rnd-20040611-1-src
[rocksndiamonds.git] / src / editor.c
index 98b8375c478d79cce2130c2ea7a5fc7a69934f87..e8a4d64563d91239dddd5737d6762645046c8fe4 100644 (file)
 
 #define GADGET_ID_TIME_OR_STEPS                (GADGET_ID_SELECTBOX_FIRST + 0)
 #define GADGET_ID_CUSTOM_WALK_TO_ACTION        (GADGET_ID_SELECTBOX_FIRST + 1)
-#define GADGET_ID_CUSTOM_CONSISTENCY   (GADGET_ID_SELECTBOX_FIRST + 2)
+#define GADGET_ID_CUSTOM_EXPLOSION_TYPE        (GADGET_ID_SELECTBOX_FIRST + 2)
 #define GADGET_ID_CUSTOM_DEADLINESS    (GADGET_ID_SELECTBOX_FIRST + 3)
 #define GADGET_ID_CUSTOM_MOVE_PATTERN  (GADGET_ID_SELECTBOX_FIRST + 4)
 #define GADGET_ID_CUSTOM_MOVE_DIRECTION        (GADGET_ID_SELECTBOX_FIRST + 5)
 #define GADGET_ID_CAN_FALL_INTO_ACID   (GADGET_ID_CHECKBUTTON_FIRST + 13)
 #define GADGET_ID_CAN_MOVE_INTO_ACID   (GADGET_ID_CHECKBUTTON_FIRST + 14)
 #define GADGET_ID_DONT_COLLIDE_WITH    (GADGET_ID_CHECKBUTTON_FIRST + 15)
-#define GADGET_ID_CUSTOM_EXPLODE_RESULT        (GADGET_ID_CHECKBUTTON_FIRST + 16)
-#define GADGET_ID_CUSTOM_EXPLODE_FIRE  (GADGET_ID_CHECKBUTTON_FIRST + 17)
-#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 18)
-#define GADGET_ID_CUSTOM_EXPLODE_IMPACT        (GADGET_ID_CHECKBUTTON_FIRST + 19)
-#define GADGET_ID_CUSTOM_WALK_TO_OBJECT        (GADGET_ID_CHECKBUTTON_FIRST + 20)
-#define GADGET_ID_CUSTOM_DEADLY                (GADGET_ID_CHECKBUTTON_FIRST + 21)
-#define GADGET_ID_CUSTOM_CAN_MOVE      (GADGET_ID_CHECKBUTTON_FIRST + 22)
-#define GADGET_ID_CUSTOM_CAN_FALL      (GADGET_ID_CHECKBUTTON_FIRST + 23)
-#define GADGET_ID_CUSTOM_CAN_SMASH     (GADGET_ID_CHECKBUTTON_FIRST + 24)
-#define GADGET_ID_CUSTOM_SLIPPERY      (GADGET_ID_CHECKBUTTON_FIRST + 25)
-#define GADGET_ID_CUSTOM_ACCESSIBLE    (GADGET_ID_CHECKBUTTON_FIRST + 26)
-#define GADGET_ID_CUSTOM_USE_GRAPHIC   (GADGET_ID_CHECKBUTTON_FIRST + 27)
-#define GADGET_ID_CUSTOM_USE_TEMPLATE  (GADGET_ID_CHECKBUTTON_FIRST + 28)
-#define GADGET_ID_CUSTOM_CAN_CHANGE    (GADGET_ID_CHECKBUTTON_FIRST + 29)
-#define GADGET_ID_CHANGE_USE_CONTENT   (GADGET_ID_CHECKBUTTON_FIRST + 30)
-#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 31)
-#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 32)
-#define GADGET_ID_CHANGE_USE_RANDOM    (GADGET_ID_CHECKBUTTON_FIRST + 33)
-#define GADGET_ID_CHANGE_DELAY         (GADGET_ID_CHECKBUTTON_FIRST + 34)
-#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 35)
-#define GADGET_ID_CHANGE_BY_OTHER_ACT  (GADGET_ID_CHECKBUTTON_FIRST + 36)
+#define GADGET_ID_CUSTOM_INDESTRUCTIBLE        (GADGET_ID_CHECKBUTTON_FIRST + 16)
+#define GADGET_ID_CUSTOM_CAN_EXPLODE   (GADGET_ID_CHECKBUTTON_FIRST + 17)
+#define GADGET_ID_CUSTOM_EXPLODE_FIRE  (GADGET_ID_CHECKBUTTON_FIRST + 18)
+#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 19)
+#define GADGET_ID_CUSTOM_EXPLODE_IMPACT        (GADGET_ID_CHECKBUTTON_FIRST + 20)
+#define GADGET_ID_CUSTOM_WALK_TO_OBJECT        (GADGET_ID_CHECKBUTTON_FIRST + 21)
+#define GADGET_ID_CUSTOM_DEADLY                (GADGET_ID_CHECKBUTTON_FIRST + 22)
+#define GADGET_ID_CUSTOM_CAN_MOVE      (GADGET_ID_CHECKBUTTON_FIRST + 23)
+#define GADGET_ID_CUSTOM_CAN_FALL      (GADGET_ID_CHECKBUTTON_FIRST + 24)
+#define GADGET_ID_CUSTOM_CAN_SMASH     (GADGET_ID_CHECKBUTTON_FIRST + 25)
+#define GADGET_ID_CUSTOM_SLIPPERY      (GADGET_ID_CHECKBUTTON_FIRST + 26)
+#define GADGET_ID_CUSTOM_ACCESSIBLE    (GADGET_ID_CHECKBUTTON_FIRST + 27)
+#define GADGET_ID_CUSTOM_GRAV_REACHABLE        (GADGET_ID_CHECKBUTTON_FIRST + 28)
+#define GADGET_ID_CUSTOM_USE_GRAPHIC   (GADGET_ID_CHECKBUTTON_FIRST + 29)
+#define GADGET_ID_CUSTOM_USE_TEMPLATE  (GADGET_ID_CHECKBUTTON_FIRST + 30)
+#define GADGET_ID_CUSTOM_CAN_CHANGE    (GADGET_ID_CHECKBUTTON_FIRST + 31)
+#define GADGET_ID_CHANGE_USE_CONTENT   (GADGET_ID_CHECKBUTTON_FIRST + 32)
+#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 33)
+#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 34)
+#define GADGET_ID_CHANGE_USE_RANDOM    (GADGET_ID_CHECKBUTTON_FIRST + 35)
+#define GADGET_ID_CHANGE_DELAY         (GADGET_ID_CHECKBUTTON_FIRST + 36)
+#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 37)
+#define GADGET_ID_CHANGE_BY_OTHER_ACT  (GADGET_ID_CHECKBUTTON_FIRST + 38)
 
 /* gadgets for buttons in element list */
-#define GADGET_ID_ELEMENTLIST_FIRST    (GADGET_ID_CHECKBUTTON_FIRST + 37)
+#define GADGET_ID_ELEMENTLIST_FIRST    (GADGET_ID_CHECKBUTTON_FIRST + 39)
 #define GADGET_ID_ELEMENTLIST_LAST     (GADGET_ID_ELEMENTLIST_FIRST +  \
                                        ED_NUM_ELEMENTLIST_BUTTONS - 1)
 
 #define ED_COUNTER_ID_LEVEL_LAST       ED_COUNTER_ID_LEVEL_RANDOM
 
 #define ED_COUNTER_ID_CUSTOM1_FIRST    ED_COUNTER_ID_CUSTOM_SCORE
-#define ED_COUNTER_ID_CUSTOM1_LAST     ED_COUNTER_ID_MOVE_DELAY_RND
-#define ED_COUNTER_ID_CUSTOM2_FIRST    ED_COUNTER_ID_EXPLOSION_DELAY
+#define ED_COUNTER_ID_CUSTOM1_LAST     ED_COUNTER_ID_DROP_DELAY_RND
+#define ED_COUNTER_ID_CUSTOM2_FIRST    ED_COUNTER_ID_MOVE_DELAY_FIX
 #define ED_COUNTER_ID_CUSTOM2_LAST     ED_COUNTER_ID_IGNITION_DELAY
 #define ED_COUNTER_ID_CUSTOM_FIRST     ED_COUNTER_ID_CUSTOM1_FIRST
 #define ED_COUNTER_ID_CUSTOM_LAST      ED_COUNTER_ID_CUSTOM2_LAST
 #define ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS   10
 #define ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE   11
 #define ED_SELECTBOX_ID_CUSTOM_DEADLINESS      12
-#define ED_SELECTBOX_ID_CUSTOM_CONSISTENCY     13
+#define ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE  13
 #define ED_SELECTBOX_ID_CHANGE_TIME_UNITS      14
 #define ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION   15
 #define ED_SELECTBOX_ID_CHANGE_OTHER_ACTION    16
 #define ED_SELECTBOX_ID_LEVEL_LAST     ED_SELECTBOX_ID_TIME_OR_STEPS
 
 #define ED_SELECTBOX_ID_CUSTOM1_FIRST  ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
-#define ED_SELECTBOX_ID_CUSTOM1_LAST   ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE
-#define ED_SELECTBOX_ID_CUSTOM2_FIRST  ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS
-#define ED_SELECTBOX_ID_CUSTOM2_LAST   ED_SELECTBOX_ID_CUSTOM_CONSISTENCY
+#define ED_SELECTBOX_ID_CUSTOM1_LAST   ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
+#define ED_SELECTBOX_ID_CUSTOM2_FIRST  ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
+#define ED_SELECTBOX_ID_CUSTOM2_LAST   ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
 #define ED_SELECTBOX_ID_CUSTOM_FIRST   ED_SELECTBOX_ID_CUSTOM1_FIRST
 #define ED_SELECTBOX_ID_CUSTOM_LAST    ED_SELECTBOX_ID_CUSTOM2_LAST
 
 #define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC   14
 #define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE  15
 #define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE    16
-#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT        17
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE      18
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL      19
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH     20
-#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY      21
-#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY                22
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_RESULT        23
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE  24
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 25
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT        26
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE    27
-#define ED_CHECKBUTTON_ID_CHANGE_DELAY         28
-#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 29
-#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT  30
-#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 31
-#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT   32
-#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 33
-#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM    34
-
-#define ED_NUM_CHECKBUTTONS                    35
+#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE        17
+#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT        18
+#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE        19
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE      20
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL      21
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH     22
+#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY      23
+#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY                24
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE   25
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE  26
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 27
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT        28
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE    29
+#define ED_CHECKBUTTON_ID_CHANGE_DELAY         30
+#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 31
+#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT  32
+#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 33
+#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT   34
+#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 35
+#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM    36
+
+#define ED_NUM_CHECKBUTTONS                    37
 
 #define ED_CHECKBUTTON_ID_LEVEL_FIRST  ED_CHECKBUTTON_ID_DOUBLE_SPEED
 #define ED_CHECKBUTTON_ID_LEVEL_LAST   ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
 
 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST        ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
-#define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
-#define ED_CHECKBUTTON_ID_CUSTOM2_FIRST        ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL
+#define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
+#define ED_CHECKBUTTON_ID_CUSTOM2_FIRST        ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
 #define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
 #define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
 #define ED_CHECKBUTTON_ID_CUSTOM_LAST  ED_CHECKBUTTON_ID_CUSTOM2_LAST
@@ -1037,8 +1041,11 @@ static struct
     &custom_element.drop_delay_random,
     NULL,                              "+random", NULL
   },
+
+  /* ---------- element settings: configure 2 (custom elements) ------------ */
+
   {
-    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(13),
+    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(5),
     0,                                 999,
     GADGET_ID_MOVE_DELAY_FIX_DOWN,     GADGET_ID_MOVE_DELAY_FIX_UP,
     GADGET_ID_MOVE_DELAY_FIX_TEXT,     GADGET_ID_NONE,
@@ -1046,18 +1053,15 @@ static struct
     NULL,                              "move delay", NULL
   },
   {
-    -1,                                        ED_SETTINGS_YPOS(13),
+    -1,                                        ED_SETTINGS_YPOS(5),
     0,                                 999,
     GADGET_ID_MOVE_DELAY_RND_DOWN,     GADGET_ID_MOVE_DELAY_RND_UP,
     GADGET_ID_MOVE_DELAY_RND_TEXT,     GADGET_ID_MOVE_DELAY_FIX_UP,
     &custom_element.move_delay_random,
     NULL,                              "+random", NULL
   },
-
-  /* ---------- element settings: configure 2 (custom elements) ------------ */
-
   {
-    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(4),
+    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(12),
     0,                                 255,
     GADGET_ID_EXPLOSION_DELAY_DOWN,    GADGET_ID_EXPLOSION_DELAY_UP,
     GADGET_ID_EXPLOSION_DELAY_TEXT,    GADGET_ID_NONE,
@@ -1065,7 +1069,7 @@ static struct
     NULL,                              "explosion delay", NULL
   },
   {
-    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(5),
+    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(13),
     0,                                 255,
     GADGET_ID_IGNITION_DELAY_DOWN,     GADGET_ID_IGNITION_DELAY_UP,
     GADGET_ID_IGNITION_DELAY_TEXT,     GADGET_ID_NONE,
@@ -1221,6 +1225,7 @@ static struct ValueTextInfo options_walk_to_action[] =
   { EP_DIGGABLE,               "diggable"                      },
   { EP_COLLECTIBLE_ONLY,       "collectible"                   },
   { EP_DROPPABLE,              "collectible & droppable"       },
+  { EP_THROWABLE,              "collectible & throwable"       },
   { EP_PUSHABLE,               "pushable"                      },
 
   { -1,                                NULL                            }
@@ -1244,10 +1249,10 @@ static struct ValueTextInfo options_move_pattern[] =
   { MV_TURNING_LEFT_RIGHT,     "turning left, right"           },
   { MV_TURNING_RIGHT_LEFT,     "turning right, left"           },
   { MV_TURNING_RANDOM,         "turning random"                },
-  { MV_WHEN_PUSHED,            "when pushed"                   },
-  { MV_WHEN_DROPPED,           "when dropped"                  },
   { MV_MAZE_RUNNER,            "maze runner style"             },
   { MV_MAZE_HUNTER,            "maze hunter style"             },
+  { MV_WHEN_PUSHED,            "when pushed"                   },
+  { MV_WHEN_DROPPED,           "when dropped/thrown"           },
 
   { -1,                                NULL                            }
 };
@@ -1318,12 +1323,14 @@ static struct ValueTextInfo options_deadliness[] =
   { -1,                                NULL                            }
 };
 
-static struct ValueTextInfo options_consistency[] =
+static struct ValueTextInfo options_explosion_type[] =
 {
-  { EP_CAN_EXPLODE_3X3,                "can explode 3x3"               },
-  { EP_CAN_EXPLODE_CROSS,      "can explode 3+3"               },
-  { EP_CAN_EXPLODE_1X1,                "can explode 1x1"               },
+  { EXPLODES_3X3,              "3x3"                           },
+  { EXPLODES_CROSS,            "3+3"                           },
+  { EXPLODES_1X1,              "1x1"                           },
+#if 0
   { EP_INDESTRUCTIBLE,         "indestructible"                },
+#endif
 
   { -1,                                NULL                            }
 };
@@ -1338,18 +1345,21 @@ static struct ValueTextInfo options_time_units[] =
 
 static struct ValueTextInfo options_change_direct_action[] =
 {
-  { CE_TOUCHED_BY_PLAYER,      "touched by player ..."         },
-  { CE_PRESSED_BY_PLAYER,      "pressed by player ..."         },
-  { CE_PUSHED_BY_PLAYER,       "pushed by player ..."          },
-  { CE_ENTERED_BY_PLAYER,      "entered by player ..."         },
-  { CE_LEFT_BY_PLAYER,         "left by player ..."            },
-  { CE_DROPPED_BY_PLAYER,      "dropped by player"             },
-  { CE_SWITCHED,               "switched ..."                  },
+  { CE_TOUCHED_BY_PLAYER,      "touched by player"             },
+  { CE_PRESSED_BY_PLAYER,      "pressed by player"             },
+  { CE_PUSHED_BY_PLAYER,       "pushed by player"              },
+  { CE_ENTERED_BY_PLAYER,      "entered by player"             },
+  { CE_LEFT_BY_PLAYER,         "left by player"                },
+  { CE_DROPPED_BY_PLAYER,      "dropped/thrown by player"      },
+  { CE_SWITCHED,               "switched"                      },
 #if 1
-  { CE_HITTING_SOMETHING,      "hitting something ..."         },
-  { CE_HIT_BY_SOMETHING,       "hit by something ..."          },
+  { CE_HITTING_SOMETHING,      "hitting something"             },
+  { CE_HIT_BY_SOMETHING,       "hit by something"              },
 #else
-  { CE_HITTING_SOMETHING,      "collision ..."                 },
+  { CE_HITTING_SOMETHING,      "collision"                     },
+#endif
+#if 1
+  { CE_BLOCKED,                        "blocked"                       },
 #endif
   { CE_IMPACT,                 "impact (on something)"         },
   { CE_SMASHED,                        "smashed (from above)"          },
@@ -1359,20 +1369,20 @@ static struct ValueTextInfo options_change_direct_action[] =
 
 static struct ValueTextInfo options_change_other_action[] =
 {
-  { CE_OTHER_GETS_TOUCHED,     "player touches ..."            },
-  { CE_OTHER_GETS_PRESSED,     "player presses ..."            },
-  { CE_OTHER_GETS_PUSHED,      "player pushes ..."             },
-  { CE_OTHER_GETS_ENTERED,     "player enters ..."             },
-  { CE_OTHER_GETS_LEFT,                "player leaves ..."             },
+  { CE_OTHER_GETS_TOUCHED,     "player touches"                },
+  { CE_OTHER_GETS_PRESSED,     "player presses"                },
+  { CE_OTHER_GETS_PUSHED,      "player pushes"                 },
+  { CE_OTHER_GETS_ENTERED,     "player enters"                 },
+  { CE_OTHER_GETS_LEFT,                "player leaves"                 },
   { CE_OTHER_GETS_DIGGED,      "player digs"                   },
   { CE_OTHER_GETS_COLLECTED,   "player collects"               },
-  { CE_OTHER_GETS_DROPPED,     "player drops"                  },
-  { CE_OTHER_IS_TOUCHING,      "touching ..."                  },
+  { CE_OTHER_GETS_DROPPED,     "player drops/throws"           },
+  { CE_OTHER_IS_TOUCHING,      "touching"                      },
 #if 1
-  { CE_OTHER_IS_HITTING,       "hitting ..."                   },
-  { CE_OTHER_GETS_HIT,         "hit by ..."                    },
+  { CE_OTHER_IS_HITTING,       "hitting"                       },
+  { CE_OTHER_GETS_HIT,         "hit by"                        },
 #endif
-  { CE_OTHER_IS_SWITCHING,     "switch of ..."                 },
+  { CE_OTHER_IS_SWITCHING,     "switch of"                     },
   { CE_OTHER_IS_CHANGING,      "change by page of"             },
   { CE_OTHER_IS_EXPLODING,     "explosion of"                  },
 
@@ -1445,7 +1455,10 @@ static struct ValueTextInfo options_change_trigger_page[] =
 static struct ValueTextInfo options_change_replace_when[] =
 {
   { CP_WHEN_EMPTY,             "empty"                         },
+  { CP_WHEN_WALKABLE,          "walkable"                      },
   { CP_WHEN_DIGGABLE,          "diggable"                      },
+  { CP_WHEN_COLLECTIBLE,       "collectible"                   },
+  { CP_WHEN_REMOVABLE,         "removable"                     },
   { CP_WHEN_DESTRUCTIBLE,      "destructible"                  },
 
   { -1,                                NULL                            }
@@ -1532,16 +1545,19 @@ static struct
     &custom_element.walk_to_action,
     NULL, NULL,                                "diggable/collectible/pushable"
   },
+
+  /* ---------- element settings: configure 2 (custom elements) ----------- */
+
   {
-    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(9),
+    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(1),
     GADGET_ID_CUSTOM_MOVE_PATTERN,     GADGET_ID_NONE,
     -1,
     options_move_pattern,
     &custom_element.move_pattern,
-    "can move", NULL,                  "element move direction"
+    "can move", NULL,                  "element move pattern"
   },
   {
-    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(10),
+    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(2),
     GADGET_ID_CUSTOM_MOVE_DIRECTION,   GADGET_ID_NONE,
     -1,
     options_move_direction,
@@ -1549,7 +1565,7 @@ static struct
     "starts moving", NULL,             "initial element move direction"
   },
   {
-    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(12),
+    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(4),
     GADGET_ID_CUSTOM_MOVE_STEPSIZE,    GADGET_ID_NONE,
     -1,
     options_move_stepsize,
@@ -1557,7 +1573,7 @@ static struct
     "move/fall speed", NULL,           "speed of element movement"
   },
   {
-    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(11),
+    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(3),
     GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,  GADGET_ID_NONE,
     -1,
     options_move_leave_type,
@@ -1565,7 +1581,7 @@ static struct
     "can dig:    can", ":",            "leave behind or change element"
   },
   {
-    -1,                                        ED_SETTINGS_YPOS(13),
+    -1,                                        ED_SETTINGS_YPOS(7),
     GADGET_ID_CUSTOM_SMASH_TARGETS,    GADGET_ID_CUSTOM_CAN_SMASH,
     -1,
     options_smash_targets,
@@ -1573,18 +1589,15 @@ static struct
     "can smash", NULL,                 "elements that can be smashed"
   },
   {
-    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(14),
+    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(8),
     GADGET_ID_CUSTOM_SLIPPERY_TYPE,    GADGET_ID_NONE,
     -1,
     options_slippery_type,
     &custom_element.slippery_type,
     "slippery", NULL,                  "where other elements fall down"
   },
-
-  /* ---------- element settings: configure 2 (custom elements) ----------- */
-
   {
-    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(1),
+    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(9),
     GADGET_ID_CUSTOM_DEADLINESS,       GADGET_ID_NONE,
     -1,
     options_deadliness,
@@ -1592,12 +1605,12 @@ static struct
     "deadly when", NULL,               "deadliness of element"
   },
   {
-    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(2),
-    GADGET_ID_CUSTOM_CONSISTENCY,      GADGET_ID_NONE,
+    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(10),
+    GADGET_ID_CUSTOM_EXPLOSION_TYPE,   GADGET_ID_NONE,
     -1,
-    options_consistency,
-    &custom_element.consistency,
-    NULL, NULL,                                "consistency/destructibility"
+    options_explosion_type,
+    &custom_element.explosion_type,
+    "can explode", NULL,               "explosion type"
   },
 
   /* ---------- element settings: advanced (custom elements) --------------- */
@@ -1632,7 +1645,7 @@ static struct
     -1,
     options_change_trigger_side,
     &custom_element_change.trigger_side,
-    "... at", "side",                  "element side that causes change"
+    "at", "side",                      "element side that causes change"
   },
   {
     ED_SETTINGS_XPOS(2),               ED_SETTINGS_YPOS(7),
@@ -2026,7 +2039,11 @@ static struct
     ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(1),
     GADGET_ID_CUSTOM_USE_GRAPHIC,      GADGET_ID_NONE,
     &custom_element.use_gfx_element,
-    NULL, "use graphic of element:",   "use graphic for custom element"
+#if 0
+    NULL, "use graphic/sound of element:", "use existing graphic and sound"
+#else
+    NULL, "use graphic of element:",   "use existing element graphic"
+#endif
   },
   {
     ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(2),
@@ -2040,6 +2057,12 @@ static struct
     &custom_element_properties[EP_ACCESSIBLE],
     NULL, NULL,                                "player can walk to or pass this field"
   },
+  {
+    ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(10),
+    GADGET_ID_CUSTOM_GRAV_REACHABLE,   GADGET_ID_NONE,
+    &custom_element_properties[EP_GRAVITY_REACHABLE],
+    NULL, "reachable despite gravity", "player can walk/dig despite gravity"
+  },
   {
     ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(5),
     GADGET_ID_CUSTOM_WALK_TO_OBJECT,   GADGET_ID_NONE,
@@ -2048,59 +2071,65 @@ static struct
   },
   {
     ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(9),
+    GADGET_ID_CUSTOM_INDESTRUCTIBLE,   GADGET_ID_NONE,
+    &custom_element_properties[EP_INDESTRUCTIBLE],
+    NULL, "indestructible",            "element is indestructible"
+  },
+
+  /* ---------- element settings: configure 2 (custom elements) ----------- */
+
+  {
+    ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(1),
     GADGET_ID_CUSTOM_CAN_MOVE,         GADGET_ID_NONE,
     &custom_element_properties[EP_CAN_MOVE],
-    NULL, NULL,                                "element can move in some direction"
+    NULL, NULL,                                "element can move with some pattern"
   },
   {
-    ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(13),
+    ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(7),
     GADGET_ID_CUSTOM_CAN_FALL,         GADGET_ID_NONE,
     &custom_element_properties[EP_CAN_FALL],
     NULL, "can fall",                  "element can fall down"
   },
   {
-    -1,                                        ED_SETTINGS_YPOS(13),
+    -1,                                        ED_SETTINGS_YPOS(7),
     GADGET_ID_CUSTOM_CAN_SMASH,                GADGET_ID_CUSTOM_CAN_FALL,
     &custom_element_properties[EP_CAN_SMASH],
     " ", NULL,                         "element can smash other elements"
   },
   {
-    ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(14),
+    ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(8),
     GADGET_ID_CUSTOM_SLIPPERY,         GADGET_ID_NONE,
     &custom_element_properties[EP_SLIPPERY],
     NULL, NULL,                                "other elements can fall down from it"
   },
-
-  /* ---------- element settings: configure 2 (custom elements) ----------- */
-
   {
-    ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(1),
+    ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(9),
     GADGET_ID_CUSTOM_DEADLY,           GADGET_ID_NONE,
     &custom_element_properties[EP_DEADLY],
     NULL, NULL,                                "element can kill the player"
   },
   {
-    ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(2),
-    GADGET_ID_CUSTOM_EXPLODE_RESULT,   GADGET_ID_NONE,
-    &custom_element_properties[EP_EXPLODE_RESULT],
-    NULL, NULL,                                "set consistency/destructibility"
+    ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(10),
+    GADGET_ID_CUSTOM_CAN_EXPLODE,      GADGET_ID_NONE,
+    &custom_element_properties[EP_CAN_EXPLODE],
+    NULL, NULL,                                "element can explode"
   },
   {
-    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(3),
+    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(11),
     GADGET_ID_CUSTOM_EXPLODE_FIRE,     GADGET_ID_NONE,
-    &custom_element.can_explode_by_fire,
+    &custom_element_properties[EP_EXPLODES_BY_FIRE],
     NULL, "by fire",                   "element can explode by fire/explosion"
   },
   {
-    -1,                                        ED_SETTINGS_YPOS(3),
+    -1,                                        ED_SETTINGS_YPOS(11),
     GADGET_ID_CUSTOM_EXPLODE_SMASH,    GADGET_ID_CUSTOM_EXPLODE_FIRE,
-    &custom_element.can_explode_smashed,
+    &custom_element_properties[EP_EXPLODES_SMASHED],
     " ", "smashed",                    "element can explode when smashed"
   },
   {
-    -1,                                        ED_SETTINGS_YPOS(3),
+    -1,                                        ED_SETTINGS_YPOS(11),
     GADGET_ID_CUSTOM_EXPLODE_IMPACT,   GADGET_ID_CUSTOM_EXPLODE_SMASH,
-    &custom_element.can_explode_impact,
+    &custom_element_properties[EP_EXPLODES_IMPACT],
     " ", "impact",                     "element can explode on impact"
   },
 
@@ -2234,6 +2263,8 @@ static struct
     "content:", NULL,                  NULL
   },
 
+  /* ---------- element settings: configure 1 (custom elements) ----------- */
+
   /* ---------- custom graphic --------------------------------------------- */
 
   {
@@ -2243,10 +2274,12 @@ static struct
     NULL, NULL,                                NULL
   },
 
+  /* ---------- element settings: configure 2 (custom elements) ----------- */
+
   /* ---------- custom content (when exploding) ---------------------------- */
 
   {
-    -1,                                        ED_AREA_3X3_SETTINGS_YPOS(2),
+    -1,                                        ED_AREA_3X3_SETTINGS_YPOS(10),
     3, 3,
     GADGET_ID_CUSTOM_CONTENT,          GADGET_ID_NONE, /* align three rows */
     "content:", NULL,                  NULL
@@ -2255,18 +2288,20 @@ static struct
   /* ---------- custom enter and leave element (when moving) --------------- */
 
   {
-    ED_AREA_1X1_SETTINGS_XPOS(1),      ED_AREA_1X1_SETTINGS_YPOS(11),
+    ED_AREA_1X1_SETTINGS_XPOS(1),      ED_AREA_1X1_SETTINGS_YPOS(3),
     1, 1,
     GADGET_ID_CUSTOM_MOVE_ENTER,       GADGET_ID_NONE,
     "can dig:", " ",                   NULL
   },
   {
-    -1,                                        ED_AREA_1X1_SETTINGS_YPOS(11),
+    -1,                                        ED_AREA_1X1_SETTINGS_YPOS(3),
     1, 1,
     GADGET_ID_CUSTOM_MOVE_LEAVE,       GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
     NULL, NULL,                                NULL
   },
 
+  /* ---------- element settings: advanced (custom elements) --------------- */
+
   /* ---------- custom change target --------------------------------------- */
 
   {
@@ -5324,13 +5359,15 @@ static void MapCheckbuttonGadget(int id)
   int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
   int xoffset_right = ED_GADGET_TEXT_DISTANCE;
   int yoffset = ED_BORDER_SIZE;
-  int x_left = gi->x - xoffset_left;
-  int x_right = gi->x + gi->width + xoffset_right;
-  int y;       /* set after gadget position was modified */
+  int x_left, x_right, y;      /* set after gadget position was modified */
 
-  /* set position for gadgets with dynamically determined vertical position */
+  /* set position for gadgets with dynamically determined position */
+  if (checkbutton_info[id].x != -1)    /* do not change dynamic positions */
+    ModifyGadget(gi, GDI_X, SX + checkbutton_info[id].x, GDI_END);
   ModifyGadget(gi, GDI_Y, SY + checkbutton_info[id].y, GDI_END);
 
+  x_left = gi->x - xoffset_left;
+  x_right = gi->x + gi->width + xoffset_right;
   y = gi->y + yoffset;
 
   if (checkbutton_info[id].text_left)
@@ -5618,6 +5655,7 @@ static void copy_custom_element_settings(int element_from, int element_to)
     for (x = 0; x < 3; x++)
       ei_to->content[x][y] = ei_from->content[x][y];
 
+  ei_to->explosion_type = ei_from->explosion_type;
   ei_to->explosion_delay = ei_from->explosion_delay;
   ei_to->ignition_delay = ei_from->ignition_delay;
 
@@ -5806,12 +5844,14 @@ static void CopyCustomElementPropertiesToEditor(int element)
     (IS_DIGGABLE(element) ? EP_DIGGABLE :
      IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
      IS_DROPPABLE(element) ? EP_DROPPABLE :
+     IS_THROWABLE(element) ? EP_THROWABLE :
      IS_PUSHABLE(element) ? EP_PUSHABLE :
      custom_element.walk_to_action);
   custom_element_properties[EP_WALK_TO_OBJECT] =
     (IS_DIGGABLE(element) ||
      IS_COLLECTIBLE_ONLY(element) ||
      IS_DROPPABLE(element) ||
+     IS_THROWABLE(element) ||
      IS_PUSHABLE(element));
 
   /* set smash targets selectbox help value */
@@ -5836,26 +5876,42 @@ static void CopyCustomElementPropertiesToEditor(int element)
      DONT_COLLIDE_WITH(element) ||
      DONT_RUN_INTO(element));
 
-  /* set consistency selectbox help value */
-  custom_element.consistency =
-    (IS_INDESTRUCTIBLE(element) ? EP_INDESTRUCTIBLE :
+#if 0
+  /* set explosion type selectbox help value */
+  custom_element.explosion_type =
+    (
+#if 0
+     IS_INDESTRUCTIBLE(element) ? EP_INDESTRUCTIBLE :
+#endif
      CAN_EXPLODE_1X1(element) ? EP_CAN_EXPLODE_1X1 :
      CAN_EXPLODE_3X3(element) ? EP_CAN_EXPLODE_3X3 :
      CAN_EXPLODE_CROSS(element) ? EP_CAN_EXPLODE_CROSS :
-     custom_element.consistency);
-  custom_element_properties[EP_EXPLODE_RESULT] =
-    (IS_INDESTRUCTIBLE(element) ||
+     custom_element.explosion_type);
+  custom_element_properties[EP_CAN_EXPLODE_AT_ALL] =
+    (
+#if 0
+     IS_INDESTRUCTIBLE(element) ||
+#endif
      CAN_EXPLODE_1X1(element) ||
      CAN_EXPLODE_3X3(element) ||
      CAN_EXPLODE_CROSS(element));
+#endif
 
+#if 0
   /* special case: sub-settings dependent from main setting */
+#if 0
+  custom_element.can_explode_by_fire = CAN_EXPLODE_BY_FIRE(element);
+  custom_element.can_explode_smashed = CAN_EXPLODE_SMASHED(element);
+  custom_element.can_explode_impact  = CAN_EXPLODE_IMPACT(element);
+#else
   if (CAN_EXPLODE_BY_FIRE(element))
     custom_element.can_explode_by_fire = TRUE;
   if (CAN_EXPLODE_SMASHED(element))
     custom_element.can_explode_smashed = TRUE;
   if (CAN_EXPLODE_IMPACT(element))
     custom_element.can_explode_impact  = TRUE;
+#endif
+#endif
 
   /* ---------- element settings: advanced (custom elements) --------------- */
 
@@ -5870,6 +5926,7 @@ static void CopyCustomElementPropertiesToEditor(int element)
      HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
      HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
      HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
+     HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
      HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
      HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
      custom_element_change.direct_action);
@@ -5936,6 +5993,9 @@ static void CopyCustomElementPropertiesToGame(int element)
 {
   int i;
   int access_type_and_layer;
+#if 0
+  boolean can_explode;
+#endif
 
   /* mark that this custom element has been modified */
   custom_element.modified_settings = TRUE;
@@ -5981,6 +6041,7 @@ static void CopyCustomElementPropertiesToGame(int element)
   custom_element_properties[EP_DIGGABLE] = FALSE;
   custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
   custom_element_properties[EP_DROPPABLE] = FALSE;
+  custom_element_properties[EP_THROWABLE] = FALSE;
   custom_element_properties[EP_PUSHABLE] = FALSE;
   custom_element_properties[custom_element.walk_to_action] =
     custom_element_properties[EP_WALK_TO_OBJECT];
@@ -5999,18 +6060,34 @@ static void CopyCustomElementPropertiesToGame(int element)
   custom_element_properties[custom_element.deadliness] =
     custom_element_properties[EP_DEADLY];
 
-  /* set consistency property from checkbox and selectbox */
+#if 0
+  /* set explosion type property from checkbox and selectbox */
+#if 0
   custom_element_properties[EP_INDESTRUCTIBLE] = FALSE;
+#endif
   custom_element_properties[EP_CAN_EXPLODE_1X1] = FALSE;
   custom_element_properties[EP_CAN_EXPLODE_3X3] = FALSE;
   custom_element_properties[EP_CAN_EXPLODE_CROSS] = FALSE;
   custom_element_properties[EP_CAN_EXPLODE_BY_FIRE] = FALSE;
   custom_element_properties[EP_CAN_EXPLODE_SMASHED] = FALSE;
   custom_element_properties[EP_CAN_EXPLODE_IMPACT] = FALSE;
-  custom_element_properties[custom_element.consistency] =
-    custom_element_properties[EP_EXPLODE_RESULT];
+  custom_element_properties[custom_element.explosion_type] =
+    custom_element_properties[EP_CAN_EXPLODE_AT_ALL];
+#endif
 
+#if 0
   /* special case: sub-settings dependent from main setting */
+#if 0
+  can_explode = (custom_element_properties[EP_CAN_EXPLODE_1X1] ||
+                custom_element_properties[EP_CAN_EXPLODE_3X3] ||
+                custom_element_properties[EP_CAN_EXPLODE_CROSS]);
+  custom_element_properties[EP_CAN_EXPLODE_BY_FIRE] =
+    (can_explode && custom_element.can_explode_by_fire);
+  custom_element_properties[EP_CAN_EXPLODE_SMASHED] =
+    (can_explode && custom_element.can_explode_smashed);
+  custom_element_properties[EP_CAN_EXPLODE_IMPACT] =
+    (can_explode && custom_element.can_explode_impact);
+#else
   if (custom_element_properties[EP_CAN_EXPLODE_1X1] ||
       custom_element_properties[EP_CAN_EXPLODE_3X3] ||
       custom_element_properties[EP_CAN_EXPLODE_CROSS])
@@ -6022,6 +6099,8 @@ static void CopyCustomElementPropertiesToGame(int element)
     custom_element_properties[EP_CAN_EXPLODE_IMPACT] =
       custom_element.can_explode_impact;
   }
+#endif
+#endif
 
   /* ---------- element settings: advanced (custom elements) --------------- */
 
@@ -6035,6 +6114,7 @@ static void CopyCustomElementPropertiesToGame(int element)
   custom_element_change_events[CE_SWITCHED] = FALSE;
   custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
   custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
+  custom_element_change_events[CE_BLOCKED] = FALSE;
   custom_element_change_events[CE_IMPACT] = FALSE;
   custom_element_change_events[CE_SMASHED] = FALSE;
   custom_element_change_events[custom_element_change.direct_action] =
@@ -6156,7 +6236,7 @@ void DrawLevelEd()
 
   redraw_mask |= REDRAW_ALL;
 
-  ReinitializeElementListButtons();    /* only needed after setup changes */
+  ReinitializeElementListButtons();    /* custom element may look different */
 #if 0
   ModifyEditorElementList();           /* may be needed for custom elements */
 #endif
@@ -6434,7 +6514,7 @@ static void DrawCustomContentArea()
   int id = ED_DRAWING_ID_CUSTOM_CONTENT;
   struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
   int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
-  int x2 = right_gadget_border[GADGET_ID_CUSTOM_CONSISTENCY];
+  int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
   int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
   int xoffset = ED_DRAWINGAREA_TEXT_DISTANCE;
 
@@ -6748,14 +6828,16 @@ static void DrawPropertiesInfo()
     { EP_PASSABLE_OVER,                "- player can pass over it"             },
     { EP_PASSABLE_INSIDE,      "- player can pass through it"          },
     { EP_PASSABLE_UNDER,       "- player can pass under it"            },
+    { EP_PROTECTED,            "- player is protected by it"           },
 
     { EP_DIGGABLE,             "- can be digged away"                  },
     { EP_COLLECTIBLE,          "- can be collected"                    },
     { EP_DROPPABLE,            "- can be dropped after collecting"     },
+    { EP_THROWABLE,            "- can be thrown after collecting"      },
     { EP_PUSHABLE,             "- can be pushed"                       },
 
-    { EP_CAN_MOVE,             "- can move"                            },
     { EP_CAN_FALL,             "- can fall"                            },
+    { EP_CAN_MOVE,             "- can move"                            },
 
     { EP_CAN_SMASH_PLAYER,     "- can smash player"                    },
 #if 0
@@ -6763,7 +6845,7 @@ static void DrawPropertiesInfo()
 #endif
     { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable"      },
 
-    { EP_SLIPPERY,             "- slippery for falling objects"        },
+    { EP_SLIPPERY,             "- slippery for falling elements"       },
     { EP_EM_SLIPPERY_WALL,     "- slippery for some gems (EM style)"   },
 
     { EP_DONT_RUN_INTO,                "- deadly when running into"            },
@@ -6780,6 +6862,7 @@ static void DrawPropertiesInfo()
 
     /* pre-defined properties */
     { EP_CAN_PASS_MAGIC_WALL,  "- can pass magic walls"                },
+    { EP_SWITCHABLE,           "- can be switched"                     },
     { EP_HAS_CONTENT,          "- can contain other elements"          },
 
     { -1,                      NULL                                    }
@@ -7028,6 +7111,8 @@ static void DrawPropertiesConfig()
        edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
   {
     /* set position for checkbutton for "can move into acid" */
+    checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
+      ED_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
     checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
       ED_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 6 :
                       HAS_CONTENT(properties_element) ? 1 : 0);
@@ -7095,8 +7180,6 @@ static void DrawPropertiesConfig()
 
       /* draw drawing area gadgets */
       MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
-      MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
-      MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
     }
     else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
     {
@@ -7116,6 +7199,8 @@ static void DrawPropertiesConfig()
        MapSelectboxGadget(i);
 
       /* draw drawing area gadgets */
+      MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
+      MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
       DrawCustomContentArea();
     }
   }
@@ -8984,7 +9069,15 @@ void HandleLevelEditorKeyInput(Key key)
        {
          RequestExitLevelEditor(setup.ask_on_escape);
        }
-        else
+        else if (edit_mode == ED_MODE_INFO)
+       {
+         HandleControlButtons(level_editor_gadget[GADGET_ID_INFO]);
+       }
+        else if (edit_mode == ED_MODE_PROPERTIES)
+       {
+         HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
+       }
+       else            /* should never happen */
        {
          DrawDrawingWindow();
          edit_mode = ED_MODE_DRAWING;
@@ -9308,9 +9401,6 @@ void RequestExitLevelEditor(boolean ask_if_level_has_changed)
   else
   {
     CloseDoor(DOOR_CLOSE_1);
-    BlitBitmap(bitmap_db_door, bitmap_db_door,
-              DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
-              DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
-    OpenDoor(DOOR_OPEN_1);
+    OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
   }
 }