fixed bug not using special editor graphics in editor
[rocksndiamonds.git] / src / editor.c
index 9f8182d6702911351761230e8e86c9580140e5b3..dc7fdc82ce8e760028335d404cbe00f4b5ac3987 100644 (file)
@@ -7616,37 +7616,17 @@ void DrawLevelEd()
 {
   int fade_mask = REDRAW_FIELD;
 
-  StopAnimation();
-
   CloseDoor(DOOR_CLOSE_ALL);
 
-#if 1
   /* needed if different viewport properties defined for editor */
   ChangeViewportPropertiesIfNeeded();
-#endif
 
-  if (CheckIfRedrawGlobalBorderIsNeeded())
+  if (CheckIfGlobalBorderHasChanged())
     fade_mask = REDRAW_ALL;
 
-#if 0
-  printf("::: %d\n", (fade_mask == REDRAW_ALL ? 1 : 0));
-#endif
-
   FadeOut(fade_mask);
 
-#if 0
-  /* needed after playing if editor playfield area has different size */
-  ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
-#endif
-
-#if 0
-  /* needed if different viewport properties defined for editor */
-  ChangeViewportPropertiesIfNeeded();
-#endif
-
-#if 1
   ClearField();
-#endif
 
   InitZoomLevelSettings();
 
@@ -7708,6 +7688,8 @@ void DrawLevelEd()
 
   DrawEditModeWindow();
 
+  DrawMaskedBorder(fade_mask);
+
   FadeIn(fade_mask);
 
   /* copy actual editor door content to door double buffer for OpenDoor() */
@@ -10939,7 +10921,7 @@ static void HandleDrawingAreas(struct GadgetInfo *gi)
          DrawFixedGraphicExt(drawto,
                              gi->x + sx * TILEX,
                              gi->y + sy * TILEY,
-                             el2img(new_element), 0);
+                             el2edimg(new_element), 0);
 
        if (id == GADGET_ID_CUSTOM_GRAPHIC)
          new_element = GFX_ELEMENT(new_element);