rnd-20040319-B-src
[rocksndiamonds.git] / src / editor.c
index 2627994b80409a409999385f5578ba3d71cca085..da3101233d7f2884aed22c27b1d34983281c9887 100644 (file)
 #define GADGET_ID_USE_SPRING_BUG       (GADGET_ID_CHECKBUTTON_FIRST + 7)
 #define GADGET_ID_BLOCK_LAST_FIELD     (GADGET_ID_CHECKBUTTON_FIRST + 8)
 #define GADGET_ID_SP_BLOCK_LAST_FIELD  (GADGET_ID_CHECKBUTTON_FIRST + 9)
-#define GADGET_ID_CAN_FALL_INTO_ACID   (GADGET_ID_CHECKBUTTON_FIRST + 10)
-#define GADGET_ID_CAN_MOVE_INTO_ACID   (GADGET_ID_CHECKBUTTON_FIRST + 11)
-#define GADGET_ID_DONT_COLLIDE_WITH    (GADGET_ID_CHECKBUTTON_FIRST + 12)
-#define GADGET_ID_CUSTOM_EXPLODE_RESULT        (GADGET_ID_CHECKBUTTON_FIRST + 13)
-#define GADGET_ID_CUSTOM_EXPLODE_FIRE  (GADGET_ID_CHECKBUTTON_FIRST + 14)
-#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 15)
-#define GADGET_ID_CUSTOM_EXPLODE_IMPACT        (GADGET_ID_CHECKBUTTON_FIRST + 16)
-#define GADGET_ID_CUSTOM_WALK_TO_OBJECT        (GADGET_ID_CHECKBUTTON_FIRST + 17)
-#define GADGET_ID_CUSTOM_DEADLY                (GADGET_ID_CHECKBUTTON_FIRST + 18)
-#define GADGET_ID_CUSTOM_CAN_MOVE      (GADGET_ID_CHECKBUTTON_FIRST + 19)
-#define GADGET_ID_CUSTOM_CAN_FALL      (GADGET_ID_CHECKBUTTON_FIRST + 20)
-#define GADGET_ID_CUSTOM_CAN_SMASH     (GADGET_ID_CHECKBUTTON_FIRST + 21)
-#define GADGET_ID_CUSTOM_SLIPPERY      (GADGET_ID_CHECKBUTTON_FIRST + 22)
-#define GADGET_ID_CUSTOM_ACCESSIBLE    (GADGET_ID_CHECKBUTTON_FIRST + 23)
-#define GADGET_ID_CUSTOM_USE_GRAPHIC   (GADGET_ID_CHECKBUTTON_FIRST + 24)
-#define GADGET_ID_CUSTOM_USE_TEMPLATE  (GADGET_ID_CHECKBUTTON_FIRST + 25)
-#define GADGET_ID_CUSTOM_CAN_CHANGE    (GADGET_ID_CHECKBUTTON_FIRST + 26)
-#define GADGET_ID_CHANGE_USE_CONTENT   (GADGET_ID_CHECKBUTTON_FIRST + 27)
-#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 28)
-#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 29)
-#define GADGET_ID_CHANGE_USE_RANDOM    (GADGET_ID_CHECKBUTTON_FIRST + 30)
-#define GADGET_ID_CHANGE_DELAY         (GADGET_ID_CHECKBUTTON_FIRST + 31)
-#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 32)
-#define GADGET_ID_CHANGE_BY_OTHER_ACT  (GADGET_ID_CHECKBUTTON_FIRST + 33)
+#define GADGET_ID_INSTANT_RELOCATION   (GADGET_ID_CHECKBUTTON_FIRST + 10)
+#define GADGET_ID_CAN_FALL_INTO_ACID   (GADGET_ID_CHECKBUTTON_FIRST + 11)
+#define GADGET_ID_CAN_MOVE_INTO_ACID   (GADGET_ID_CHECKBUTTON_FIRST + 12)
+#define GADGET_ID_DONT_COLLIDE_WITH    (GADGET_ID_CHECKBUTTON_FIRST + 13)
+#define GADGET_ID_CUSTOM_EXPLODE_RESULT        (GADGET_ID_CHECKBUTTON_FIRST + 14)
+#define GADGET_ID_CUSTOM_EXPLODE_FIRE  (GADGET_ID_CHECKBUTTON_FIRST + 15)
+#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 16)
+#define GADGET_ID_CUSTOM_EXPLODE_IMPACT        (GADGET_ID_CHECKBUTTON_FIRST + 17)
+#define GADGET_ID_CUSTOM_WALK_TO_OBJECT        (GADGET_ID_CHECKBUTTON_FIRST + 18)
+#define GADGET_ID_CUSTOM_DEADLY                (GADGET_ID_CHECKBUTTON_FIRST + 19)
+#define GADGET_ID_CUSTOM_CAN_MOVE      (GADGET_ID_CHECKBUTTON_FIRST + 20)
+#define GADGET_ID_CUSTOM_CAN_FALL      (GADGET_ID_CHECKBUTTON_FIRST + 21)
+#define GADGET_ID_CUSTOM_CAN_SMASH     (GADGET_ID_CHECKBUTTON_FIRST + 22)
+#define GADGET_ID_CUSTOM_SLIPPERY      (GADGET_ID_CHECKBUTTON_FIRST + 23)
+#define GADGET_ID_CUSTOM_ACCESSIBLE    (GADGET_ID_CHECKBUTTON_FIRST + 24)
+#define GADGET_ID_CUSTOM_USE_GRAPHIC   (GADGET_ID_CHECKBUTTON_FIRST + 25)
+#define GADGET_ID_CUSTOM_USE_TEMPLATE  (GADGET_ID_CHECKBUTTON_FIRST + 26)
+#define GADGET_ID_CUSTOM_CAN_CHANGE    (GADGET_ID_CHECKBUTTON_FIRST + 27)
+#define GADGET_ID_CHANGE_USE_CONTENT   (GADGET_ID_CHECKBUTTON_FIRST + 28)
+#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 29)
+#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 30)
+#define GADGET_ID_CHANGE_USE_RANDOM    (GADGET_ID_CHECKBUTTON_FIRST + 31)
+#define GADGET_ID_CHANGE_DELAY         (GADGET_ID_CHECKBUTTON_FIRST + 32)
+#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 33)
+#define GADGET_ID_CHANGE_BY_OTHER_ACT  (GADGET_ID_CHECKBUTTON_FIRST + 34)
 
 /* gadgets for buttons in element list */
-#define GADGET_ID_ELEMENTLIST_FIRST    (GADGET_ID_CHECKBUTTON_FIRST + 34)
+#define GADGET_ID_ELEMENTLIST_FIRST    (GADGET_ID_CHECKBUTTON_FIRST + 35)
 #define GADGET_ID_ELEMENTLIST_LAST     (GADGET_ID_ELEMENTLIST_FIRST +  \
                                        ED_NUM_ELEMENTLIST_BUTTONS - 1)
 
 #define ED_CHECKBUTTON_ID_USE_SPRING_BUG       5
 #define ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD     6
 #define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD  7
-#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID   8
-#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID   9
-#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH    10
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC   11
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE  12
-#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE    13
-#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT        14
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE      15
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL      16
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH     17
-#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY      18
-#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY                19
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_RESULT        20
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE  21
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 22
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT        23
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE    24
-#define ED_CHECKBUTTON_ID_CHANGE_DELAY         25
-#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 26
-#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT  27
-#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 28
-#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT   29
-#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 30
-#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM    31
-
-#define ED_NUM_CHECKBUTTONS                    32
+#define ED_CHECKBUTTON_ID_INSTANT_RELOCATION   8
+#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID   9
+#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID   10
+#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH    11
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC   12
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE  13
+#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE    14
+#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT        15
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE      16
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL      17
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH     18
+#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY      19
+#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY                20
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_RESULT        21
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE  22
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 23
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT        24
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE    25
+#define ED_CHECKBUTTON_ID_CHANGE_DELAY         26
+#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 27
+#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT  28
+#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 29
+#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT   30
+#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 31
+#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM    32
+
+#define ED_NUM_CHECKBUTTONS                    33
 
 #define ED_CHECKBUTTON_ID_LEVEL_FIRST  ED_CHECKBUTTON_ID_DOUBLE_SPEED
 #define ED_CHECKBUTTON_ID_LEVEL_LAST   ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
@@ -1269,6 +1271,9 @@ static struct ValueTextInfo options_move_stepsize[] =
   { 4,                         "normal"                        },
   { 8,                         "fast"                          },
   { 16,                                "very fast"                     },
+#if 1
+  { 32,                                "even faster"                   },
+#endif
 
   { -1,                                NULL                            }
 };
@@ -1315,7 +1320,7 @@ static struct ValueTextInfo options_deadliness[] =
 static struct ValueTextInfo options_consistency[] =
 {
   { EP_CAN_EXPLODE_3X3,                "can explode 3x3"               },
-  { EP_CAN_EXPLODE_DYNA,       "can explode 3+3"               },
+  { EP_CAN_EXPLODE_CROSS,      "can explode 3+3"               },
   { EP_CAN_EXPLODE_1X1,                "can explode 1x1"               },
   { EP_INDESTRUCTIBLE,         "indestructible"                },
 
@@ -1957,6 +1962,13 @@ static struct
     NULL,
     "block last field when moving",    "player blocks last field when moving"
   },
+  {
+    ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(2),
+    GADGET_ID_INSTANT_RELOCATION,      GADGET_ID_NONE,
+    &level.instant_relocation,
+    NULL,
+    "no scrolling when relocating",    "player gets relocated without delay"
+  },
   {
     ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(0),
     GADGET_ID_CAN_FALL_INTO_ACID,      GADGET_ID_NONE,
@@ -5475,7 +5487,7 @@ static int setSelectboxValue(int selectbox_id, int new_value)
 
 static void copy_custom_element_settings(int element_from, int element_to)
 {
-#if 1
+#if 0
   struct ElementInfo ei_to_old = element_info[element_to];
   struct ElementInfo *ei_from = &element_info[element_from];
   struct ElementInfo *ei_to = &element_info[element_to];
@@ -5517,7 +5529,7 @@ static void copy_custom_element_settings(int element_from, int element_to)
   for (i = 0; i < MAX_ELEMENT_NAME_LEN + 1; i++)
     ei_to->description[i] = ei_from->description[i];
 
-  /* ---------- copy element properties ---------- */
+  /* ---------- copy element base properties ---------- */
   Properties[element_to][EP_BITFIELD_BASE] =
     Properties[element_from][EP_BITFIELD_BASE];
 
@@ -5526,6 +5538,8 @@ static void copy_custom_element_settings(int element_from, int element_to)
   ei_to->use_gfx_element = ei_from->use_gfx_element;
   ei_to->gfx_element = ei_from->gfx_element;
 
+  ei_to->access_direction = ei_from->access_direction;
+
   ei_to->collect_score = ei_from->collect_score;
   ei_to->collect_count = ei_from->collect_count;
 
@@ -5538,49 +5552,33 @@ static void copy_custom_element_settings(int element_from, int element_to)
   ei_to->move_direction_initial = ei_from->move_direction_initial;
   ei_to->move_stepsize = ei_from->move_stepsize;
 
+  ei_to->move_enter_element = ei_from->move_enter_element;
+  ei_to->move_leave_element = ei_from->move_leave_element;
+  ei_to->move_leave_type = ei_from->move_leave_type;
+
   ei_to->slippery_type = ei_from->slippery_type;
 
   for (y = 0; y < 3; y++)
     for (x = 0; x < 3; x++)
       ei_to->content[x][y] = ei_from->content[x][y];
 
-  ei_to->num_change_pages = ei_from->num_change_pages;
-  setElementChangePages(ei_to, ei_to->num_change_pages);
-
-  for (i=0; i < ei_to->num_change_pages; i++)
-  {
-    struct ElementChangeInfo *change_to = &ei_to->change_page[i];
-    struct ElementChangeInfo *change_from = &ei_from->change_page[i];
+  ei_to->explosion_delay = ei_from->explosion_delay;
+  ei_to->ignition_delay = ei_from->ignition_delay;
 
-    /* always start with reliable default values */
-    setElementChangeInfoToDefaults(change_to);
-
-    change_to->events = change_from->events;
-
-    change_to->target_element = change_from->target_element;
-
-    change_to->delay_fixed = change_from->delay_fixed;
-    change_to->delay_random = change_from->delay_random;
-    change_to->delay_frames = change_from->delay_frames;
-
-    change_to->trigger_element = change_from->trigger_element;
+  /* ---------- reinitialize and copy change pages ---------- */
 
-    change_to->explode = change_from->explode;
-    change_to->use_content = change_from->use_content;
-    change_to->only_if_complete = change_from->only_if_complete;
-    change_to->use_random_change = change_from->use_random_change;
+  ei_to->num_change_pages = ei_from->num_change_pages;
+  ei_to->current_change_page = ei_from->current_change_page;
 
-    change_to->random_percentage = change_from->random_percentage;
-    change_to->replace_when = change_from->replace_when;
+  setElementChangePages(ei_to, ei_to->num_change_pages);
 
-    for (y = 0; y < 3; y++)
-      for (x = 0; x < 3; x++)
-       change_to->target_content[x][y] = change_from->target_content[x][y];
+  for (i=0; i < ei_to->num_change_pages; i++)
+    ei_to->change_page[i] = ei_from->change_page[i];
 
-    change_to->can_change = change_from->can_change;
+  /* ---------- copy group element info ---------- */
+  if (ei_from->group != NULL && ei_to->group != NULL)  /* group or internal */
+    *ei_to->group = *ei_from->group;
 
-    change_to->trigger_side = change_from->trigger_side;
-  }
 #endif
 
   /* mark this custom element as modified */
@@ -5787,13 +5785,13 @@ static void CopyCustomElementPropertiesToEditor(int element)
     (IS_INDESTRUCTIBLE(element) ? EP_INDESTRUCTIBLE :
      CAN_EXPLODE_1X1(element) ? EP_CAN_EXPLODE_1X1 :
      CAN_EXPLODE_3X3(element) ? EP_CAN_EXPLODE_3X3 :
-     CAN_EXPLODE_DYNA(element) ? EP_CAN_EXPLODE_DYNA :
+     CAN_EXPLODE_CROSS(element) ? EP_CAN_EXPLODE_CROSS :
      custom_element.consistency);
   custom_element_properties[EP_EXPLODE_RESULT] =
     (IS_INDESTRUCTIBLE(element) ||
      CAN_EXPLODE_1X1(element) ||
      CAN_EXPLODE_3X3(element) ||
-     CAN_EXPLODE_DYNA(element));
+     CAN_EXPLODE_CROSS(element));
 
   /* special case: sub-settings dependent from main setting */
   if (CAN_EXPLODE_BY_FIRE(element))
@@ -5949,7 +5947,7 @@ static void CopyCustomElementPropertiesToGame(int element)
   custom_element_properties[EP_INDESTRUCTIBLE] = FALSE;
   custom_element_properties[EP_CAN_EXPLODE_1X1] = FALSE;
   custom_element_properties[EP_CAN_EXPLODE_3X3] = FALSE;
-  custom_element_properties[EP_CAN_EXPLODE_DYNA] = FALSE;
+  custom_element_properties[EP_CAN_EXPLODE_CROSS] = FALSE;
   custom_element_properties[EP_CAN_EXPLODE_BY_FIRE] = FALSE;
   custom_element_properties[EP_CAN_EXPLODE_SMASHED] = FALSE;
   custom_element_properties[EP_CAN_EXPLODE_IMPACT] = FALSE;
@@ -5959,7 +5957,7 @@ static void CopyCustomElementPropertiesToGame(int element)
   /* special case: sub-settings dependent from main setting */
   if (custom_element_properties[EP_CAN_EXPLODE_1X1] ||
       custom_element_properties[EP_CAN_EXPLODE_3X3] ||
-      custom_element_properties[EP_CAN_EXPLODE_DYNA])
+      custom_element_properties[EP_CAN_EXPLODE_CROSS])
   {
     custom_element_properties[EP_CAN_EXPLODE_BY_FIRE] =
       custom_element.can_explode_by_fire;
@@ -6959,6 +6957,7 @@ static void DrawPropertiesConfig()
     MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
                         ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
                         ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
+    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
   }
 
   if (IS_GEM(properties_element))