fixed name of element 'polarisator' to 'polarizer'
[rocksndiamonds.git] / src / editor.c
index 64192d85442df06acc93673ac38813d2452ab0de..f99794b2dd5a37179f7be944b22517ace8977b5f 100644 (file)
@@ -3749,7 +3749,6 @@ static void AdjustElementListScrollbar();
 static void RedrawDrawingElements();
 static void DrawDrawingWindowExt(boolean);
 static void DrawDrawingWindow();
-static void DrawDrawingWindow_PlayfieldOnly();
 static void DrawLevelInfoWindow();
 static void DrawPropertiesWindow();
 static void DrawPaletteWindow();
@@ -4423,8 +4422,8 @@ static int editor_el_mirror_magic[] =
 
   EL_MM_MIRROR_START,
   EL_MM_MIRROR_FIXED_START,
-  EL_MM_POLARISATOR_START,
-  EL_MM_POLARISATOR_CROSS_START,
+  EL_MM_POLARIZER_START,
+  EL_MM_POLARIZER_CROSS_START,
 
   EL_MM_BEAMER_RED_START,
   EL_MM_BEAMER_YELLOW_START,
@@ -7564,10 +7563,13 @@ static void ResetUndoBuffer()
   level.changed = FALSE;
 }
 
-static void DrawEditModeWindow()
+static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
 {
-  ModifyEditorElementList();
-  RedrawDrawingElements();
+  if (remap_toolbox_gadgets)
+  {
+    ModifyEditorElementList();
+    RedrawDrawingElements();
+  }
 
   if (edit_mode == ED_MODE_INFO)
     DrawLevelInfoWindow();
@@ -7576,7 +7578,17 @@ static void DrawEditModeWindow()
   else if (edit_mode == ED_MODE_PALETTE)
     DrawPaletteWindow();
   else /* edit_mode == ED_MODE_DRAWING */
-    DrawDrawingWindow();
+    DrawDrawingWindowExt(remap_toolbox_gadgets);
+}
+
+static void DrawEditModeWindow()
+{
+  DrawEditModeWindowExt(TRUE);
+}
+
+static void DrawEditModeWindow_PlayfieldOnly()
+{
+  DrawEditModeWindowExt(FALSE);
 }
 
 static void ChangeEditModeWindow(int new_edit_mode)
@@ -8307,7 +8319,9 @@ static int getMaxEdFieldY(boolean has_scrollbar)
 
 void InitZoomLevelSettings(int zoom_tilesize)
 {
-  if (zoom_tilesize == -1)
+  static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
+
+  if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
   {
     ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
     ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
@@ -8319,6 +8333,8 @@ void InitZoomLevelSettings(int zoom_tilesize)
     }
   }
 
+  last_game_engine_type = level.game_engine_type;
+
   // limit zoom tilesize by upper and lower bound
   ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
 
@@ -8501,7 +8517,7 @@ void DrawLevelEd()
 
   UnmapAllGadgets();
 
-  DrawDrawingWindow_PlayfieldOnly();
+  DrawEditModeWindow_PlayfieldOnly();
 
   DrawMaskedBorder(fade_mask);
 
@@ -8848,11 +8864,6 @@ static void DrawDrawingWindow()
   DrawDrawingWindowExt(TRUE);
 }
 
-static void DrawDrawingWindow_PlayfieldOnly()
-{
-  DrawDrawingWindowExt(FALSE);
-}
-
 static int getTabulatorBarWidth()
 {
   struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
@@ -11190,10 +11201,10 @@ static void SetElementIntelliDraw(int x, int y, int new_element,
        EL_MM_WOODEN_GRID_FIXED_3
       },
       {
-       EL_MM_POLARISATOR_CROSS_1,
-       EL_MM_POLARISATOR_CROSS_4,
-       EL_MM_POLARISATOR_CROSS_3,
-       EL_MM_POLARISATOR_CROSS_2
+       EL_MM_POLARIZER_CROSS_1,
+       EL_MM_POLARIZER_CROSS_4,
+       EL_MM_POLARIZER_CROSS_3,
+       EL_MM_POLARIZER_CROSS_2
       },
       {
        EL_MM_PACMAN_UP,
@@ -11376,22 +11387,22 @@ static void SetElementIntelliDraw(int x, int y, int new_element,
        EL_MM_BEAMER_BLUE_6
       },
       {
-       EL_MM_POLARISATOR_1,
-       EL_MM_POLARISATOR_16,
-       EL_MM_POLARISATOR_15,
-       EL_MM_POLARISATOR_14,
-       EL_MM_POLARISATOR_13,
-       EL_MM_POLARISATOR_12,
-       EL_MM_POLARISATOR_11,
-       EL_MM_POLARISATOR_10,
-       EL_MM_POLARISATOR_9,
-       EL_MM_POLARISATOR_8,
-       EL_MM_POLARISATOR_7,
-       EL_MM_POLARISATOR_6,
-       EL_MM_POLARISATOR_5,
-       EL_MM_POLARISATOR_4,
-       EL_MM_POLARISATOR_3,
-       EL_MM_POLARISATOR_2
+       EL_MM_POLARIZER_1,
+       EL_MM_POLARIZER_16,
+       EL_MM_POLARIZER_15,
+       EL_MM_POLARIZER_14,
+       EL_MM_POLARIZER_13,
+       EL_MM_POLARIZER_12,
+       EL_MM_POLARIZER_11,
+       EL_MM_POLARIZER_10,
+       EL_MM_POLARIZER_9,
+       EL_MM_POLARIZER_8,
+       EL_MM_POLARIZER_7,
+       EL_MM_POLARIZER_6,
+       EL_MM_POLARIZER_5,
+       EL_MM_POLARIZER_4,
+       EL_MM_POLARIZER_3,
+       EL_MM_POLARIZER_2
       },
       {
        EL_DF_MIRROR_1,