rnd-19980918
[rocksndiamonds.git] / src / editor.c
index ee7fe4e58942403d9a98ae51274dee45b79c515f..fef23e2b5d3ba6fb172af8e1205a82aa10320606 100644 (file)
 *               q99492@pbhrzx.uni-paderborn.de             *
 *----------------------------------------------------------*
 *  editor.c                                                *
-*                                                          *
-*  Letzte Aenderung: 15.06.1995                            *
 ***********************************************************/
 
 #include "editor.h"
 #include "screens.h"
-#include "game.h"
 #include "tools.h"
 #include "misc.h"
+#include "buttons.h"
+#include "files.h"
+
+#define CHOICE_DELAY_VALUE     100
 
 static int level_xpos,level_ypos;
 static BOOL edit_mode;
 static BOOL name_typing;
-static int element_shift;
 static int new_element1 = EL_MAUERWERK;
 static int new_element2 = EL_LEERRAUM;
 static int new_element3 = EL_ERDREICH;
-static int editor_element[] =
+
+int element_shift;
+int editor_element[] =
 {
+  EL_CHAR_A + ('B' - 'A'),
+  EL_CHAR_A + ('O' - 'A'),
+  EL_CHAR_A + ('U' - 'A'),
+  EL_CHAR_A + ('L' - 'A'),
+
+  EL_CHAR_MINUS,
+  EL_CHAR_A + ('D' - 'A'),
+  EL_CHAR_A + ('E' - 'A'),
+  EL_CHAR_A + ('R' - 'A'),
+
+  EL_CHAR_A + ('D' - 'A'),
+  EL_CHAR_A + ('A' - 'A'),
+  EL_CHAR_A + ('S' - 'A'),
+  EL_CHAR_A + ('H' - 'A'),
+
+  EL_SPIELFIGUR,
+  EL_LEERRAUM,
+  EL_ERDREICH,
+  EL_BETON,
+
+  EL_FELSBODEN,
+  EL_SIEB2_LEER,
+  EL_AUSGANG_ZU,
+  EL_AUSGANG_AUF,
+
+  EL_EDELSTEIN_BD,
+  EL_BUTTERFLY_O,
+  EL_FIREFLY_O,
+  EL_FELSBROCKEN,
+
+  EL_BUTTERFLY_L,
+  EL_FIREFLY_L,
+  EL_BUTTERFLY_R,
+  EL_FIREFLY_R,
+
+  EL_AMOEBE_BD,
+  EL_BUTTERFLY_U,
+  EL_FIREFLY_U,
+  EL_LEERRAUM,
+
+  EL_CHAR_A + ('E' - 'A'),
+  EL_CHAR_A + ('M' - 'A'),
+  EL_CHAR_A + ('E' - 'A'),
+  EL_CHAR_MINUS,
+
+  EL_CHAR_A + ('R' - 'A'),
+  EL_CHAR_A + ('A' - 'A'),
+  EL_CHAR_A + ('L' - 'A'),
+  EL_CHAR_A + ('D' - 'A'),
+
+  EL_CHAR_A + ('M' - 'A'),
+  EL_CHAR_A + ('I' - 'A'),
+  EL_CHAR_A + ('N' - 'A'),
+  EL_CHAR_A + ('E' - 'A'),
+
   EL_SPIELFIGUR,
   EL_LEERRAUM,
   EL_ERDREICH,
@@ -44,46 +101,45 @@ static int editor_element[] =
   EL_KOKOSNUSS,
   EL_BOMBE,
 
+  EL_ERZ_EDEL,
+  EL_ERZ_DIAM,
   EL_MORAST_LEER,
   EL_MORAST_VOLL,
+
+  EL_DYNAMIT_AUS,
+  EL_DYNAMIT,
   EL_AUSGANG_ZU,
   EL_AUSGANG_AUF,
 
-  EL_KAEFER,
-  EL_FLIEGER,
   EL_MAMPFER,
-  EL_ZOMBIE,
+  EL_KAEFER_O,
+  EL_FLIEGER_O,
+  EL_ROBOT,
+
+  EL_KAEFER_L,
+  EL_FLIEGER_L,
+  EL_KAEFER_R,
+  EL_FLIEGER_R,
 
-  EL_PACMAN,
-  EL_DYNAMIT_AUS,
-  EL_DYNAMIT,
   EL_ABLENK_AUS,
+  EL_KAEFER_U,
+  EL_FLIEGER_U,
+  EL_UNSICHTBAR,
 
   EL_BADEWANNE1,
   EL_SALZSAEURE,
   EL_BADEWANNE2,
-  EL_BADEWANNE,
+  EL_LEERRAUM,
 
   EL_BADEWANNE3,
   EL_BADEWANNE4,
   EL_BADEWANNE5,
-  EL_UNSICHTBAR,
+  EL_LEERRAUM,
 
   EL_TROPFEN,
-  EL_AMOEBE1,
-  EL_AMOEBE2,
-  EL_AMOEBE3,
-
-  EL_LIFE,
-  EL_LIFE_ASYNC,
-
-  EL_ERZ_1,
-  EL_ERZ_2,
-
-/*
-  EL_BIRNE_AUS,
-  EL_BIRNE_EIN,
-*/
+  EL_AMOEBE_TOT,
+  EL_AMOEBE_NASS,
+  EL_AMOEBE_NORM,
 
   EL_SCHLUESSEL1,
   EL_SCHLUESSEL2,
@@ -100,20 +156,92 @@ static int editor_element[] =
   EL_PFORTE3X,
   EL_PFORTE4X,
 
-  EL_KAEFER_R,
-  EL_KAEFER_O,
-  EL_KAEFER_L,
-  EL_KAEFER_U,
+  EL_CHAR_A + ('M' - 'A'),
+  EL_CHAR_A + ('O' - 'A'),
+  EL_CHAR_A + ('R' - 'A'),
+  EL_CHAR_A + ('E' - 'A'),
 
-  EL_FLIEGER_R,
-  EL_FLIEGER_O,
-  EL_FLIEGER_L,
-  EL_FLIEGER_U,
+  EL_PFEIL_L,
+  EL_PFEIL_R,
+  EL_PFEIL_O,
+  EL_PFEIL_U,
 
-  EL_PACMAN_R,
+  EL_AMOEBE_VOLL,
+  EL_EDELSTEIN_GELB,
+  EL_EDELSTEIN_ROT,
+  EL_EDELSTEIN_LILA,
+
+  EL_ERZ_EDEL_BD,
+  EL_ERZ_EDEL_GELB,
+  EL_ERZ_EDEL_ROT,
+  EL_ERZ_EDEL_LILA,
+
+  EL_LIFE,
   EL_PACMAN_O,
+  EL_ZEIT_VOLL,
+  EL_ZEIT_LEER,
+
   EL_PACMAN_L,
+  EL_MAMPFER2,
+  EL_PACMAN_R,
+  EL_MAUER_LEBT,
+
+  EL_LIFE_ASYNC,
   EL_PACMAN_U,
+  EL_BIRNE_AUS,
+  EL_BIRNE_EIN,
+
+  EL_DYNABOMB_NR,
+  EL_DYNABOMB_SZ,
+  EL_DYNABOMB_XL,
+  EL_BADEWANNE,
+
+  EL_MAULWURF,
+  EL_PINGUIN,
+  EL_SCHWEIN,
+  EL_DRACHE,
+
+  EL_SONDE,
+  EL_LEERRAUM,
+  EL_LEERRAUM,
+  EL_LEERRAUM,
+
+  EL_CHAR_A + ('S' - 'A'),
+  EL_CHAR_A + ('O' - 'A'),
+  EL_CHAR_A + ('K' - 'A'),
+  EL_CHAR_A + ('O' - 'A'),
+
+  EL_CHAR_MINUS,
+  EL_CHAR_A + ('B' - 'A'),
+  EL_CHAR_A + ('A' - 'A'),
+  EL_CHAR_A + ('N' - 'A'),
+
+  EL_SOKOBAN_OBJEKT,
+  EL_SOKOBAN_FELD_LEER,
+  EL_SOKOBAN_FELD_VOLL,
+  EL_BETON,
+
+/*
+  EL_CHAR_A + ('D' - 'A'),
+  EL_CHAR_A + ('Y' - 'A'),
+  EL_CHAR_A + ('N' - 'A'),
+  EL_CHAR_A + ('A' - 'A'),
+
+  EL_CHAR_A + ('B' - 'A'),
+  EL_CHAR_A + ('L' - 'A'),
+  EL_CHAR_A + ('A' - 'A'),
+  EL_CHAR_A + ('S' - 'A'),
+
+  EL_CHAR_MINUS,
+  EL_CHAR_A + ('T' - 'A'),
+  EL_CHAR_A + ('E' - 'A'),
+  EL_CHAR_A + ('R' - 'A'),
+*/
+
+  EL_LEERRAUM,
+  EL_LEERRAUM,
+  EL_LEERRAUM,
+  EL_LEERRAUM,
 
   EL_CHAR_AUSRUF,
   EL_CHAR_ZOLL,
@@ -189,7 +317,7 @@ static int editor_element[] =
   EL_CHAR_UE,
   EL_CHAR_COPY
 };
-static int elements_in_list = sizeof(editor_element)/sizeof(int);
+int elements_in_list = sizeof(editor_element)/sizeof(int);
 
 void DrawLevelEd()
 {
@@ -224,26 +352,26 @@ void DrawLevelEd()
     else
       graphic = GFX_LEERRAUM;
 
-    DrawMiniGraphicExtHiRes(pix[PIX_DB_DOOR],gc,
-                           DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS+3 + 
-                           (i%MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
-                           DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS+3 +
-                           (i/MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
-                           graphic);
+    DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
+                      DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS+3 + 
+                      (i%MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
+                      DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS+3 +
+                      (i/MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
+                      graphic);
   }
 
-  DrawMiniGraphicExtHiRes(pix[PIX_DB_DOOR],gc,
-                         DOOR_GFX_PAGEX1+ED_WIN_MB_LEFT_XPOS,
-                         DOOR_GFX_PAGEY1+ED_WIN_MB_LEFT_YPOS,
-                         el2gfx(new_element1));
-  DrawMiniGraphicExtHiRes(pix[PIX_DB_DOOR],gc,
-                         DOOR_GFX_PAGEX1+ED_WIN_MB_MIDDLE_XPOS,
-                         DOOR_GFX_PAGEY1+ED_WIN_MB_MIDDLE_YPOS,
-                         el2gfx(new_element2));
-  DrawMiniGraphicExtHiRes(pix[PIX_DB_DOOR],gc,
-                         DOOR_GFX_PAGEX1+ED_WIN_MB_RIGHT_XPOS,
-                         DOOR_GFX_PAGEY1+ED_WIN_MB_RIGHT_YPOS,
-                         el2gfx(new_element3));
+  DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
+                    DOOR_GFX_PAGEX1+ED_WIN_MB_LEFT_XPOS,
+                    DOOR_GFX_PAGEY1+ED_WIN_MB_LEFT_YPOS,
+                    el2gfx(new_element1));
+  DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
+                    DOOR_GFX_PAGEX1+ED_WIN_MB_MIDDLE_XPOS,
+                    DOOR_GFX_PAGEY1+ED_WIN_MB_MIDDLE_YPOS,
+                    el2gfx(new_element2));
+  DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
+                    DOOR_GFX_PAGEX1+ED_WIN_MB_RIGHT_XPOS,
+                    DOOR_GFX_PAGEY1+ED_WIN_MB_RIGHT_YPOS,
+                    el2gfx(new_element3));
   DrawTextExt(pix[PIX_DB_DOOR],gc,
              DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS,
              DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
@@ -275,20 +403,21 @@ void DrawControlWindow()
 
   ClearWindow();
 
+  /* Inhalt der Mampfer */
   DrawText(ED_COUNT_GADGET_XPOS+1,SY+6,
           "Contents of a smashed cruncher:",FS_SMALL,FC_YELLOW);
   for(i=0;i<4;i++) for(y=0;y<4;y++) for(x=0;x<4;x++)
   {
     DrawMiniElement(1+5*i+x,2+y,EL_ERDREICH);
     XFillRectangle(display,drawto,gc,
-                  SX+(2+5*i)*MINI_TILEX-MINI_TILEX/2-1,
-                  SY+(3)*MINI_TILEY-MINI_TILEY/2-1,
+                  SX+(1+5*i)*MINI_TILEX+MINI_TILEX/2-1,
+                  SY+(2)*MINI_TILEY+MINI_TILEY/2-1,
                   3*MINI_TILEX+2,3*MINI_TILEY+2);
   }
   XCopyArea(display,drawto,drawto,gc,
-           SX+MINI_TILEX,SY+2*MINI_TILEY,
+           SX+1*MINI_TILEX,SY+2*MINI_TILEY,
            4*5*MINI_TILEX,5*MINI_TILEY,
-           SX+MINI_TILEX-MINI_TILEX/2,SY+2*MINI_TILEY-MINI_TILEY/2);
+           SX+1*MINI_TILEX-MINI_TILEX/2,SY+2*MINI_TILEY-MINI_TILEY/2);
   for(i=0;i<4;i++)
   {
     for(y=0;y<3;y++) for(x=0;x<3;x++)
@@ -299,6 +428,21 @@ void DrawControlWindow()
             int2str(i+1,1),FS_SMALL,FC_YELLOW);
   }
 
+  /* Inhalt der Amöbe */
+  for(y=0;y<2;y++) for(x=0;x<2;x++)
+  {
+    DrawMiniElement(29+x,26+y,EL_ERDREICH);
+    XFillRectangle(display,drawto,gc,
+                  SX+29*MINI_TILEX+MINI_TILEX/2-1,
+                  SY+26*MINI_TILEY+MINI_TILEY/2-1,
+                  MINI_TILEX+2,MINI_TILEY+2);
+  }
+  XCopyArea(display,drawto,drawto,gc,
+           SX+29*MINI_TILEX,SY+26*MINI_TILEY,
+           3*MINI_TILEX,3*MINI_TILEY,
+           SX+29*MINI_TILEX-MINI_TILEX/2,SY+26*MINI_TILEY-MINI_TILEY/2);
+  DrawMiniElement(29,26,level.amoebe_inhalt);
+
   for(i=0;i<11+3+2;i++)
   {
     XCopyArea(display,pix[PIX_DOOR],drawto,gc,
@@ -357,7 +501,7 @@ void DrawControlWindow()
   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+10*ED_COUNT_TEXT_YSIZE,
           "Score for each 10 seconds left",FS_SMALL,FC_YELLOW);
   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+11*ED_COUNT_TEXT_YSIZE,
-          "Speed of the amoeba",FS_SMALL,FC_YELLOW);
+          "Speed of the amoeba / Content",FS_SMALL,FC_YELLOW);
   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+12*ED_COUNT_TEXT_YSIZE,
           "Time for magic wall",FS_SMALL,FC_YELLOW);
   DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+13*ED_COUNT_TEXT_YSIZE,
@@ -459,7 +603,7 @@ void FloodFill(int from_x, int from_y, int fill_element)
 {
   int i,x,y;
   int old_element;
-  static int check[4][2] = { -1,0, 0,-1, 1,0, 0,1 };
+  static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
   static int safety = 0;
 
   safety++;
@@ -527,69 +671,61 @@ void LevelEd(int mx, int my, int button)
   }
   else                         /********** EDIT/CTRL-FENSTER **********/
   {
+    static long choice_delay = 0;
     int choice = CheckElemButtons(mx,my,button);
     int elem_pos = choice-ED_BUTTON_ELEM;
 
-    switch(choice)
+    if (((choice == ED_BUTTON_EUP && element_shift>0) ||
+        (choice == ED_BUTTON_EDOWN &&
+         element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)) &&
+       DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
     {
-      case ED_BUTTON_EUP:
-      case ED_BUTTON_EDOWN:
-        if ((choice==ED_BUTTON_EUP && element_shift>0) ||
-           (choice==ED_BUTTON_EDOWN &&
-            element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y))
-       {
-         int i, step;
-
-         step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
-                 elements_in_list);
-         element_shift += (choice==ED_BUTTON_EUP ? -step : step);
-         if (element_shift<0)
-           element_shift = 0;
-         if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
-           element_shift = elements_in_list-MAX_ELEM_X*MAX_ELEM_Y;
-         if (element_shift % MAX_ELEM_X)
-           element_shift += MAX_ELEM_X-(element_shift % MAX_ELEM_X);
-
-         for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
-           DrawElemButton(i+2,ED_BUTTON_RELEASED);
-         BackToFront();
-         Delay(100000);
-       }
-       break;
-      default:
-       if (elem_pos>=0 && elem_pos<MAX_ELEM_X*MAX_ELEM_Y)
-       {
-         int new_element;
-
-         if (elem_pos+element_shift < elements_in_list)
-           new_element = editor_element[elem_pos+element_shift];
-         else
-           new_element = EL_LEERRAUM;
-
-         if (last_button==1)
-           new_element1 = new_element;
-         else if (last_button==2)
-           new_element2 = new_element;
-         else if (last_button==3)
-           new_element3 = new_element;
-
-         DrawMiniGraphicExtHiRes(drawto,gc,
-                                 DX+ED_WIN_MB_LEFT_XPOS,
-                                 DY+ED_WIN_MB_LEFT_YPOS,
-                                 el2gfx(new_element1));
-         DrawMiniGraphicExtHiRes(drawto,gc,
-                                 DX+ED_WIN_MB_MIDDLE_XPOS,
-                                 DY+ED_WIN_MB_MIDDLE_YPOS,
-                                 el2gfx(new_element2));
-         DrawMiniGraphicExtHiRes(drawto,gc,
-                                 DX+ED_WIN_MB_RIGHT_XPOS,
-                                 DY+ED_WIN_MB_RIGHT_YPOS,
-                                 el2gfx(new_element3));
-         redraw_mask |= REDRAW_DOOR_1;
-       }
-       break;
+      int i, step;
+
+      step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
+             elements_in_list);
+      element_shift += (choice==ED_BUTTON_EUP ? -step : step);
+      if (element_shift<0)
+       element_shift = 0;
+      if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
+       element_shift = elements_in_list-MAX_ELEM_X*MAX_ELEM_Y;
+      if (element_shift % MAX_ELEM_X)
+       element_shift += MAX_ELEM_X-(element_shift % MAX_ELEM_X);
+
+      for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
+       DrawElemButton(i+2,ED_BUTTON_RELEASED);
     }
+    else if (elem_pos>=0 && elem_pos<MAX_ELEM_X*MAX_ELEM_Y)
+    {
+      int new_element;
 
+      if (elem_pos+element_shift < elements_in_list)
+       new_element = editor_element[elem_pos+element_shift];
+      else
+       new_element = EL_LEERRAUM;
+
+      if (last_button==1)
+       new_element1 = new_element;
+      else if (last_button==2)
+       new_element2 = new_element;
+      else if (last_button==3)
+       new_element3 = new_element;
+
+      DrawMiniGraphicExt(drawto,gc,
+                        DX+ED_WIN_MB_LEFT_XPOS,
+                        DY+ED_WIN_MB_LEFT_YPOS,
+                        el2gfx(new_element1));
+      DrawMiniGraphicExt(drawto,gc,
+                        DX+ED_WIN_MB_MIDDLE_XPOS,
+                        DY+ED_WIN_MB_MIDDLE_YPOS,
+                        el2gfx(new_element2));
+      DrawMiniGraphicExt(drawto,gc,
+                        DX+ED_WIN_MB_RIGHT_XPOS,
+                        DY+ED_WIN_MB_RIGHT_YPOS,
+                        el2gfx(new_element3));
+      redraw_mask |= REDRAW_DOOR_1;
+    }
+  
     if (edit_mode)             /********** EDIT-FENSTER **********/
     {
       switch(CheckEditButtons(mx,my,button))
@@ -612,6 +748,8 @@ void LevelEd(int mx, int my, int button)
        case ED_BUTTON_LEFT:
          if (level_xpos>=0)
          {
+           if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
+             break;
            if (lev_fieldx<2*SCR_FIELDX-2)
              break;
 
@@ -622,13 +760,13 @@ void LevelEd(int mx, int my, int button)
              ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_RIGHT);
            else
              DrawMiniLevel(level_xpos,level_ypos);
-           BackToFront();
-           Delay(100000);
          }
          break;
        case ED_BUTTON_RIGHT:
          if (level_xpos<=lev_fieldx-2*SCR_FIELDX)
          {
+           if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
+             break;
            if (lev_fieldx<2*SCR_FIELDX-2)
              break;
 
@@ -639,13 +777,13 @@ void LevelEd(int mx, int my, int button)
              ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_LEFT);
            else
              DrawMiniLevel(level_xpos,level_ypos);
-           BackToFront();
-           Delay(100000);
          }
          break;
        case ED_BUTTON_UP:
          if (level_ypos>=0)
          {
+           if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
+             break;
            if (lev_fieldy<2*SCR_FIELDY-2)
              break;
 
@@ -656,13 +794,13 @@ void LevelEd(int mx, int my, int button)
              ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_DOWN);
            else
              DrawMiniLevel(level_xpos,level_ypos);
-           BackToFront();
-           Delay(100000);
          }
          break;
        case ED_BUTTON_DOWN:
          if (level_ypos<=lev_fieldy-2*SCR_FIELDY)
          {
+           if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
+             break;
            if (lev_fieldy<2*SCR_FIELDY-2)
              break;
 
@@ -673,8 +811,6 @@ void LevelEd(int mx, int my, int button)
              ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_UP);
            else
              DrawMiniLevel(level_xpos,level_ypos);
-           BackToFront();
-           Delay(100000);
          }
          break;
        default:
@@ -727,11 +863,11 @@ void LevelEd(int mx, int my, int button)
     }
     else                       /********** KONTROLL-FENSTER **********/
     {
-      static long choice_delay = 0;
       int choice = CheckCountButtons(mx,my,button);
       int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0);
 
-      if (choice>=0 && choice<36 && DelayReached(&choice_delay,10))
+      if (choice >= 0 && choice < 36 &&
+         DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
       {
        if (!(choice % 2))
          step = -step;
@@ -879,7 +1015,8 @@ void LevelEd(int mx, int my, int button)
          }
          break;
        case ED_BUTTON_UNDO:
-         if (AreYouSure("Exit without saving ?",AYS_ASK | AYS_STAY_OPEN))
+         if (leveldir[leveldir_nr].readonly ||
+             AreYouSure("Exit without saving ?",AYS_ASK | AYS_STAY_OPEN))
          {
            CloseDoor(DOOR_CLOSE_BOTH);
            game_status=MAINMENU;
@@ -894,6 +1031,13 @@ void LevelEd(int mx, int my, int button)
        case ED_BUTTON_EXIT:
          {
            int figur_vorhanden = FALSE;
+
+           if (leveldir[leveldir_nr].readonly)
+           {
+             AreYouSure("This level is read only !",AYS_CONFIRM);
+             break;
+           }
+
            for(y=0;y<lev_fieldy;y++) 
              for(x=0;x<lev_fieldx;x++)
                if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1) 
@@ -952,6 +1096,25 @@ void LevelEd(int mx, int my, int button)
        }
       }
 
+      if (mx>=SX+29*MINI_TILEX && mx<SX+30*MINI_TILEX &&
+         my>=SY+26*MINI_TILEY && my<SY+27*MINI_TILEY)
+      {
+       int new_element;
+
+       if (!button || button<1 || button>3)
+         return;
+
+       new_element = (button==1 ? new_element1 :
+                      button==2 ? new_element2 :
+                      button==3 ? new_element3 : 0);
+
+       if (new_element != level.amoebe_inhalt)
+       {
+         level.amoebe_inhalt = new_element;
+         DrawMiniElement(29,26,new_element);
+       }
+      }
+
       if (mx>=SX+1*MINI_TILEX && mx<SX+(1+4*5)*MINI_TILEX &&
          my>=SY+2*MINI_TILEY && my<SY+(2+3)*MINI_TILEY)
       {
@@ -976,7 +1139,7 @@ void LevelEd(int mx, int my, int button)
          if (new_element != level.mampfer_inhalt[i][x][y])
          {
            level.mampfer_inhalt[i][x][y] = new_element;
-           DrawMiniElement(1+5*i+x,2+y,level.mampfer_inhalt[i][x][y]);
+           DrawMiniElement(1+5*i+x,2+y,new_element);
          }
        }
        else if (!motion_status)/* Mauszeiger nicht im Cruncher-Feld */
@@ -1048,7 +1211,7 @@ void LevelNameTyping(KeySym key)
                ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
                "<",FS_SMALL,FC_RED);
   }
-  else if (key==XK_Delete && len>0)
+  else if ((key==XK_Delete || key==XK_BackSpace) && len>0)
   {
     level.name[len-1] = 0;
     len--;
@@ -1084,433 +1247,3 @@ void LevelNameTyping(KeySym key)
     name_typing = FALSE;
   }
 }
-
-void DrawEditButton(unsigned long state)
-{
-  int i;
-  int xpos = 0, ypos = 1, xsize = 2, ysize = 3;
-  int cx = DOOR_GFX_PAGEX6, cy = DOOR_GFX_PAGEY2;
-  static int edit_pos[6][4] =
-  {
-    ED_BUTTON_CTRL_XPOS,ED_BUTTON_CTRL_YPOS,
-    ED_BUTTON_CTRL_XSIZE,ED_BUTTON_CTRL_YSIZE,
-
-    ED_BUTTON_FILL_XPOS,ED_BUTTON_FILL_YPOS,
-    ED_BUTTON_FILL_XSIZE,ED_BUTTON_FILL_YSIZE,
-
-    ED_BUTTON_LEFT_XPOS,ED_BUTTON_LEFT_YPOS,
-    ED_BUTTON_LEFT_XSIZE,ED_BUTTON_LEFT_YSIZE,
-
-    ED_BUTTON_UP_XPOS,ED_BUTTON_UP_YPOS,
-    ED_BUTTON_UP_XSIZE,ED_BUTTON_UP_YSIZE,
-
-    ED_BUTTON_DOWN_XPOS,ED_BUTTON_DOWN_YPOS,
-    ED_BUTTON_DOWN_XSIZE,ED_BUTTON_DOWN_YSIZE,
-
-    ED_BUTTON_RIGHT_XPOS,ED_BUTTON_RIGHT_YPOS,
-    ED_BUTTON_RIGHT_XSIZE,ED_BUTTON_RIGHT_YSIZE
-  };
-
-  if (state & ED_BUTTON_PRESSED)
-    cx = DOOR_GFX_PAGEX5;
-
-  for(i=0;i<6;i++)
-  {
-    if (state & (1<<i))
-      XCopyArea(display,pix[PIX_DOOR],drawto,gc,
-               cx + edit_pos[i][xpos],
-               cy + edit_pos[i][ypos],
-               edit_pos[i][xsize],
-               edit_pos[i][ysize],
-               VX + edit_pos[i][xpos],
-               VY + edit_pos[i][ypos]);
-  }
-
-  redraw_mask |= REDRAW_DOOR_2;
-}
-
-void DrawCtrlButton(unsigned long state)
-{
-  int i;
-  int xpos = 0, ypos = 1, xsize = 2, ysize = 3;
-  int cx = DOOR_GFX_PAGEX4, cy = DOOR_GFX_PAGEY1+80;
-  static int edit_pos[4][4] =
-  {
-    ED_BUTTON_EDIT_XPOS,ED_BUTTON_EDIT_YPOS,
-    ED_BUTTON_EDIT_XSIZE,ED_BUTTON_EDIT_YSIZE,
-
-    ED_BUTTON_CLEAR_XPOS,ED_BUTTON_CLEAR_YPOS,
-    ED_BUTTON_CLEAR_XSIZE,ED_BUTTON_CLEAR_YSIZE,
-
-    ED_BUTTON_UNDO_XPOS,ED_BUTTON_UNDO_YPOS,
-    ED_BUTTON_UNDO_XSIZE,ED_BUTTON_UNDO_YSIZE,
-
-    ED_BUTTON_EXIT_XPOS,ED_BUTTON_EXIT_YPOS,
-    ED_BUTTON_EXIT_XSIZE,ED_BUTTON_EXIT_YSIZE
-  };
-
-  if (state & ED_BUTTON_PRESSED)
-    cx = DOOR_GFX_PAGEX3;
-
-  for(i=0;i<4;i++)
-  {
-    if (state & (1<<(i+6)))
-      XCopyArea(display,pix[PIX_DOOR],drawto,gc,
-               cx + edit_pos[i][xpos],
-               cy + edit_pos[i][ypos],
-               edit_pos[i][xsize],
-               edit_pos[i][ysize],
-               VX + edit_pos[i][xpos],
-               VY + edit_pos[i][ypos]);
-  }
-
-  redraw_mask |= REDRAW_DOOR_2;
-}
-
-void DrawElemButton(int button_nr, int button_state)
-{
-  int xpos = 0, ypos = 1, xsize = 2, ysize = 3;
-  int cx = DOOR_GFX_PAGEX6, cy = DOOR_GFX_PAGEY1;
-  int from_x, from_y, to_x,to_y, size_x, size_y;
-  static int edit_pos[3][4] =
-  {
-    ED_BUTTON_EUP_XPOS,ED_BUTTON_EUP_YPOS,
-    ED_BUTTON_EUP_XSIZE,ED_BUTTON_EUP_YSIZE,
-
-    ED_BUTTON_EDOWN_XPOS,ED_BUTTON_EDOWN_YPOS,
-    ED_BUTTON_EDOWN_XSIZE,ED_BUTTON_EDOWN_YSIZE,
-
-    ED_BUTTON_ELEM_XPOS,ED_BUTTON_ELEM_YPOS,
-    ED_BUTTON_ELEM_XSIZE,ED_BUTTON_ELEM_YSIZE
-  };
-
-  if (button_nr<ED_BUTTON_ELEM)
-  {
-    int pos = button_nr;
-
-    from_x = cx + edit_pos[pos][xpos];
-    from_y = cy + edit_pos[pos][ypos];
-    size_x = edit_pos[pos][xsize];
-    size_y = edit_pos[pos][ysize];
-    to_x   = DX + edit_pos[pos][xpos];
-    to_y   = DY + edit_pos[pos][ypos];
-
-    if (button_state & ED_BUTTON_PRESSED)
-    {
-      if (button_nr==ED_BUTTON_EUP)
-       from_y = cy + ED_BUTTON_EUP_Y2POS;
-      else
-       from_y = cy + ED_BUTTON_EDOWN_Y2POS;
-    }
-
-    XCopyArea(display,pix[PIX_DOOR],drawto,gc,
-             from_x,from_y, size_x,size_y, to_x,to_y);
-  }
-  else
-  {
-    int pos = ED_BUTTON_ELEM;
-    int elem_pos = button_nr-ED_BUTTON_ELEM;
-    int x = elem_pos % MAX_ELEM_X;
-    int y = elem_pos / MAX_ELEM_X;
-    int graphic;
-    int shift = 0;
-
-    if (elem_pos+element_shift < elements_in_list)
-      graphic = el2gfx(editor_element[elem_pos+element_shift]);
-    else
-      graphic = GFX_LEERRAUM;
-
-    from_x = cx + edit_pos[pos][xpos];
-    from_y = cy + edit_pos[pos][ypos];
-    size_x = edit_pos[pos][xsize];
-    size_y = edit_pos[pos][ysize];
-    to_x   = DX + edit_pos[pos][xpos] + x * ED_BUTTON_ELEM_XSIZE;
-    to_y   = DY + edit_pos[pos][ypos] + y * ED_BUTTON_ELEM_YSIZE;
-
-    if (button_state & ED_BUTTON_PRESSED)
-    {
-      from_y = ED_BUTTON_ELEM_Y2POS;
-      shift = 1;
-    }
-
-    XCopyArea(display,pix[PIX_DOOR],drawto,gc,
-             from_x,from_y, size_x,size_y, to_x,to_y);
-
-    DrawMiniGraphicExtHiRes(drawto,gc,
-                           DX+ED_BUTTON_ELEM_XPOS+3+shift + 
-                           (elem_pos % MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
-                           DY+ED_BUTTON_ELEM_YPOS+3-shift +
-                           (elem_pos / MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
-                           graphic);
-  }
-
-  redraw_mask |= REDRAW_DOOR_1;
-}
-
-void DrawCountButton(int button_nr, int button_state)
-{
-  int from_x, from_y, to_x,to_y, size_x, size_y;
-
-  from_x =
-    DOOR_GFX_PAGEX4+(button_nr%2 ? ED_BUTTON_PLUS_XPOS : ED_BUTTON_MINUS_XPOS);
-  from_y = DOOR_GFX_PAGEY1 + ED_BUTTON_MINUS_YPOS;
-  size_x = ED_BUTTON_MINUS_XSIZE;
-  size_y = ED_BUTTON_MINUS_YSIZE;
-  to_x = (button_nr<32 ? ED_COUNT_GADGET_XPOS : ED_SIZE_GADGET_XPOS);
-  if (button_nr % 2)
-    to_x += (ED_BUTTON_PLUS_XPOS - ED_BUTTON_MINUS_XPOS);
-  to_y = (button_nr<32 ? ED_COUNT_GADGET_YPOS : ED_SIZE_GADGET_YPOS) +
-    ((button_nr<32 ? button_nr : button_nr-32)/2)*ED_COUNT_GADGET_YSIZE;
-
-  if (button_state & ED_BUTTON_PRESSED)
-    from_x -= DXSIZE;
-
-  XCopyArea(display,pix[PIX_DOOR],drawto,gc,
-           from_x,from_y, size_x,size_y, to_x,to_y);
-  XCopyArea(display,pix[PIX_DOOR],window,gc,
-           from_x,from_y, size_x,size_y, to_x,to_y);
-}
-
-int CheckEditButtons(int mx, int my, int button)
-{
-  int return_code = 0;
-  static int choice = -1;
-  static BOOL pressed = FALSE;
-  static int edit_button[6] =
-  {
-    ED_BUTTON_CTRL,
-    ED_BUTTON_FILL,
-    ED_BUTTON_LEFT,
-    ED_BUTTON_UP,
-    ED_BUTTON_DOWN,
-    ED_BUTTON_RIGHT
-  };
-
-  if (button)
-  {
-    if (!motion_status)                /* Maustaste neu gedrückt */
-    {
-      if (ON_EDIT_BUTTON(mx,my))
-      {
-       choice = EDIT_BUTTON(mx,my);
-       pressed = TRUE;
-       DrawEditButton(edit_button[choice] | ED_BUTTON_PRESSED);
-       if (edit_button[choice]!=ED_BUTTON_CTRL &&
-           edit_button[choice]!=ED_BUTTON_FILL)
-         return_code = 1<<choice;
-      }
-    }
-    else                       /* Mausbewegung bei gedrückter Maustaste */
-    {
-      if ((!ON_EDIT_BUTTON(mx,my) || EDIT_BUTTON(mx,my)!=choice) &&
-         choice>=0 && pressed)
-      {
-       pressed = FALSE;
-       DrawEditButton(edit_button[choice] | ED_BUTTON_RELEASED);
-      }
-      else if (ON_EDIT_BUTTON(mx,my) && EDIT_BUTTON(mx,my)==choice)
-      {
-       if (!pressed)
-         DrawEditButton(edit_button[choice] | ED_BUTTON_PRESSED);
-       pressed = TRUE;
-       if (edit_button[choice]!=ED_BUTTON_CTRL &&
-           edit_button[choice]!=ED_BUTTON_FILL)
-         return_code = 1<<choice;
-      }
-    }
-  }
-  else                         /* Maustaste wieder losgelassen */
-  {
-    if (ON_EDIT_BUTTON(mx,my) && EDIT_BUTTON(mx,my)==choice && pressed)
-    {
-      DrawEditButton(edit_button[choice] | ED_BUTTON_RELEASED);
-      if (edit_button[choice]==ED_BUTTON_CTRL ||
-         edit_button[choice]==ED_BUTTON_FILL)
-       return_code = 1<<choice;
-      choice = -1;
-      pressed = FALSE;
-    }
-    else
-    {
-      choice = -1;
-      pressed = FALSE;
-    }
-  }
-
-  BackToFront();
-  return(return_code);
-}
-
-int CheckCtrlButtons(int mx, int my, int button)
-{
-  int return_code = 0;
-  static int choice = -1;
-  static BOOL pressed = FALSE;
-  static int ctrl_button[4] =
-  {
-    ED_BUTTON_EDIT,
-    ED_BUTTON_CLEAR,
-    ED_BUTTON_UNDO,
-    ED_BUTTON_EXIT
-  };
-
-  if (button)
-  {
-    if (!motion_status)                /* Maustaste neu gedrückt */
-    {
-      if (ON_CTRL_BUTTON(mx,my))
-      {
-       choice = CTRL_BUTTON(mx,my);
-       pressed = TRUE;
-       DrawCtrlButton(ctrl_button[choice] | ED_BUTTON_PRESSED);
-      }
-    }
-    else                       /* Mausbewegung bei gedrückter Maustaste */
-    {
-      if ((!ON_CTRL_BUTTON(mx,my) || CTRL_BUTTON(mx,my)!=choice) &&
-         choice>=0 && pressed)
-      {
-       pressed = FALSE;
-       DrawCtrlButton(ctrl_button[choice] | ED_BUTTON_RELEASED);
-      }
-      else if (ON_CTRL_BUTTON(mx,my) && CTRL_BUTTON(mx,my)==choice && !pressed)
-      {
-       pressed = TRUE;
-       DrawCtrlButton(ctrl_button[choice] | ED_BUTTON_PRESSED);
-      }
-    }
-  }
-  else                         /* Maustaste wieder losgelassen */
-  {
-    if (ON_CTRL_BUTTON(mx,my) && CTRL_BUTTON(mx,my)==choice && pressed)
-    {
-      DrawCtrlButton(ctrl_button[choice] | ED_BUTTON_RELEASED);
-      return_code = 1<<(choice+6);
-      choice = -1;
-      pressed = FALSE;
-    }
-    else
-    {
-      choice = -1;
-      pressed = FALSE;
-    }
-  }
-
-  BackToFront();
-  return(return_code);
-}
-
-int CheckElemButtons(int mx, int my, int button)
-{
-  int return_code = -1;
-  static int choice = -1;
-  static BOOL pressed = FALSE;
-
-  if (button)
-  {
-    if (!motion_status)                /* Maustaste neu gedrückt */
-    {
-      if (ON_ELEM_BUTTON(mx,my))
-      {
-       choice = ELEM_BUTTON(mx,my);
-       pressed = TRUE;
-       DrawElemButton(choice,ED_BUTTON_PRESSED);
-       if (choice==ED_BUTTON_EUP ||
-           choice==ED_BUTTON_EDOWN)
-         return_code = choice;
-      }
-    }
-    else                       /* Mausbewegung bei gedrückter Maustaste */
-    {
-      if ((!ON_ELEM_BUTTON(mx,my) || ELEM_BUTTON(mx,my)!=choice) &&
-         choice>=0 && pressed)
-      {
-       pressed = FALSE;
-       DrawElemButton(choice,ED_BUTTON_RELEASED);
-      }
-      else if (ON_ELEM_BUTTON(mx,my) && ELEM_BUTTON(mx,my)==choice)
-      {
-       if (!pressed)
-         DrawElemButton(choice,ED_BUTTON_PRESSED);
-       pressed = TRUE;
-       if (choice==ED_BUTTON_EUP ||
-           choice==ED_BUTTON_EDOWN)
-         return_code = choice;
-      }
-    }
-  }
-  else                         /* Maustaste wieder losgelassen */
-  {
-    if (ON_ELEM_BUTTON(mx,my) && ELEM_BUTTON(mx,my)==choice && pressed)
-    {
-      DrawElemButton(choice,ED_BUTTON_RELEASED);
-      if (choice!=ED_BUTTON_EUP &&
-         choice!=ED_BUTTON_EDOWN)
-       return_code = choice;
-      choice = -1;
-      pressed = FALSE;
-    }
-    else
-    {
-      choice = -1;
-      pressed = FALSE;
-    }
-  }
-
-  BackToFront();
-  return(return_code);
-}
-
-int CheckCountButtons(int mx, int my, int button)
-{
-  int return_code = -1;
-  static int choice = -1;
-  static BOOL pressed = FALSE;
-
-  if (button)
-  {
-    if (!motion_status)                /* Maustaste neu gedrückt */
-    {
-      if (ON_COUNT_BUTTON(mx,my))
-      {
-       choice = COUNT_BUTTON(mx,my);
-       pressed = TRUE;
-       DrawCountButton(choice,ED_BUTTON_PRESSED);
-       return_code = choice;
-      }
-    }
-    else                       /* Mausbewegung bei gedrückter Maustaste */
-    {
-      if ((!ON_COUNT_BUTTON(mx,my) || COUNT_BUTTON(mx,my)!=choice) &&
-         choice>=0 && pressed)
-      {
-       pressed = FALSE;
-       DrawCountButton(choice,ED_BUTTON_RELEASED);
-      }
-      else if (ON_COUNT_BUTTON(mx,my) && COUNT_BUTTON(mx,my)==choice)
-      {
-       if (!pressed)
-         DrawCountButton(choice,ED_BUTTON_PRESSED);
-       pressed = TRUE;
-       return_code = choice;
-      }
-    }
-  }
-  else                         /* Maustaste wieder losgelassen */
-  {
-    if (ON_COUNT_BUTTON(mx,my) && COUNT_BUTTON(mx,my)==choice && pressed)
-    {
-      DrawCountButton(choice,ED_BUTTON_RELEASED);
-      choice = -1;
-      pressed = FALSE;
-    }
-    else
-    {
-      choice = -1;
-      pressed = FALSE;
-    }
-  }
-
-  BackToFront();
-  return(return_code);
-}