rnd-19980918
[rocksndiamonds.git] / src / editor.c
index 454fb74e88981448c75eabbd3181e0fa25bbf3ca..fef23e2b5d3ba6fb172af8e1205a82aa10320606 100644 (file)
@@ -19,6 +19,8 @@
 #include "buttons.h"
 #include "files.h"
 
+#define CHOICE_DELAY_VALUE     100
+
 static int level_xpos,level_ypos;
 static BOOL edit_mode;
 static BOOL name_typing;
@@ -29,6 +31,61 @@ static int new_element3 = EL_ERDREICH;
 int element_shift;
 int editor_element[] =
 {
+  EL_CHAR_A + ('B' - 'A'),
+  EL_CHAR_A + ('O' - 'A'),
+  EL_CHAR_A + ('U' - 'A'),
+  EL_CHAR_A + ('L' - 'A'),
+
+  EL_CHAR_MINUS,
+  EL_CHAR_A + ('D' - 'A'),
+  EL_CHAR_A + ('E' - 'A'),
+  EL_CHAR_A + ('R' - 'A'),
+
+  EL_CHAR_A + ('D' - 'A'),
+  EL_CHAR_A + ('A' - 'A'),
+  EL_CHAR_A + ('S' - 'A'),
+  EL_CHAR_A + ('H' - 'A'),
+
+  EL_SPIELFIGUR,
+  EL_LEERRAUM,
+  EL_ERDREICH,
+  EL_BETON,
+
+  EL_FELSBODEN,
+  EL_SIEB2_LEER,
+  EL_AUSGANG_ZU,
+  EL_AUSGANG_AUF,
+
+  EL_EDELSTEIN_BD,
+  EL_BUTTERFLY_O,
+  EL_FIREFLY_O,
+  EL_FELSBROCKEN,
+
+  EL_BUTTERFLY_L,
+  EL_FIREFLY_L,
+  EL_BUTTERFLY_R,
+  EL_FIREFLY_R,
+
+  EL_AMOEBE_BD,
+  EL_BUTTERFLY_U,
+  EL_FIREFLY_U,
+  EL_LEERRAUM,
+
+  EL_CHAR_A + ('E' - 'A'),
+  EL_CHAR_A + ('M' - 'A'),
+  EL_CHAR_A + ('E' - 'A'),
+  EL_CHAR_MINUS,
+
+  EL_CHAR_A + ('R' - 'A'),
+  EL_CHAR_A + ('A' - 'A'),
+  EL_CHAR_A + ('L' - 'A'),
+  EL_CHAR_A + ('D' - 'A'),
+
+  EL_CHAR_A + ('M' - 'A'),
+  EL_CHAR_A + ('I' - 'A'),
+  EL_CHAR_A + ('N' - 'A'),
+  EL_CHAR_A + ('E' - 'A'),
+
   EL_SPIELFIGUR,
   EL_LEERRAUM,
   EL_ERDREICH,
@@ -44,51 +101,46 @@ int editor_element[] =
   EL_KOKOSNUSS,
   EL_BOMBE,
 
+  EL_ERZ_EDEL,
+  EL_ERZ_DIAM,
   EL_MORAST_LEER,
   EL_MORAST_VOLL,
+
+  EL_DYNAMIT_AUS,
+  EL_DYNAMIT,
   EL_AUSGANG_ZU,
   EL_AUSGANG_AUF,
 
-  EL_KAEFER,
-  EL_FLIEGER,
   EL_MAMPFER,
-  EL_ZOMBIE,
+  EL_KAEFER_O,
+  EL_FLIEGER_O,
+  EL_ROBOT,
+
+  EL_KAEFER_L,
+  EL_FLIEGER_L,
+  EL_KAEFER_R,
+  EL_FLIEGER_R,
 
-  EL_PACMAN,
-  EL_DYNAMIT_AUS,
-  EL_DYNAMIT,
   EL_ABLENK_AUS,
+  EL_KAEFER_U,
+  EL_FLIEGER_U,
+  EL_UNSICHTBAR,
 
   EL_BADEWANNE1,
   EL_SALZSAEURE,
   EL_BADEWANNE2,
-  EL_BADEWANNE,
+  EL_LEERRAUM,
 
   EL_BADEWANNE3,
   EL_BADEWANNE4,
   EL_BADEWANNE5,
-  EL_UNSICHTBAR,
+  EL_LEERRAUM,
 
   EL_TROPFEN,
   EL_AMOEBE_TOT,
   EL_AMOEBE_NASS,
   EL_AMOEBE_NORM,
 
-  EL_AMOEBE_VOLL,
-
-/*
-  EL_LIFE,
-*/
-  EL_LIFE_ASYNC,
-
-  EL_ERZ_EDEL,
-  EL_ERZ_DIAM,
-
-  EL_ZEIT_VOLL,
-  EL_ZEIT_LEER,
-  EL_BIRNE_AUS,
-  EL_BIRNE_EIN,
-
   EL_SCHLUESSEL1,
   EL_SCHLUESSEL2,
   EL_SCHLUESSEL3,
@@ -104,20 +156,92 @@ int editor_element[] =
   EL_PFORTE3X,
   EL_PFORTE4X,
 
-  EL_KAEFER_R,
-  EL_KAEFER_O,
-  EL_KAEFER_L,
-  EL_KAEFER_U,
+  EL_CHAR_A + ('M' - 'A'),
+  EL_CHAR_A + ('O' - 'A'),
+  EL_CHAR_A + ('R' - 'A'),
+  EL_CHAR_A + ('E' - 'A'),
 
-  EL_FLIEGER_R,
-  EL_FLIEGER_O,
-  EL_FLIEGER_L,
-  EL_FLIEGER_U,
+  EL_PFEIL_L,
+  EL_PFEIL_R,
+  EL_PFEIL_O,
+  EL_PFEIL_U,
 
-  EL_PACMAN_R,
+  EL_AMOEBE_VOLL,
+  EL_EDELSTEIN_GELB,
+  EL_EDELSTEIN_ROT,
+  EL_EDELSTEIN_LILA,
+
+  EL_ERZ_EDEL_BD,
+  EL_ERZ_EDEL_GELB,
+  EL_ERZ_EDEL_ROT,
+  EL_ERZ_EDEL_LILA,
+
+  EL_LIFE,
   EL_PACMAN_O,
+  EL_ZEIT_VOLL,
+  EL_ZEIT_LEER,
+
   EL_PACMAN_L,
+  EL_MAMPFER2,
+  EL_PACMAN_R,
+  EL_MAUER_LEBT,
+
+  EL_LIFE_ASYNC,
   EL_PACMAN_U,
+  EL_BIRNE_AUS,
+  EL_BIRNE_EIN,
+
+  EL_DYNABOMB_NR,
+  EL_DYNABOMB_SZ,
+  EL_DYNABOMB_XL,
+  EL_BADEWANNE,
+
+  EL_MAULWURF,
+  EL_PINGUIN,
+  EL_SCHWEIN,
+  EL_DRACHE,
+
+  EL_SONDE,
+  EL_LEERRAUM,
+  EL_LEERRAUM,
+  EL_LEERRAUM,
+
+  EL_CHAR_A + ('S' - 'A'),
+  EL_CHAR_A + ('O' - 'A'),
+  EL_CHAR_A + ('K' - 'A'),
+  EL_CHAR_A + ('O' - 'A'),
+
+  EL_CHAR_MINUS,
+  EL_CHAR_A + ('B' - 'A'),
+  EL_CHAR_A + ('A' - 'A'),
+  EL_CHAR_A + ('N' - 'A'),
+
+  EL_SOKOBAN_OBJEKT,
+  EL_SOKOBAN_FELD_LEER,
+  EL_SOKOBAN_FELD_VOLL,
+  EL_BETON,
+
+/*
+  EL_CHAR_A + ('D' - 'A'),
+  EL_CHAR_A + ('Y' - 'A'),
+  EL_CHAR_A + ('N' - 'A'),
+  EL_CHAR_A + ('A' - 'A'),
+
+  EL_CHAR_A + ('B' - 'A'),
+  EL_CHAR_A + ('L' - 'A'),
+  EL_CHAR_A + ('A' - 'A'),
+  EL_CHAR_A + ('S' - 'A'),
+
+  EL_CHAR_MINUS,
+  EL_CHAR_A + ('T' - 'A'),
+  EL_CHAR_A + ('E' - 'A'),
+  EL_CHAR_A + ('R' - 'A'),
+*/
+
+  EL_LEERRAUM,
+  EL_LEERRAUM,
+  EL_LEERRAUM,
+  EL_LEERRAUM,
 
   EL_CHAR_AUSRUF,
   EL_CHAR_ZOLL,
@@ -228,26 +352,26 @@ void DrawLevelEd()
     else
       graphic = GFX_LEERRAUM;
 
-    DrawMiniGraphicExtHiRes(pix[PIX_DB_DOOR],gc,
-                           DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS+3 + 
-                           (i%MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
-                           DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS+3 +
-                           (i/MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
-                           graphic);
+    DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
+                      DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS+3 + 
+                      (i%MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
+                      DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS+3 +
+                      (i/MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
+                      graphic);
   }
 
-  DrawMiniGraphicExtHiRes(pix[PIX_DB_DOOR],gc,
-                         DOOR_GFX_PAGEX1+ED_WIN_MB_LEFT_XPOS,
-                         DOOR_GFX_PAGEY1+ED_WIN_MB_LEFT_YPOS,
-                         el2gfx(new_element1));
-  DrawMiniGraphicExtHiRes(pix[PIX_DB_DOOR],gc,
-                         DOOR_GFX_PAGEX1+ED_WIN_MB_MIDDLE_XPOS,
-                         DOOR_GFX_PAGEY1+ED_WIN_MB_MIDDLE_YPOS,
-                         el2gfx(new_element2));
-  DrawMiniGraphicExtHiRes(pix[PIX_DB_DOOR],gc,
-                         DOOR_GFX_PAGEX1+ED_WIN_MB_RIGHT_XPOS,
-                         DOOR_GFX_PAGEY1+ED_WIN_MB_RIGHT_YPOS,
-                         el2gfx(new_element3));
+  DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
+                    DOOR_GFX_PAGEX1+ED_WIN_MB_LEFT_XPOS,
+                    DOOR_GFX_PAGEY1+ED_WIN_MB_LEFT_YPOS,
+                    el2gfx(new_element1));
+  DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
+                    DOOR_GFX_PAGEX1+ED_WIN_MB_MIDDLE_XPOS,
+                    DOOR_GFX_PAGEY1+ED_WIN_MB_MIDDLE_YPOS,
+                    el2gfx(new_element2));
+  DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
+                    DOOR_GFX_PAGEX1+ED_WIN_MB_RIGHT_XPOS,
+                    DOOR_GFX_PAGEY1+ED_WIN_MB_RIGHT_YPOS,
+                    el2gfx(new_element3));
   DrawTextExt(pix[PIX_DB_DOOR],gc,
              DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS,
              DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
@@ -479,7 +603,7 @@ void FloodFill(int from_x, int from_y, int fill_element)
 {
   int i,x,y;
   int old_element;
-  static int check[4][2] = { -1,0, 0,-1, 1,0, 0,1 };
+  static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
   static int safety = 0;
 
   safety++;
@@ -547,69 +671,61 @@ void LevelEd(int mx, int my, int button)
   }
   else                         /********** EDIT/CTRL-FENSTER **********/
   {
+    static long choice_delay = 0;
     int choice = CheckElemButtons(mx,my,button);
     int elem_pos = choice-ED_BUTTON_ELEM;
 
-    switch(choice)
+    if (((choice == ED_BUTTON_EUP && element_shift>0) ||
+        (choice == ED_BUTTON_EDOWN &&
+         element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)) &&
+       DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
     {
-      case ED_BUTTON_EUP:
-      case ED_BUTTON_EDOWN:
-        if ((choice==ED_BUTTON_EUP && element_shift>0) ||
-           (choice==ED_BUTTON_EDOWN &&
-            element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y))
-       {
-         int i, step;
-
-         step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
-                 elements_in_list);
-         element_shift += (choice==ED_BUTTON_EUP ? -step : step);
-         if (element_shift<0)
-           element_shift = 0;
-         if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
-           element_shift = elements_in_list-MAX_ELEM_X*MAX_ELEM_Y;
-         if (element_shift % MAX_ELEM_X)
-           element_shift += MAX_ELEM_X-(element_shift % MAX_ELEM_X);
-
-         for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
-           DrawElemButton(i+2,ED_BUTTON_RELEASED);
-         BackToFront();
-         Delay(100000);
-       }
-       break;
-      default:
-       if (elem_pos>=0 && elem_pos<MAX_ELEM_X*MAX_ELEM_Y)
-       {
-         int new_element;
-
-         if (elem_pos+element_shift < elements_in_list)
-           new_element = editor_element[elem_pos+element_shift];
-         else
-           new_element = EL_LEERRAUM;
-
-         if (last_button==1)
-           new_element1 = new_element;
-         else if (last_button==2)
-           new_element2 = new_element;
-         else if (last_button==3)
-           new_element3 = new_element;
-
-         DrawMiniGraphicExtHiRes(drawto,gc,
-                                 DX+ED_WIN_MB_LEFT_XPOS,
-                                 DY+ED_WIN_MB_LEFT_YPOS,
-                                 el2gfx(new_element1));
-         DrawMiniGraphicExtHiRes(drawto,gc,
-                                 DX+ED_WIN_MB_MIDDLE_XPOS,
-                                 DY+ED_WIN_MB_MIDDLE_YPOS,
-                                 el2gfx(new_element2));
-         DrawMiniGraphicExtHiRes(drawto,gc,
-                                 DX+ED_WIN_MB_RIGHT_XPOS,
-                                 DY+ED_WIN_MB_RIGHT_YPOS,
-                                 el2gfx(new_element3));
-         redraw_mask |= REDRAW_DOOR_1;
-       }
-       break;
+      int i, step;
+
+      step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
+             elements_in_list);
+      element_shift += (choice==ED_BUTTON_EUP ? -step : step);
+      if (element_shift<0)
+       element_shift = 0;
+      if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
+       element_shift = elements_in_list-MAX_ELEM_X*MAX_ELEM_Y;
+      if (element_shift % MAX_ELEM_X)
+       element_shift += MAX_ELEM_X-(element_shift % MAX_ELEM_X);
+
+      for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
+       DrawElemButton(i+2,ED_BUTTON_RELEASED);
     }
+    else if (elem_pos>=0 && elem_pos<MAX_ELEM_X*MAX_ELEM_Y)
+    {
+      int new_element;
 
+      if (elem_pos+element_shift < elements_in_list)
+       new_element = editor_element[elem_pos+element_shift];
+      else
+       new_element = EL_LEERRAUM;
+
+      if (last_button==1)
+       new_element1 = new_element;
+      else if (last_button==2)
+       new_element2 = new_element;
+      else if (last_button==3)
+       new_element3 = new_element;
+
+      DrawMiniGraphicExt(drawto,gc,
+                        DX+ED_WIN_MB_LEFT_XPOS,
+                        DY+ED_WIN_MB_LEFT_YPOS,
+                        el2gfx(new_element1));
+      DrawMiniGraphicExt(drawto,gc,
+                        DX+ED_WIN_MB_MIDDLE_XPOS,
+                        DY+ED_WIN_MB_MIDDLE_YPOS,
+                        el2gfx(new_element2));
+      DrawMiniGraphicExt(drawto,gc,
+                        DX+ED_WIN_MB_RIGHT_XPOS,
+                        DY+ED_WIN_MB_RIGHT_YPOS,
+                        el2gfx(new_element3));
+      redraw_mask |= REDRAW_DOOR_1;
+    }
+  
     if (edit_mode)             /********** EDIT-FENSTER **********/
     {
       switch(CheckEditButtons(mx,my,button))
@@ -632,6 +748,8 @@ void LevelEd(int mx, int my, int button)
        case ED_BUTTON_LEFT:
          if (level_xpos>=0)
          {
+           if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
+             break;
            if (lev_fieldx<2*SCR_FIELDX-2)
              break;
 
@@ -642,13 +760,13 @@ void LevelEd(int mx, int my, int button)
              ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_RIGHT);
            else
              DrawMiniLevel(level_xpos,level_ypos);
-           BackToFront();
-           Delay(100000);
          }
          break;
        case ED_BUTTON_RIGHT:
          if (level_xpos<=lev_fieldx-2*SCR_FIELDX)
          {
+           if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
+             break;
            if (lev_fieldx<2*SCR_FIELDX-2)
              break;
 
@@ -659,13 +777,13 @@ void LevelEd(int mx, int my, int button)
              ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_LEFT);
            else
              DrawMiniLevel(level_xpos,level_ypos);
-           BackToFront();
-           Delay(100000);
          }
          break;
        case ED_BUTTON_UP:
          if (level_ypos>=0)
          {
+           if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
+             break;
            if (lev_fieldy<2*SCR_FIELDY-2)
              break;
 
@@ -676,13 +794,13 @@ void LevelEd(int mx, int my, int button)
              ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_DOWN);
            else
              DrawMiniLevel(level_xpos,level_ypos);
-           BackToFront();
-           Delay(100000);
          }
          break;
        case ED_BUTTON_DOWN:
          if (level_ypos<=lev_fieldy-2*SCR_FIELDY)
          {
+           if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
+             break;
            if (lev_fieldy<2*SCR_FIELDY-2)
              break;
 
@@ -693,8 +811,6 @@ void LevelEd(int mx, int my, int button)
              ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_UP);
            else
              DrawMiniLevel(level_xpos,level_ypos);
-           BackToFront();
-           Delay(100000);
          }
          break;
        default:
@@ -747,11 +863,11 @@ void LevelEd(int mx, int my, int button)
     }
     else                       /********** KONTROLL-FENSTER **********/
     {
-      static long choice_delay = 0;
       int choice = CheckCountButtons(mx,my,button);
       int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0);
 
-      if (choice>=0 && choice<36 && DelayReached(&choice_delay,10))
+      if (choice >= 0 && choice < 36 &&
+         DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
       {
        if (!(choice % 2))
          step = -step;
@@ -899,7 +1015,8 @@ void LevelEd(int mx, int my, int button)
          }
          break;
        case ED_BUTTON_UNDO:
-         if (AreYouSure("Exit without saving ?",AYS_ASK | AYS_STAY_OPEN))
+         if (leveldir[leveldir_nr].readonly ||
+             AreYouSure("Exit without saving ?",AYS_ASK | AYS_STAY_OPEN))
          {
            CloseDoor(DOOR_CLOSE_BOTH);
            game_status=MAINMENU;
@@ -914,6 +1031,13 @@ void LevelEd(int mx, int my, int button)
        case ED_BUTTON_EXIT:
          {
            int figur_vorhanden = FALSE;
+
+           if (leveldir[leveldir_nr].readonly)
+           {
+             AreYouSure("This level is read only !",AYS_CONFIRM);
+             break;
+           }
+
            for(y=0;y<lev_fieldy;y++) 
              for(x=0;x<lev_fieldx;x++)
                if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1) 
@@ -1087,7 +1211,7 @@ void LevelNameTyping(KeySym key)
                ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
                "<",FS_SMALL,FC_RED);
   }
-  else if (key==XK_Delete && len>0)
+  else if ((key==XK_Delete || key==XK_BackSpace) && len>0)
   {
     level.name[len-1] = 0;
     len--;