added centering levels that are smaller than the playfield (MM engine)
[rocksndiamonds.git] / src / editor.h
index 7eaa7743086727734557e56be986386037e1c369..b39d676552900e6d43c9f15c59c0269f54324abb 100644 (file)
@@ -1,25 +1,19 @@
-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back!               *
-*----------------------------------------------------------*
-* (c) 1995-2002 Artsoft Entertainment                      *
-*               Holger Schemel                             *
-*               Detmolder Strasse 189                      *
-*               33604 Bielefeld                            *
-*               Germany                                    *
-*               e-mail: info@artsoft.org                   *
-*----------------------------------------------------------*
-* editor.h                                                 *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+//                         Holger Schemel
+//                 info@artsoft.org
+//                 http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// editor.h
+// ============================================================================
 
 #ifndef EDITOR_H
 #define EDITOR_H
 
 #include "main.h"
 
-/* number of element button columns and rows in the edit window */
-#define MAX_ELEM_X             4
-#define MAX_ELEM_Y             10
-
 void CreateLevelEditorGadgets();
 void FreeLevelEditorGadgets();
 void UnmapLevelEditorGadgets();
@@ -27,9 +21,10 @@ void DrawLevelEd(void);
 void HandleLevelEditorKeyInput(Key);
 void HandleLevelEditorIdle();
 void HandleEditorGadgetInfoText(void *ptr);
-void RequestExitLevelEditor(boolean);
+void RequestExitLevelEditor(boolean, boolean);
 void PrintEditorElementList();
 
 void DumpBrush();
+void DumpBrush_Small();
 
 #endif