 void UnmapLevelEditorGadgets();
 void DrawLevelEd(void);
-void LevelEd(int, int, int);
-void HandleLevelEditorKeyInput(KeySym);
-void LevelNameTyping(KeySym);
+void HandleLevelEditorKeyInput(Key);
+void HandleLevelEditorIdle();
+void HandleEditorGadgetInfoText(void *ptr);
+void RequestExitLevelEditor(boolean, boolean);
+void PrintEditorElementList();
+
+void DumpBrush();
+void DumpBrush_Small();
 
 #endif